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Lost Mine of Phandelver - possible to use blank maps?

I just bought this module and noticed that it appears to be using the DM maps, which have things like traps and secret doors marked. This isn't exactly ideal. I was wondering if there was a setting or something somewhere that would let me use the player versions of the maps, which don't have everything marked.
1612864250
Brian C.
Pro
Marketplace Creator
Compendium Curator
I don't have that product, but aren't all of the traps and such only on the GM layer? The players don't see anything on the GM layer.
I don't believe so. They still show up even if I switch to the map layer or token layer.
1612868621
Brian C.
Pro
Marketplace Creator
Compendium Curator
As a GM, you can see things on the GM layer while you are on any other layer, but your players cannot see the contents of the GM layer. Check to see which layer you can select the secret or trap. If it is the GM layer, you are good to go. <a href="https://help.roll20.net/hc/en-us/articles/360039675053-Layers" rel="nofollow">https://help.roll20.net/hc/en-us/articles/360039675053-Layers</a>
Okay, looks like you're right. Thanks.
Just want to add, from the settings gear (top right) you can hit "Rejoin as player" to see exactly what players can see. A bit of a pain during game as to get back to GM mode you have to go to the same menu and rejoin as a GM, but good enough for testing things like this. I'd suggest giving yourself a token before switching and setting it to your own control, so that you can see when you get in as a player.
1612928988
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Best way to explore how your game looks to a player is through a&nbsp; Dummy Account .