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CLOSED: Prepped One Shots / Intros

Seems like we have a steady trickle of players showing up, but nothing much ever seems to happen with it. I'd probably be willing to run some one shots, but I'm just too lazy to do the prep. Maybe some other people are in the same boat? Are there some good, published one shots for Fate? Convention scenarios? Intro adventures? Etc? Would it be helpful to have those setup as a game ready to go and then anyone that wants to run it can be made a GM and do it?
seems like a good idea
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MattBx8
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Marketplace Creator
Sheet Author
Paladintodd said: Seems like we have a steady trickle of players showing up, but nothing much ever seems to happen with it. I'd probably be willing to run some one shots, but I'm just too lazy to do the prep. Maybe some other people are in the same boat? Are there some good, published one shots for Fate? Convention scenarios? Intro adventures? Etc? Would it be helpful to have those setup as a game ready to go and then anyone that wants to run it can be made a GM and do it? Hey Paladintodd, Excellent idea! Let me think a bit and come back to see if I have a solution to making some One-Shot Game Scenarios available for people to just Grab and Go. /Matt
Good idea! I found a 1$ fate one shot on drive thru rpg:&nbsp; <a href="https://www.drivethrurpg.com/m/product/198910" rel="nofollow">https://www.drivethrurpg.com/m/product/198910</a> (Hope it's okay to post the link here). It seems to be ported from some fantasy setting, but apparently you can play it without knowing that setting, with just the one-shot pdf. I'm willing to buy if you're willing to GM, @Paladintodd ;-)
A pay adventure, even a $1, isn't what I was thinking. We don't want to make a potential GM go buy something.&nbsp; Honestly, when I posted that, I thought someone would come back with "here are some Fate one shots X, Y, Z". That hasn't happened. My goggling isn't turning up anything. Matt's posted some good ideas, but those still feel like sketches, to me at least, rather than something I can pick up and run.&nbsp; My thinking was more: * Pick a setting that people know and can jump right into: Star Wars, Marvel, Western, Scooby Doo.&nbsp; * Have pre-gens. Again, just so it can be jumped right in and played.&nbsp; * Have a one session adventure for that. Or have multiple one sessions. For people who are new to Fate, for a chance to meet potential Fate players.&nbsp; * Have that setup in Roll20 as a game ready to go. Have whatever artwork, character sheets, maps, etc. setup and ready to go.&nbsp; Then if someone wants to GM, they can just grab that and go. No prep, no organizing. It's all ready. If someone wants to try GMing for the first time, that can use it as well.&nbsp;
It's funny that you mentioned Scooby-Doo. I have a game set up on roll20 that I've run as an intro to Fate for new players that uses Scooby-Doo as the setting. All the PCs are pre-gerenated with the expected cast of characters and it takes between 1 and 2 games to wrap everything up. It's a fun little romp and it's always a good time. If anyone is interested in any more on this, I'd be happy to share.
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Edited 1613631018
MattBx8
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Marketplace Creator
Sheet Author
Paladintodd &nbsp;said: A pay adventure, even a $1, isn't what I was thinking. We don't want to make a potential GM go buy something.&nbsp; I agree, that's not fair. Honestly, when I posted that, I thought someone would come back with "here are some Fate one shots X, Y, Z". That hasn't happened. My goggling isn't turning up anything.&nbsp; Matt's posted some good ideas, but those still feel like sketches, to me at least, rather than something I can pick up and run. I found&nbsp; this one &nbsp;Fate one-shot (with 6 scenes). I have found some other game system one-shots but they'd have to be converted to Fate. Pinnacle Entertainment has published Savage Worlds One Sheets , a blog called One Shot Adventures has some for GURPS and other systems. &nbsp; My thinking was more: * Pick a setting that people know and can jump right into: Star Wars, Marvel, Western, Scooby Doo.&nbsp; Check! * Have pre-gens. Again, just so it can be jumped right in and played.&nbsp; I'll add some pre-gens to my stuff. * Have a one session adventure for that. Or have multiple one sessions. For people who are new to Fate, for a chance to meet potential Fate players.&nbsp; Check. * Have that setup in Roll20 as a game ready to go. Have whatever artwork, character sheets, maps, etc. setup and ready to go.&nbsp; Then if someone wants to GM, they can just grab that and go. No prep, no organizing. It's all ready. If someone wants to try GMing for the first time, that can use it as well.&nbsp; I understand your frustration but I disagree. Just like making a GM pay a buck for a one-shot isn't fair, I don't think it's fair to expect a free one-shot built on Roll20 with setup, text, artwork, pre-gens, maps, tokens and etc. without any effort. There's a reason why the Roll20 Marketplace charges money for modules. It takes a lot of work to build one, even for a short adventure. And because of that, I really don't see it as ever happening for free. Every user of Roll20, including Free users, can build their own game page simply by creating a game and assigning a character sheet. That, and learning how Roll20 works, is the smallest bit of effort required. Maps, tokens, art, adventure text, and everything else aren't necessary to play. They're nice but not required because the game can be played&nbsp; in the theatre of the mind. Roll20 doesn't have the tools available to build a specific game system community, so people have taken it upon themselves to create their own, using the tools available. I set up Fate Corps so that Fate fans could get together and play the game. It's in my best interest to run Fate Corps because I get to meet and play Fate with other folks. And just like Roll20 doesn't have the tools to build a specific game system community besides their standard tools, they also don't have any tools to create a pod of subdivision game pages for private one-shots that someone could set up to have one-shots and players could check out to use for a while. Heck, I would love to set up something like that if I could but we're stuck with what we've got.&nbsp; I think the best anyone can do is provide even the bare-bones of a scenario and advice on setting up a Roll20 game page. So if someone needs some help setting up either one of my one-shots or their own, let me know and I'll help out if I can.
&gt;&gt;&nbsp; they also don't have any tools to create a pod of subdivision game pages for private one-shots You can setup a game and then, when someone wants to run it, just make them a GM for that game. Or, if you're worried about them mucking it up, duplicate the game and then make them the GM of that one.
For some reason this popped into my head at 5am: GI Joe People know the game world, the characters are basically a High Concept and a Trouble, plenty of artwork available for characters and whatnot, if you need an adventure just go watch an episode. Unfortunately, not on Netflix. Only available to rent on Amazon.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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Pierre S.
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Translator
If you go to the Marketplace and search on the word "Fate", there are a lot of Evil Hat Fate Worlds books converted into Roll20 tables with some appropriate Tokens and short adventures, but there are prices greater than getting the .pdf of a World Book alone.&nbsp; I am not sure whether it's a money-grab or whether it presents real value to get you up and running with adventures from the World Books featured. There is also one third-party Fate adventure with ready-made tokens and an adventure:&nbsp; SINS OF THE PALADIN , US$6.99, set in a fantasy setting in a village of interpersonal intrigues based on past history.&nbsp; You also fight a lot of Pigmen, which are like the rampaging Orcs of the setting.