Sorry never saw the reply! Two ways to approach it:
!token-mod {{ --on emits_bright_light emits_low_light --set bright_light_distance|0 low_light_distance|0 }} leaves emit light on but sets both distances to zero.
!token-mod {{ --off emits_bright_light emits_low_light --set }} leaves the light distances intact but turns emit light off.
For me there is no practical distance between the two, but I can imagine some use cases where isolating those variables might be important.
Something like Flicker could probably be engineered with token-mod but that's outside the realm of anything I'm currently doing.
Taz said:
Nice! Can you share the blackout one please (I like to keep vision as it would be - ie no low light / dark vision, then you can't see squat!)?
One of the think my group *really* like with the old Torch version is the Flicker command (when there's a natural light rather than magical). They like that it flickers and give them glimpses of things outside the "normal" radius...