Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Weekly Gaming Summary #46 (02/06/2021)

1612926031

Edited 1612934922
A Thank You For Playing today's Dungeons & Dragons 5 th Edition game of 02/06/2021 - From 10:00 am EDT, until 1:00 pm EDT, and our 55th Gaming Session, goes out to:   Barbarian – Human - Marcuria Violezi - Connor D. Druid – Wood Elf – Baeshra - Elizabeth K. Monk – Elf – Farren Nidanas - Bahrrenn Drakke Rogue – High Elf - Roqar -  Roxxifarius Wizard (Sage/Scribe) – Drow Elf - Daniel M. War Priest – Human – Juan Denero –  Buddy-D     Whom Could Not Make It Today!   Bard – Half Elf – Avery - Avery     Everyone was in attendance!   Game Summary for Saturday (02/06/2021):   Opening Scene: Day 20 : June 26th  1:00 pm   Things start when the party leaves the structure that Mormesk the wraith inhabits, in order to do his bidding, of ridding of a creature known as a spectator, that is up a short flight of stairs , inside another structure to the north. They see that the double door is scorched and cracked as is a single door to the north, both with partially melted hinges. Marcuria tries to pull the doors open after picking the lock open on a roll of 20 with the thieve’s tools. At first it would not budge until she tries again with all her strength using a crowbar, rolling an 18 on a strength check the doors pop open! A “Hello!” is heard from inside. Roqar draws her short sword. Marcuria says, “Hello to you too. Easy Roqar, let’s not make him feel threatened”. Roqar re-sheathes the short sword. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area. Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you.   The Spectator says, “It has been awhile since I’ve seen the living in this place.”   Avery says, “How long have you been here”?  The spectator says, “Of that I cannot say, but I know it has been long indeed.”   Avery, motions for the others to stay back and enters into the room, mindful not to touch anything and keeping her eyes on the Spectator and says, “I bring word from the one whom summoned you to this place.”   The Spectator says, “Oh, really? What word is this?”!  Avery says, “Your service is no longer needed. You are released, and may leave now.” Avery rolls a 25 for the persuasion check which is successful!   Roqar Chuckles quietly, nodding in approval.   The Spectator says, “Ah, very well then, I shall leave you be, and I shall leave now!”, with that said he simply disappears before the party’s eyes!   Marcuria, pauses for a few moments and claps, saying, “Nice one, Avery”.  Rolo says, “Nice Job”. Roqar claps lightly, saying “Nice work.” Marcuria says, “Well… that was simplicity itself”. Avery giggles and waved a hand dismissively saying, “ Nothing to it”.   As more of the party enters the room and looks around and upon a table along the south wall sits a breastplate with a gold dragon emblazoned upon it. Also a mace with it’s head shaped like a sunburst and made of brass.  Dia, recognized the symbol on the mace as that of Lathander, the god of dawn.   Marcuria senses magical emanations from the two items and  the 5 ft diameter brazier with the green flames.  She believes it was used to bind magics to the items made here.   Marcuria takes both items, but does not currently plan to use them. Rolo, uses the Mage Hand cantrip to place his dagger into the green flame to see if it does anything, then cast Detect Magic as a ritual to see if the dagger glows magically and it does so.   Marcuria, begins to place her arms into the flames to see if it would work on her gauntlets, but Rolo stops her and offers to use the Mage Hand spell instead. This is done and the gauntlets also now have a magical glow. Avery, has her rapier placed into the green flames as well and Dia and Roqar their daggers.   Each item place in the green flames was granted a +1 for 1d12 hours: Marcy’s Guantlets: 7,  Rolo’s dager: 11, Avery’s rapier: 1, Roqar’s dagger 9 hours, Juan’s Mace:  3 hours, Dia’s Dagger: 1 hour.   There were tools on the table along the east wall for placing items into the flame but some were damaged.   Marcuria, decided to don the breastplate, (5 minutes), with the gold dragon motif now.   They leave this room and head out to the north door, Roqar checking for traps rolls a 26 and no trap is to be found around the door. Once the door is pulled opened, Roqar could not tell what the items in the room were used for but Marcuria sees that the tools here were used for finishing items and to also lacquer and polish them. Nothing of value is to be found in this room.     The adventurers head back to see Mormesk the wraith, who raises from the floor as Marcuria calls out his name, saying “You have returned I see, what of the spectator now?”   Marcuria says, “He will trouble you no more Mormesk. The deed is done”.  Mormesk says, “Ah, that is good to hear, and I thank you.” Marcuria says, “Wasn’t any trouble. Now, about your end of things…”? Mormesk, floats over to the chest and removes 3 diamonds worth 100  g.p. and coins totaling 1,100 copper pieces, 160 silver pieces and 50 electrum pieces. Mormesk says, “Here is your reward for ridding of the spectator”.   Marcuria says, “Yeah… I’d say that’ll do nicely”.  Mormesk says, “You may look over the tomes if you wish”.   Dia and Rolo, starts skimming through the books and sees they are all historical references, one book has a folded map of which Rolo takes. Dia says, “Thank you Mormesk, for allowing us to look through your tomes. More knowledge is always useful.”   Roqar wants the magical brazier with the green flames but Mormesk informs her that it cannot be removed.   The party decides to head north to go down a 20 ft flight of stairs going down from which the sounds of pounding surf  can be heard echoing throughout the caverns here. Farren not sure what is making the sounds at first. Proceeding down the stairs they come to the following location:   A narrow ledge overlooks a large cavern that houses a surging, seething body of water. The rhythmic booming heard throughout the mines is louder here. At regular intervals, a fresh surge of water funnels into this chamber and slams against the wall just below the ledge. The echo suggests that this cave might be one arm of a much larger cavern to the northeast.   While watching the water here, they see it beings to well up, coming up closer to the ledge so they backtrack out of the cavern.  Checking back a moment later they see the water level has sunk back down.   So they hug the walls, now tied together with ropes and proceed west until they reach a worked opening. The cavern does proceed past this to a natural opening in the north west of the cavern.  As they enter the opening the ceiling here is only 5 ft in height. They travel for 35 feet until they reach another opening into a new cavern. Here there is a floor 5 ft up from where they stand. It it now cuts a 5 ft deep trench through the cavern. A huge water wheel can be seen part way in the trench, which proceeds out of the cavern’s north end.   Those taller than 5 ft in the party can see that corpses of dwarves and orcs litter the floor here as well. The party unties themselves from the rope now and continue to enter the new cavern:   A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east. More than a dozen withered corpses are scattered around the room. These slain dwarves and orcs are still wearing the remnants of their armor. Floating above them is a skull engulfed in green flame.   [As a side note: Barium, boron, copper, thallium and tungsten give off a green flame, though copper is more of a blue-green.]   Marcuria says, “Lovely, more corpes. We got company I think. I hate the undead”.   Flameskull says, “Halt! Who dares to trespass here”!  Marcuria says, “Depends, who’s asking”?   Floating closer to the party Flameskull says, “It is I whom speaks and you should not be here! Turn around and go back from whence you came, I warn you”!
1612926129

Edited 1612926487
Avery says, “Why is that? What has happened here? Surely we could work something out”?   Flameskull says, “A fight has occurred here long ago when Orc intruders and their wizard masters invaded.”, “Simply leaving here will work things out as you are not authorized to be here”!   Avery says, “I’m afraid we can’t leave yet. We’re looking for someone who’s down here, and might still be alive.”   Flameskull says, “You must leave now! This is your final Warning”! As Juan begins to climb out of the trench, “Please leave the caves at once!” The corpses on the floor begin to rise up and advance on the party!   The party retreats back into the passage with the 5 ft high ceiling, discussing on what to do next. They decide to go back through the fungi cavern. This time Farren takes a better look at the fungi growing along the ground and realized they were extremely lucky passing through the first time as the growth is known to release a poisonous cloud!   Marcuria was about to enter the cavern after looking over the fungi herself but Farren stops her, informing the group of the nature of the mushrooms and their noxious properties.   Dia casts the Flaming Sphere spell, creating a 5 ft diameter sphere of fire that rolls along the ground and directs it over the pathway, (in a side to side pattern to make a wide path), that the fungi has overgrown onto, burning it and any poisonous cloud away.   Once that is done they await for the flames and smoke to die down then proceed through the fungi cavern going down the passage on the other side and into the area where the skeletal remains of more dwarves and orcs lay scattered about, and the stirges were originally awaiting prey:   Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit.   They make their way, Marcuria with a torch held out in front of her, down a south passage now, which ends 40 ft down with rubble blocking the passage and  doors on opposite sides 30 ft in.   Marcuria, probes the west door with her thieve’s tools, looking for a trap and none is to be found. The door opens easily and inside is seen:   Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.   Farren and Marcuria enter and begin inspecting the room when, a minute later the bones begin to stir and reform then start attacking the party!   Avery, begins to use her bardic Inspiration so that Marcuria gain a D6 on her rolls during the combat for 10 minutes.   Initiative rolls are made and Combat Round #01 begins:   Dia, casts the web spell ensnaring 4 skeletons, (#05, 06, 07 and 08), in it well blocking one in the back from coming forward.   Skeleton #07, rolls a 14 needing a DC of 14 or more, so he is able to move out of the webbing at half speed.   Skeleton #06, Rolls a 12 and remains stuck fast in the webbing!   Skeleton #02, slashed Marcuria with his short sword for 8 damage!   Farren, pounds Skeleton #02 with his fist (Unarmed Strike) for 11 bludgeoning damage!   Roqar, runs up and yanks Marcuria out of the way!   Skeleton #04, swings his short sword missing Farren!   Skeleton #01, swings his short sword missing Roqar!   Skeleton #03, stays back for now!   Skeleton #09, is trapped behind the webbing in the north west of the room!   Skeleton #08, rolls a 15 needing a Difficulty Challenge level of 14, so he is moving out of the webbing at half speed now!   It’s Rolo’s turn to make a move now!       And this ends the gaming session for the day, until next time!   It is now June  26 th at 2:30 pm.   The Adventurers’ Experience Points Earned This Session: None     Total:  0 XP 0 / 6 = 0 XP per Adventurer   ----------   Grand Total Experience Points:   Everyone is at 5,745.6 XP  Level 5 reached at 6,500 XP!   Loot Found: Gifted by Mormesk: 1,100 cp, 160 sp, 50 ep, three diamonds (100 gp each)     A folded map from one of the historical books   Lightbringer:  This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Dragonguard:  This +1 breastplate has a gold dragon motif worked into its design. Created apparently  for a human (in size) who is unknown currently, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.   Number of Sessions for current Adventure Module: 55th Session for “Lost Mines of Phandelver / Dragon of Icespire Peak” 02/06/2021   [1st Session start was 08/15/2019]