Hey Folks, Worldographer/Hexographer developer here. It does look like the sample map snippet by Jarren uses what we call "isometric rows" hex images in a map intended for "columns". You'd want to replace that terrain with "Isom. Cols" terrain--at the top of the Terrain drawer is a drop-down where you can filter the terrain. Also, the perspective (hex width vs. height) could be tweaked a bit to help with the isometric style--you'd want to make the hexes 75 pixels wide and 56.25 high. (This makes the hexes look squished, but that's what we're going for to play a trick on the eyes. You can leave it if you prefer. You can also use our "classic" icon set which is better designed for true hexes.) You can change to an isometric perspective in an existing map by changing the values under the "mini-map" in the upper right of the program. Make sure you uncheck "Preserve Aspect Ratio" near those settings so it doesn't auto-change the other as you change one. Or if starting a new map look for the pixel settings on the create new world/kingdom dialog. That dialog has other info for typical pixels sizes/ratios for other perspectives. I'm a Roll20 novice, so I'm going to play with it a little and see if I can come up with some ideas to make importing the maps easier. Based on my initial experience, because Roll20 is using a square grid behind the scenes, some trial and error may be necessary. The snapping to the square grid (even if showing a hex grid) also causes the map to jump from where you want it, so I recommend holding down "alt" while you move it so it doesn't snap. (Thanks Keith!) You also probably want to only resize one dimension (width or height) at a time so changing one doesn't mess up the other. But I'll see what else I can come up with.