Paladintodd said: A pay adventure, even a $1, isn't what I was thinking. We don't want to make a potential GM go buy something. I agree, that's not fair. Honestly, when I posted that, I thought someone would come back with "here are some Fate one shots X, Y, Z". That hasn't happened. My goggling isn't turning up anything. Matt's posted some good ideas, but those still feel like sketches, to me at least, rather than something I can pick up and run. I found this one Fate one-shot (with 6 scenes). I have found some other game system one-shots but they'd have to be converted to Fate. Pinnacle Entertainment has published Savage Worlds One Sheets , a blog called One Shot Adventures has some for GURPS and other systems. My thinking was more: * Pick a setting that people know and can jump right into: Star Wars, Marvel, Western, Scooby Doo. Check! * Have pre-gens. Again, just so it can be jumped right in and played. I'll add some pre-gens to my stuff. * Have a one session adventure for that. Or have multiple one sessions. For people who are new to Fate, for a chance to meet potential Fate players. Check. * Have that setup in Roll20 as a game ready to go. Have whatever artwork, character sheets, maps, etc. setup and ready to go. Then if someone wants to GM, they can just grab that and go. No prep, no organizing. It's all ready. If someone wants to try GMing for the first time, that can use it as well. I understand your frustration but I disagree. Just like making a GM pay a buck for a one-shot isn't fair, I don't think it's fair to expect a free one-shot built on Roll20 with setup, text, artwork, pre-gens, maps, tokens and etc. without any effort. There's a reason why the Roll20 Marketplace charges money for modules. It takes a lot of work to build one, even for a short adventure. And because of that, I really don't see it as ever happening for free. Every user of Roll20, including Free users, can build their own game page simply by creating a game and assigning a character sheet. That, and learning how Roll20 works, is the smallest bit of effort required. Maps, tokens, art, adventure text, and everything else aren't necessary to play. They're nice but not required because the game can be played in the theatre of the mind. Roll20 doesn't have the tools available to build a specific game system community, so people have taken it upon themselves to create their own, using the tools available. I set up Fate Corps so that Fate fans could get together and play the game. It's in my best interest to run Fate Corps because I get to meet and play Fate with other folks. And just like Roll20 doesn't have the tools to build a specific game system community besides their standard tools, they also don't have any tools to create a pod of subdivision game pages for private one-shots that someone could set up to have one-shots and players could check out to use for a while. Heck, I would love to set up something like that if I could but we're stuck with what we've got. I think the best anyone can do is provide even the bare-bones of a scenario and advice on setting up a Roll20 game page. So if someone needs some help setting up either one of my one-shots or their own, let me know and I'll help out if I can.