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Ch. 56: A Battle with Skeletons and More of Wave Echo Cave Explored

Sirus: Ah btw DM, I guess you can feel free to move the clockwork amulet over to Dia.   Dungeon Master (GM): alright   Rolo: hi   Sirus: Heya. Only person missing is Bahrrenn naturally.   Roqar: He may pop in late   Sirus: yup.   Rolo: morning   Roqar: Morning Hope everyone is staying warm   Rolo: ready   Roqar: Need to save Ferren   Rolo: is my mage armor still up?   Dungeon Master (GM): Hello Rolo!   Rolo: hi   Dungeon Master (GM): yes, it last 8 hours   Elizabeth K.: Hey guys   Rolo: k ty   Roqar: played a bit earlier so far so good   Dungeon Master (GM): ok, so lets see here, we left off during combat where it is Rolo's turn so we shall pick up from here.   : Skeleton #08 -WEC04 's turn is done. Rolo , it's now your turn!   Rolo: my turn i cast fire bolt at the nearest skeleton   Rolo: rolling 1d20 + 5( 10 )+5 = 15   Dungeon Master (GM): ok and that would hit   Rolo: rolling 1d10( 5 ) = 5   Dungeon Master (GM): for 5 damage   Rolo: thats all i do   : Rolo 's turn is done. Juan , it's now your turn!   Divine Favor Evocation 1 Casting Time:  1 bonus action Range:  Self Target:  Self Components:  V, S Duration:  Concentration Up to 1 minute Juan Denero's prayer to Bhaal, empowers him with divine radiance. Until the spell ends, his weapon attacks deal an extra 1d4 radiant damage on a hit for up to 10 rounds (1 minute)! SPELL SAVE DC : 12 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): ok, are you running inside to attack now or holding off?   Buddy D.: holding off     Marcuria the Human Barbarian Says: "We need to pull back. This hallway's too cramped."   : Juan 's turn is done. Marcuria , it's now your turn!   Roqar the Elf Rogue Says: "Not without Ferren"   Marcuria the Human Barbarian Says: "That's for the others. Okay, i'm going for it."   Dungeon Master (GM): alright ok, any action for Marcuria?   Sirus: Working on it.   Marcuria the Human Barbarian Let her rage overtake her, her body transforming and growing out a long, spiny tail before rushing in to get to Farren.   Sirus: So that's Rage active.   Sirus: Can Marcy grab Farren from here and get him towards the door?   Dungeon Master (GM): not really that is over 5 feet away   Sirus: She should have 30 feet.   Dungeon Master (GM): ok then she gets to Farren   Sirus: Ah what is the rules on moving willing participants?   Dungeon Master (GM): you can only move them up to your max movement rate per turn. If you moved 10 feet to get to them you have 20 more you can pull them away.
Sirus: Then he can be moved 10 feet.   Dungeon Master (GM): ok   Sirus: Will be doing that then. eot.   : Marcuria 's turn is done. Sildar Hallwinter , it's now your turn!   Dungeon Master (GM): ok Sildar will stay back to cover Gundren and check for anything coming for them   Dungeon Master (GM): remember on this map the scale is actually 10 ft even though they put it in at 5 ft. It should actually be blown up.   Dungeon Master (GM): alright. Hold on though the api is broke again   : Sildar Hallwinter’s turn is done. Avery , it's now your turn!   Avery the Half-Elf Bard Says: "Marcy! Hang on!..."   Sirus: Gonna use Heroism.   Dungeon Master (GM): that skeleton moved out of the webbing at half speed   Sirus: Going to Heroism on Roqar.   Avery: FOR DESCRIPTION ONLY Heroism Enchantment 1 Casting Time:  1 action Range:  Touch Target:  A willing creature you touch Components:  V, S Duration:  Concentration Up to 1 minute Avery, touches Roqar so as to be imbued with bravery. Until the spell ends, Roqar, is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns: (4 hit points). When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. SPELL SAVE DC : 14   Dungeon Master (GM): ok so she gains 4 hit points for 10 rounds   Sirus: temp hp yes   : Avery 's turn is done. Dia , it's now your turn!   Dia Xiloscient: 22 | 17 60 feet Ray of Frost  (+6) Dia Xiloscient Dia Xiloscient, casts a frigid beam of blue-white light that streaks toward Skeleton #01 -WEC04, whom is within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 1 Cold   Dia Xiloscient: That was supposed to be the one in the doorway   Dungeon Master (GM): that one is by the door   : Dia 's turn is done. Skeleton #07 -WEC04 , it's now your turn! EOT ⇨   Dungeon Master (GM): and that Skeleton moves out of the webbing   : Skeleton #07 -WEC04 's turn is done. Skeleton #06 -WEC04 , it's now your turn! EOT ⇨   Dungeon Master (GM): that one is stuck in the webbing   : Skeleton #06 -WEC04 's turn is done. Skeleton #02 -WEC04 , it's now your turn! EOT ⇨   Shortsword Skeleton #02 Attack: 22  |  8 Damage:   6  piercing Attacks: Marcuria! a hit!   Sirus: Halved to 3. Rage.   : Skeleton #02 -WEC04 's turn is done. Farren Nidanas , it's now your turn! Farren Nidanas the Monk, Attacks with the SHORT SWORD (2ft) at Skeleton #01 -WEC04! Strike Hits an AC of  26  |  12 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): a good solid hit for 6 half damage!
Sirus: byoot I.... Really, the idea was to get Farren out of the room but ok   Elizabeth K.: Is Farren now able to drag Marcy out of the room without triggering attack of opportunity ?   Sirus: Yeah should be able to, Marcy won't object. : Farren Nidanas 's turn is done. Roqar , it's now your turn!   Sirus: If Farren has feet to move as for Attack of Opportunity tho unsure   Elizabeth K.: Oh, is that skeleton in the doorway not down?   Sirus: These are some resilient boners.   Dungeon Master (GM): no, but it is severely damaged   Sirus: GM, Farren is dragging Marcy out the door, is there an attack of opportunity concern there   Dungeon Master (GM): yes there would be yes   Elizabeth K.: Ok, then Farren stays with Marcy (lost the token . . .)   Sirus: You sure? Marcy could take the hits Farren is under Roqar's token lel   Dungeon Master (GM): oh ok   Elizabeth K.: Ok, we'll risk the AoO to get out of there   Roqar: Me He will try to dodge and run out the door   Dungeon Master (GM):   Shortsword skeleton Attack: 17  |  18 Damage:   5  piercing Attacks: Skeleton #01 -WEC04!   Roqar: Roqar could grab her again :)   Sirus: Marcy has a tail She can use it to try and make an attack fail if need be. as a reaction Let's see what happens for now.   Dungeon Master (GM): ok that was a miss by the way Roqar you can move now   Roqar: Move the token to where you want and hold Alt key puts it where you want it   Sirus: Oh that is much better.   Roqar: Is everyone out now?   Sirus: yes   Dungeon Master (GM): looks like it   Marcuria the Human Barbarian Says: "Fall back...i'll take point."   Sirus: Random question DM, do you round damage up or down for things like resistance?   Dungeon Master (GM): up   Sirus: Mmh... K.   Dungeon Master (GM): ok, is Roqar's turn done?   Sirus: I don't think she's done anything   Dungeon Master (GM): that's what I am wondering   Sirus: Let's just wait a moment, they might be thinking on what to do   Dungeon Master (GM): ok, just let us know you need a moment to think so there's no dead space waiting and wondering ok, i am switching back to regular fog of war map. I just got booted out.   Sirus: The correct move.   Roqar: Yes : Roqar 's turn is done. Skeleton #04 -WEC04 , it's now your turn! Skeleton #04 -WEC04 's turn is done. Skeleton #01 -WEC04 , it's now your turn!   Dungeon Master (GM): attacks either Marcuria or roqar:  5 Roqar   Shortsword Skeleton #01 Attack: 21  |  19 Damage:   6  piercing Attacks: Roqar!   Roqar: done   Dungeon Master (GM): a hit for 6!
Skeleton #01 -WEC04 's turn is done. Skeleton #03 -WEC04 , it's now your turn! EOT ⇨   Sirus: temp HP reduces HP lost to 2. Bravery effect : Skeleton #03 -WEC04 's turn is done. Skeleton #09 -WEC04 , it's now your turn! Skeleton #09 -WEC04 's turn is done. Skeleton #08 -WEC04 , it's now your turn! EOT ⇨ Skeleton #08 -WEC04 's turn is done. Rolo , it's now your turn!   Sirus: DM, she only lost 2 HP because the temp HP took the spice off of it   Rolo: i cast fire bolt at the nearest skelton rolling 1d20 + 5( 2 )+5 = 7 thats it for my turn   Dungeon Master (GM): that was a miss : Rolo 's turn is done. Juan , it's now your turn!   Sirus: @Dungeon Master Roqar had 4 temp HP before she got hit, her HP should be 21 not 17.   Dungeon Master (GM): right   Juan the Cleric, Attacks with the FOOTMAN'S MACE (2.5ft) at Skeleton #01 -WEC04! Strike Hits an AC of  17  |  19 For  8  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): I think there is severe lag going on here today even on the regular map ok a hit for 8   Sirus: wonk Still not dead tho, huh?   Buddy D.: rolling d8( 6 ) = 6 extra It seems that Skeleton #01 -WEC04 is defeated!   Sirus: yey : Juan 's turn is done. Round 0 , it's now your turn! Round 0 's turn is done. Marcuria , it's now your turn!   Sirus: Ok, I think I know what i'll do.   Marcuria the Human Barbarian Takes out a bag of ball bearings and dumps them on the ground around her.   Sirus: So the square they're on is now a dex 10 save or fall over for the skeletons as they come in Also Roqar gets 4 more temp HP, Heroism is a concentration spell.   Dungeon Master (GM): alright ok   Marcuria the Human Barbarian Says: "Careful now, Roqar. Wouldn't want to have an accident."   Dungeon Master (GM): on that note though shouldn't you be concentrating and not doing anything else?   Sirus: ...? I think it's fine as long as Avery concentrates She casted it Is that not how it works?   Dungeon Master (GM): yes but you need to concentrate see, which normally means no other actions   Sirus: Who does Not Marcy, she has nothing to do with that   Dungeon Master (GM): you the one that casted the spell   Sirus: Avery   Dungeon Master (GM): avery then ok ok   Sirus: Yes, well we can talk about that when it's Avery's turn   Dungeon Master (GM): ok so the bearings scatter all over the floor   Sirus: Covers the ten foot square in front of the door   Dungeon Master (GM): alright   Sirus: Move at half-speed to not take a dex save   Dia Xiloscient: (I don't think concentration means no other actions. You can't have multiple concentration spells at the same time, but you can still do other simple things.)   Dungeon Master (GM): that does not sound right at all though   : Marcuria 's turn is done.
Sildar Hallwinter , it's now your turn!   Sirus: It says so actually You can still cast magic and attack in simple ways while concentrating   Dungeon Master (GM): ok, if the spell says so then alright he still stays back to watch : Sildar Hallwinter 's turn is done. Skeleton #05 -WEC04 , it's now your turn!   Dungeon Master (GM): he stays where he is : Skeleton #05 -WEC04 's turn is done. Avery , it's now your turn!   Sirus: lemme check something   Dungeon Master (GM): ok   Sirus: if Avery moved down 20 feet, could she spot skeleton #3?   Dungeon Master (GM): yes, he would be centered in the door way   Sirus: Then i'm gonna try for Vicious Mockery on #3.   Dungeon Master (GM): ok   Sirus: Still concentrating naturally.   Avery:   Avery the Half-Elf Bard Moves into position and locks eyes with Skeleton #3, lacing magic into her words as she continues to focus the rest of her magic on Roqar.   FOR DESCRIPTION ONLY Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery, unleashes a string of insults laced with subtle enchantments at Skeleton #03 -WEC04, whom she can see within range. If the target can hear you (though it need not understand you), victim must succeed on a Wisdom saving throw or take  1  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 14   Dungeon Master (GM):   Wisdom skeleton Ability:  11  |  14   Sirus: fail, 1 psychic damage, disadvantage on attack roll next turn   Dungeon Master (GM): ok, so 1 damage   Sirus: Also disadvantage if it attacks next turn : Avery 's turn is done. Dia , it's now your turn!   Avery the Half-Elf Bard Says: "Pathetic, miserable creature."   Dia Xiloscient: 14 | 16 60 feet Ray of Frost  (+6) Dia Xiloscient Dia Xiloscient, casts a frigid beam of blue-white light that streaks toward Skeleton #03 -WEC04, whom is within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 7 Cold   Dungeon Master (GM): that is a hit for 7   : Dia 's turn is done. Skeleton #07 -WEC04 , it's now your turn! EOT ⇨   Sirus: speed is also reduced by 10 : Skeleton #07 -WEC04 's turn is done. Skeleton #06 -WEC04 , it's now your turn! EOT ⇨ Skeleton #06 -WEC04 's turn is done. Skeleton #02 -WEC04 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Dexterity Skeleton #02 Ability:  10  |  11   Roqar: Dex save   Dungeon Master (GM): and the DC was?   Sirus: 10   Dungeon Master (GM): ok so it stays on it's feet
attacking  5 roqar   Shortsword Skeleton #02 Attack: 7  |  11 Damage:   6  piercing Attacks: Roqar! a miss : Skeleton #02 -WEC04 's turn is done. Farren Nidanas , it's now your turn!   Dungeon Master (GM): he can attack Skeleton #02 right in front of him   Farren Nidanas the Monk, Attacks with the SHORT SWORD (2ft) at Skeleton #02 -WEC04! Strike Hits an AC of  20  |  14 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): a good hit for 8!   It seems that Skeleton #02 -WEC04 is defeated!   Sirus: Yey!   : Farren Nidanas 's turn is done. Roqar , it's now your turn!   Roqar: Roqar will stay put this round : Roqar 's turn is done. Skeleton #04 -WEC04 , it's now your turn!   Sirus: Roqar could opt to give Marcy a help action on her next thing   Dungeon Master (GM):   Dexterity Skeleton #04 Ability:  22  |  5 ok 2 Marcuria   Sirus: Good, lay it on me.   Dungeon Master (GM): Shortsword Skeleton #04 Attack: 23  |  18 Damage:   6  piercing Attacks: Marcuria!   Sirus: Reduced to 3.   Dungeon Master (GM): alright : Skeleton #04 -WEC04 's turn is done. Skeleton #01 -WEC04 , it's now your turn! Skeleton #01 -WEC04 's turn is done. Skeleton #03 -WEC04 , it's now your turn! Skeleton #03 -WEC04 's turn is done. Skeleton #09 -WEC04 , it's now your turn! Skeleton #09 -WEC04 's turn is done. Skeleton #08 -WEC04 , it's now your turn! Skeleton #08 -WEC04 's turn is done. Rolo , it's now your turn!   Rolo: cast firebolt at the nearest skelton rolling 1d20 + 5( 12 )+5 = 17 rolling 1d10( 4 ) = 4   Dungeon Master (GM): a hit for 4   : Rolo 's turn is done. Juan , it's now your turn!   Dungeon Master (GM): you there buddy?   Sirus: I hope so. #TH-MaceLighbringer} [Mace, Lightbringer (Undead   Sirus: Ack   Dungeon Master (GM): well ok it broke again i guess   Juan the Cleric, Attacks with the Lightbringer MACE (2.5ft) at Skeleton #04 -WEC04! Strike Hits an AC of  21  |  15 For  7  Hit Points of Bludgeoning Damage! rolling d8( 8 ) = 8 15 dmg   Dungeon Master (GM): a hit for 15   Sirus: Crush It seems that Skeleton #04 -WEC04 is defeated!
Round 4 Reset ↺ Juan 's turn is done. Marcuria , it's now your turn!   Sirus: Time for an epic move.   Dungeon Master (GM): i'll check that macro again   Sirus: Marcuria is going to try and grab that skeleton and slam it down on the ground prone. Moving at half speed for this so no dex save needed.   Dungeon Master (GM): so a grapple   Sirus: Also the check will be with advantage because rage still up   Marcuria the Human Barbarian Approaches the next skeleton and grabs at it.   23 | 24 STRENGTH  (4) Marcuria Violezi   Sirus: oof 24 I ah, don't think the skeleton is getting out of this.   Dungeon Master (GM):   Strength skeleton Ability:  6  |  6   Sirus: skeleton get brought to the death zone and prone'd on a fail, attacks against it at melee have advantage.   Dungeon Master (GM): ok   Sirus: but ranged has disadvantage.   : Marcuria 's turn is done. Sildar Hallwinter , it's now your turn!   Dungeon Master (GM): he's still back there keeping watch   Sirus: well, did it fail to get out of the hold? : Sildar Hallwinter 's turn is done. Skeleton #05 -WEC04 , it's now your turn! EOT ⇨   Sirus: the skeleton? Actually hang on, Marcy has unarmed fighting style, so it also eats 1d4 bludgeon if the hold was locked in   Dungeon Master (GM): Sildar is keeping a watch the skeleton just moved to the door getting out of the web   Sirus: GM, how about skeleton 3   Dungeon Master (GM): ok so do the damage then   Marcuria Violezi: rolling 1d4( 1 ) = 1   Dungeon Master (GM): it is at the door   Sirus: and it now is also getting prone'd, and brought into the square with the ball bearings forcibly dragged, should be able to do that. : Skeleton #05 -WEC04 's turn is done. Avery , it's now your turn!   Sirus: Avery will continue to focus, and also try Vicious Mockery again on Skeleton 3   Dungeon Master (GM): ok cast it   Sirus: The buttonclick is not working seemingly lemme try something   Dungeon Master (GM): alright   Avery:   Vicious Mockery Enchantment 1 Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery, unleashes a string of insults laced with subtle enchantments at Skeleton #03 -WEC04, whom she can see within range. If the target can hear you (though it need not understand you), victim must succeed on a Wisdom saving throw or take  1  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 14 SPELL SLOT LEVEL 12 OF 4 REMAINING   Dungeon Master (GM): ok, so 1 damage and disadvantaged : Avery 's turn is done. Dia , it's now your turn!   Sirus: Yes.   Dia Xiloscient: Can I see/target skeleton 5?   Dungeon Master (GM): he would be right next to #03 so yes
Dia Xiloscient: 13 | 10 60 feet Ray of Frost  (+6) Dia Xiloscient Dia Xiloscient, casts a frigid beam of blue-white light that streaks toward Skeleton #05 -WEC04, whom is within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 2 Cold   Dungeon Master (GM): a hit for 2 : Dia 's turn is done. Skeleton #07 -WEC04 , it's now your turn! Skeleton #07 -WEC04 's turn is done. Skeleton #06 -WEC04 , it's now your turn! Skeleton #06 -WEC04 's turn is done. Farren Nidanas , it's now your turn! Farren Nidanas 's turn is done. Roqar , it's now your turn!   Sirus: farren has advantage if he attacks 3   Dungeon Master (GM): ok   Sirus: Because prone target vs melee   Buddy D.: a deer just died in my yard   Farren Nidanas the Monk, Attacks with the SHORT SWORD (2ft) at Skeleton #03 -WEC04! Strike Hits an AC of  22  |  27 For  7  Hit Points of Piercing Damage!   Sirus: oh shit   Dungeon Master (GM): a hit! oh wow   It seems that Skeleton #03 -WEC04 is defeated!     Dia Xiloscient: (What happened? Sick or injury?)   Marcuria the Human Barbarian Says: "As it should be."   Dungeon Master (GM): Roqar doing anything?   Roqar: Staying put again   Dungeon Master (GM): Buddy can you tell what happened to the deer? ok   : Roqar 's turn is done. Skeleton #04 -WEC04 , it's now your turn! Skeleton #04 -WEC04 's turn is done. Skeleton #03 -WEC04 , it's now your turn! Skeleton #03 -WEC04 's turn is done. Skeleton #09 -WEC04 , it's now your turn! Skeleton #09 -WEC04 's turn is done. Skeleton #08 -WEC04 , it's now your turn! Skeleton #08 -WEC04 's turn is done. Rolo , it's now your turn!   Rolo: can i see the skeleton   Dungeon Master (GM): yes   Rolo: i cast fire bolt rolling 1d20 + 5( 17 )+5 = 22 rolling 1d10( 4 ) = 4   Dungeon Master (GM): ok so 4 damage : Rolo 's turn is done. Juan , it's now your turn!   Sirus: Can I get a dex save on that?   Juan the Cleric, Attacks with the FOOTMAN'S MACE (2.5ft) at Skeleton #05 -WEC04! Strike Hits an AC of  23  |  22 For  8  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): ok but you have ball bearings there buddy   Buddy D.: rolling d8( 7 ) = 7   i just moved so i could see my guy   Sirus: oh ok   Dungeon Master (GM): ok, do a dex save though   Sirus: You can move onto the ball bearing square at half speed and still hit without a dex save   Buddy D.: 16 | 22 DEXTERITY  (2) Juan Denero
Sirus: sure he can go mental if he likes   Dungeon Master (GM): he's good   Buddy D.: eot   : Round 5 Reset ↺ Juan 's turn is done. Marcuria , it's now your turn!   Buddy D.: got to drag that dead dee3r to the road brb   Sirus: Ok. Marcy is gonna try the same shit again on 5.   Dungeon Master (GM): ok   Marcuria Violezi: 11 | 17 STRENGTH  (4) Marcuria Violezi   Sirus: advantage = 17   Dungeon Master (GM): ok   Sirus: skeleton check?   Dungeon Master (GM):   Strength skeleton Ability:  4  |  4   Sirus: He fail Brought into the bearings, prone'd.   Dungeon Master (GM): yes anything else?   Marcuria Violezi: rolling 1d4( 3 ) = 3   Sirus: 3 bludgeon   Dungeon Master (GM): ok   Sirus: beat them bones. Ok, eot. : Marcuria 's turn is done. Sildar Hallwinter , it's now your turn! Sildar Hallwinter 's turn is done. Skeleton #05 -WEC04 , it's now your turn!   Dungeon Master (GM): no action from him   Rolo: did he drop his weapon : Skeleton #05 -WEC04 's turn is done. Avery , it's now your turn! Sirus: Lemme think   Dungeon Master (GM):   Dexterity skeleton Ability:  18  |  16 no he still has it   Rolo: k ty   Sirus: Concentration and going to hit Juan with Healing Word.   Dungeon Master (GM): alright   Avery:   Avery the Half-Elf Bard Continues to concentrate, but also approaches Juan and puts a hand on him, sending magic to heal his injuries. FOR DESCRIPTION ONLY Healing Word Evocation 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice that you can see within range Components:  V Duration:  Instantaneous Juan that Avery, can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. SPELL SAVE DC : 14   Sirus: rolling 1d4+4( 2 )+4 = 6 +6 HP to Juan.   Dungeon Master (GM): ok : Avery 's turn is done. Dia , it's now your turn!   Dia Xiloscient: (Can I target skeleton 6 without risk of hitting allies?)   Sirus: ah wait hang on that's a bonus action I still have a regular move   Dungeon Master (GM): ok
Sirus: Vicious Mockery on 5   Dungeon Master (GM): ok, you can   Sirus:   FOR DESCRIPTION ONLY Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery, unleashes a string of insults laced with subtle enchantments at Skeleton #05 -WEC04, whom she can see within range. If the target can hear you (though it need not understand you), victim must succeed on a Wisdom saving throw or take  2  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 14   Dungeon Master (GM): ok 2 more hp off   Sirus: And disadvantage yes   Dia Xiloscient: 19 | 9 60 feet Ray of Frost  (+6) Dia Xiloscient Dia Xiloscient, casts a frigid beam of blue-white light that streaks toward Skeleton #06 -WEC04, whom is within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 1 Cold   Dungeon Master (GM): ok 1 damage : Dia 's turn is done. Skeleton #07 -WEC04 , it's now your turn! Skeleton #07 -WEC04 's turn is done. Skeleton #06 -WEC04 , it's now your turn! Skeleton #06 -WEC04 's turn is done. Farren Nidanas , it's now your turn!   Avery the Half-Elf Bard Says: "You disappointing, miserable little creature. Nobody will miss you."   Farren Nidanas the Monk, Attacks with the SHORT SWORD (2ft) at Skeleton #05 -WEC04! Strike Hits an AC of  27  |  23 For  9  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   It seems that Skeleton #05 -WEC04 is defeated!   : Farren Nidanas 's turn is done. Roqar , it's now your turn!   Dungeon Master (GM): ok, so end of the combat, what does the party do now?   Sirus: Question, can webbed targets still swing if within melee range?   Dia Xiloscient: We should probably kill the rest of the skeletons so they don't attack us from behind later.   Rolo: we out of combat?   Dungeon Master (GM): No, those that are stuck in the webbing can’t do anything and actually would be suffocating with an incremental 5% each round (something I will add in from AD&D!) and yes we are out of combat!   Sirus: Nah fuck that i'm really tempted to go in Can get at the webbed skellie with a dash although she won't be able to attack   Rolo: we should check the room   Sirus: There are still 3 webbed skeletons and one live one   Dungeon Master (GM): Here is what is seen in the room:   Roqar: Web can be dispelled Correct?   Dungeon Master (GM): Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.   Rolo: take out the lose one first   Dungeon Master (GM): yes of course it can   Dia Xiloscient: Yep, web can be dispelled, and only lasts up to an hour.   Sirus: So dispel the web and let them come? Ooh wait hang on, Marcy has an oil flask Could ignite the webs.   Rolo: ican firebolt   Sirus: Or that. Yeah let's have rolo fireball the webs   Rolo: np i can
Dia Xiloscient:   FOR DESCRIPTION ONLY Web Conjuration 2 Casting Time:  1 action Range:  60 feet Target:  A point of your choice within range Components:  V, S, M (A bit of spiderweb) Duration:  Concentration Up to 1 hour Farren Nidanas, conjures a mass of thick, sticky webbing at a point of her choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of her next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. SPELL SAVE DC : 14   Roqar: Let them be burned a bit   Rolo: k let me know when to do it   Dungeon Master (GM): now? you can roll the fire damage   Rolo: rolling 1d20 + 5( 3 )+5 = 8 rolling 1d10( 10 ) = 10   Dungeon Master (GM): was that for a fireball or a firebolt?   Rolo: fire bolt   Dungeon Master (GM): ok so just igniting the web alright   Sirus: Yep, so at the start of their turn they eat 2d4 fire damage.   Dungeon Master (GM): so lets see:  5   2   4   Rolo: we only 4th lev i dont have fireball   Dungeon Master (GM): oh ok   Sirus: skeleton movespeed is 30 feet? or...   Dungeon Master (GM): the webbing burns away filling the room with smoke and damaging 3 of the skeletons yes 30 ft   Sirus: excellent.   Dungeon Master (GM): so we are combating them? if so make your initiative rolls now : Round 1 Reset ↺ Reset ↺   Rolo: keep same intit   Dia Xiloscient: Dia, the Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 17.16   Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 18.16   Dungeon Master (GM): Skeleton #09 -WEC04, the , gets ready to make an attack move! INITIATIVE ROLL: 19   Rolo: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 15.16   Dia Xiloscient: Farren Nidanas, the Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 19.2   Dungeon Master (GM): Skeleton #07 -WEC04, the , gets ready to make an attack move! INITIATIVE ROLL: 11 Skeleton #08 -WEC04, the , gets ready to make an attack move! INITIATIVE ROLL: 7   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 18.15   Dungeon Master (GM): Skeleton #06 -WEC04, the , gets ready to make an attack move! INITIATIVE ROLL: 17   Sirus: how many rounds has it been since marcy entered rage? I feel like 5 or so   Dungeon Master (GM): 5 rounds i believe it was   Sirus: alright good good   Dungeon Master (GM): ok everyone in? Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 17.15   Avery: Avery, the Half-Elf Bard, gets ready to make an attack move! INITIATIVE ROLL: 19.18   : ROUND #01 Farren Nidanas , it's now your turn!   Farren Nidanas: waits for the skeleton to come into the danger zone   : Farren Nidanas 's turn is done.
Avery , it's now your turn!   Sirus: lemme think who has best initiative behind marcy   Rolo: question if i cast minor illusion could i put a sack on the head of a skeleton , and it would have to use its action to remove it??   Dungeon Master (GM): ok i take it everyone will wait, for the skeletons to move to the door where the bearings are?   Sirus: Juan right? Also no Marcy is going to go in.   Dia Xiloscient: No, Dia will used a ranged attack before they get there   Dungeon Master (GM): it gets to try and disbelieve it   Rolo: int. save   Sirus: Marcy loses her rage otherwise. Okay, I think Avery is going to use bonus to dismiss Heroism, and then use her action to recast it at second level, on both marcy and juan   Dungeon Master (GM): ok   Avery the Half-Elf Bard Dismissed her concentration, and started to focus on a much stronger cast, reaching out to both Marcuria and Juan.   Heroism Enchantment 2 Casting Time:  1 action Range:  Touch Target:  A willing creature you touch Components:  V, S Duration:  Concentration Up to 1 minute Avery, touches Marcuria so as to be imbued with bravery. Until the spell ends, Marcuria, is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns: (4 hit points). When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. SPELL SLOT LEVEL 22 OF 3 REMAINING   Sirus: This is on Juan too, sorry the macro doesn't support this too well so they both get temp HP 4   Dungeon Master (GM): so you just casted at a higher level ok   Sirus: Yes.   : Avery 's turn is done. Skeleton #09 -WEC04 , it's now your turn! EOT ⇨   Sirus: Lemme brb I need to get my lunch heated up.   Dungeon Master (GM): he moves to the middle of the room : Skeleton #09 -WEC04 's turn is done. Marcuria , it's now your turn!   Sirus: brb Will be back in a few moments   Dungeon Master (GM): ok she waits at the door?   Sirus: She goes through the door at halfspeed   Dungeon Master (GM): ok   Sirus: No check er save   Marcuria the Human Barbarian Says: "Back me up, guys!"   Rolo: k   Marcuria the Human Barbarian Takes out an oil flask and throws it at Skeleton 9.   Sirus: improvised ranged weapon throw   Dungeon Master (GM): ok, I don't know where the Item saves are in the DMG   Sirus: it is a ranged weapon attack   Marcuria Violezi: rolling 1d20+3( 11 )+3 = 14   Dungeon Master (GM): ususually we check to see if the flask breaks on impact but ok a hit   Sirus: If it hits, it breaks open   Marcuria Violezi: And he is now oily, and easy to ignite : Marcuria 's turn is done. Roqar , it's now your turn!   Roqar: Moving at half speed into the room   Dungeon Master (GM): alright   Roqar: eot : Roqar 's turn is done.
Dia , it's now your turn!   Dia Xiloscient: Dia the Elf Wizard Walks slowly and carefully to the doorway, to get a better view into the room   22 | 11 60 feet Ray of Frost  (+6) Dia Xiloscient Dia Xiloscient, casts a frigid beam of blue-white light that streaks toward Skeleton #06 -WEC04, whom is within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 1 Cold   Dungeon Master (GM): a hit for 1 damage   Dia Xiloscient: eot : Dia 's turn is done. Juan , it's now your turn!   Dungeon Master (GM): Ok, lets just move him into the room at half speed   : Juan 's turn is done. Skeleton #06 -WEC04 , it's now your turn!   Dungeon Master (GM):   Shortsword Skeleton #06 Attack: 22  |  18 Damage:   5  piercing Attacks: Roqar!   Sirus: Reaction, moving in to take the hit instead.   Dungeon Master (GM): a hit   Sirus: Would like for marcy to be able to sidestep in front of Roqar and take the damage for her. as a reaction   Dungeon Master (GM): ok : Skeleton #06 -WEC04 's turn is done. Rolo , it's now your turn!   Sirus: reduced to 3, eaten by her temp HP   Rolo: cast firebolt at the nearest skeleton   Rolo: 12 | 6 120 ft Fire Bolt  (+5) Rolo Rolo, hurls a mote of fire at Skeleton #06 -WEC04,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 5 Fire   Dungeon Master (GM): Rolo just missed the skeleton!   Sirus: Honestly, aiming at 9 would've been better but w/e : Rolo 's turn is done. Skeleton #07 -WEC04 , it's now your turn!   Dungeon Master (GM):   Shortsword Skeleton #07 Attack: 15  |  5 Damage:   4  piercing Attacks: Juan! he missed!   Rolo: rolling 1d20 + 5( 18 )+5 = 23   : Skeleton #07 -WEC04 's turn is done. Skeleton #08 -WEC04 , it's now your turn!   Rolo: rolling 1d10( 9 ) = 9 sorry i dont know how   Sirus: No you did it earlier   Dungeon Master (GM): yea someone did it earlier   Sirus: It was posted as rolo So he did it   Dungeon Master (GM): yep #08 moved to there  
Round 2 Reset ↺ Skeleton #08 -WEC04 's turn is done. Farren Nidanas , it's now your turn!   Rolo: trying to move stuck ty   Sirus: Hold alt and move, to disable snapping   Elizabeth K.: I think Farren should be able to move that far while sticking at half speed in the ball bearing room   Sirus: Yes.   Farren Nidanas the Monk, Attacks with the SHORT SWORD (2ft) at Skeleton #06 -WEC04! Strike Hits an AC of  17  |  16 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 11   It seems that Skeleton #06 -WEC04 is defeated!     Sirus: Dam, Farren is belting out the big damage today.   : Farren Nidanas 's turn is done. Avery , it's now your turn!   Sirus: Hang on, lemme see what Avery can do. I take it Skeletons cannot be charmed?   Dungeon Master (GM): no   Sirus: Right nvm that then   Dungeon Master (GM): so just staying back?   Sirus: No, she is safe enough atm to move forward 15 feet, use bonus action healing prayer on marcy and then vicious mockery at.....9.   Dungeon Master (GM): ok   Sirus: 15 feet, half speed to not trip   FOR DESCRIPTION ONLY Healing Word Evocation 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice that you can see within range Components:  V Duration:  Instantaneous Marcuria that Avery, can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. SPELL SAVE DC : 14 rolling 1d4+4( 3 )+4 = 7 +7 HP to marcy   Dungeon Master (GM): alright done   Sirus:   Avery the Half-Elf Bard Moved carefully into the room, staying behind Marcuria, touching a hand to her shoulder to heal her, before speaking more cruelty to Skeleton 9. FOR DESCRIPTION ONLY Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery, unleashes a string of insults laced with subtle enchantments at Skeleton #09 -WEC04, whom she can see within range. If the target can hear you (though it need not understand you), victim must succeed on a Wisdom saving throw or take  4  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 14   Dungeon Master (GM): ok 4 damage and disadvantaged : Avery 's turn is done. Skeleton #09 -WEC04 , it's now your turn!   Shortsword skeleton Attack: 16  |  9 Damage:   8  piercing Attacks: Marcuria! a miss   : Skeleton #09 -WEC04 's turn is done. Marcuria , it's now your turn!   Marcuria the Human Barbarian Says: "...Thanks. Now then...!"   Sirus: Ok, let's see. Yeah let's just beat the shit out of 9.   Marcuria Violezi: 26 | 18 5 feet Gauntlet Punch+1  (+7) Marcuria Violezi 12 bludgeon   Dungeon Master (GM): well that sure did   Sirus: Holy shit, ALMOST a crit.   It seems that Skeleton #09 -WEC04 is defeated!   Sirus: HAHA YES, GET WRECKED.
Marcuria 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Skeleton #08 -WEC04! Strike Hits an AC of  14  |  20 For  0  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit but no damage!   Sirus: Eh? That shouldn't be possible should it?   Roqar: -1 str sux   Sirus: OH GOD.   Dia Xiloscient: Shouldn't that macro use your Dex? : Roqar 's turn is done. Dia , it's now your turn!   Sirus: You mean it rolled a 1... and....OUCH.   Dia Xiloscient: Isn't short sword finesse, so your choice between dex and str? I think you should have done damage.   Sirus: Dia is right.   Roqar: dex is better   Sirus: Apply dex instead So it's at least not 0 damage kek   Roqar: DM change the macro please?   Dungeon Master (GM): i can   Dia Xiloscient: 20 | 23 60 feet Ray of Frost  (+6) Dia Xiloscient Dia Xiloscient, casts a frigid beam of blue-white light that streaks toward Skeleton #07 -WEC04, whom is within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 3 Cold   Dungeon Master (GM): ok, i made a new one for Roqar that uses dex and that is a hit for 3 : Dia 's turn is done. Juan , it's now your turn!   Juan the Cleric, Attacks with the Lightbringer MACE (2.5ft) at Skeleton #07 -WEC04! Strike Hits an AC of  18  |  6 For  6  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): Plus  5  more 11 damage   It seems that Skeleton #07 -WEC04 is defeated!   Juan 's turn is done. Rolo , it's now your turn!   Rolo: fire bolt him rolling 1d20 + 5( 20 )+5 = 25 rolling 1d10( 8 ) = 8   Sirus: Crit.   Dungeon Master (GM): a hit for 8   Rolo: boom   Dia Xiloscient: 16 for crit?   Sirus: Roll 1d10 again, if magic is allowed to crit Add the 2 results   Dungeon Master (GM): didn't know 5E had double damage on a critical 20   Sirus: It doesnt Roll 1d10 again rolo   Rolo: rolling 1d10( 6 ) = 6   Sirus: 14 damage   It seems that Skeleton #08 -WEC04 is defeated!     Sirus: IMMOLATED Fucking charred to ash, hell yes.   Dia Xiloscient: (5e crits double the dice, but not any modifiers)   Sirus: Correct.   Dungeon Master (GM): ok   Sirus: A crit lets you roll a second damage dice   Dungeon Master (GM): alright
Sirus: and add the results   Marcuria the Human Barbarian Says: "...Damn!....good shot, Rolo."   Sirus: Fight end, rage gone.   Dia Xiloscient: More specifically, it doubles all the dice. So when a high level rougue crits on a sneak attack, they get to roll like 10d6.   Sirus: Right.   Roqar: Nice   Avery the Half-Elf Bard Says: "Well done, everyone. We live to see another day.~"   Dungeon Master (GM): ok, what will the adventurers do now?   Sirus: Well, what's there to loot, if anything They're gonna check the room now that it's clear.   Dungeon Master (GM): Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs. that's all that is visibly in the room   Roqar: Checking under the rubble then   Marcuria the Human Barbarian Takes a few moments to examine the weapon racks in the offchance any of them weren't completely emptied out.   Roqar: 15 | 13 INVESTIGATION  (0) Roqar   Dungeon Master (GM): i will roll on it since the module does not say so 1-50 there are some rusty old weapons:  46 ok so some rusty swords   Sirus: What are the odds they could fetch some pocket change if sold in town?   Dungeon Master (GM): i guess you could take them to town to find out I'd roll on it then   Marcuria the Human Barbarian Picks out the least ruined-looking swords and takes them.   Sirus: What type of sword, weight, etc, and how many?   Dungeon Master (GM): what was Roqar investigating? looking for a secret door?   Sirus: Roqar checked underneath the rubble Iirc   Roqar: Looking around for anything valuable   Dungeon Master (GM): long sword 50% chance:  10 nothing to be found Roqar Short sword:  18 mace:  11 glaive:  93 so ok you have 2 types of swords rusting away and a mace here   Sirus: Aight, lemme just add that to Marcy's inventory   Dungeon Master (GM): ok moving to the door across the hall now?   Roqar: Yep 11 | 16 Thieves' Tools  (2+0+4) Roqar   Dungeon Master (GM): no trap to be found   Roqar: Locked?   Dungeon Master (GM): it is unlocked   Roqar: open   Dungeon Master (GM): This chamber was once an office or storeroom of some kind. A large stone counter bisects the room, set with three dusty balance scales made of iron. Cubby holes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses—gnomes and orcs by their look—are sprawled across the floor.   Marcuria the Human Barbarian Says: "Careful. Don't want to get jumped again by more walking corpses."   Roqar the Elf Rogue Says: "After you, Marcy?"   Marcuria the Human Barbarian Says: "Definitely felt better. Nah, this one's all yours." Says: "I'll be right behind you though."   Looks around carefully for anything amiss.   Roqar: Any bodies moving?   Dungeon Master (GM): just picture a large counter right in the center of the room   Buddy D.: back   Dungeon Master (GM): ok   Roqar: Climbs onto the counter   Dungeon Master (GM): that will do ok
Sirus: Gonna have Marcy roll perception to check for any traps of any sort in the room just as a precaution   Dungeon Master (GM): when Roqar gets to the other side she sees a strongbox sitting on the floor by the counter   Sirus: 10 | 12 PERCEPTION  (2) Marcuria Violezi   Dungeon Master (GM): She does not notice any traps   Roqar the Elf Rogue Says: "Winner Winner!!"   Marcuria the Human Barbarian Says: "What've you got there?"   Roqar the Elf Rogue Says: "A strongbox"   10 | 24 Thieves' Tools  (2+0+4) Roqar Any traps?   Dungeon Master (GM): no trap   Roqar: Is it locked?   Dungeon Master (GM): yep   Sirus: is a 10 enough to unlock it and open it, if so   Dungeon Master (GM): It does not give me a DC for the thieves tools though there is another check coming as well if it's unlocked   Sirus: default would be 10, therefore yes.   Roqar: 19 | 14 Thieves' Tools  (2+0+4) Roqar   Sirus: well ok then, unlocked it is   Dungeon Master (GM): ok then you unlock and now you need a dexterity check with a DC of 20   Buddy D.: 14 | 7 Thieves' Tools  (3+0+2) Juan Denero   Sirus: Uh oh. Why's it a 20, that's not a good sign. Check or a save?   Roqar: 19 | 10 DEXTERITY  (2) Roqar   Dungeon Master (GM): it's a check   Sirus: 1 shy.   Dungeon Master (GM): and she doesn't quite get it open! It's probably a puzzle lock as well   Marcuria the Human Barbarian Says: "Let me take a crack at that thing, Roqar."   Dungeon Master (GM): anyone else want to try?   Sirus: marcy has 3 dex so sure +3 dex I mean Shame it's not a save. Marcy can get advantage on that. Actually, could someone try to help Marcy with it, and give advantage to the roll?   Rolo: brb bathroom   Dungeon Master (GM): ok   Dia Xiloscient: (Inspiration from Avery?)   Sirus: AH! You are right. Still got the Inspiration charge.   Roqar: Roqar will aid   Sirus: Marcy will use Inspiration and get advantage.   Marcuria Violezi: 16 | 6 DEXTERITY  (3) Marcuria Violezi   Sirus: boo   Dungeon Master (GM): 1 short again, anyone else want to try?   Marcuria the Human Barbarian Says: "Tch. No luck. We'll have to take this back to town, someone can crack the thing open again, unless someone else has a good idea."   Sirus: Farren   Dungeon Master (GM): ok   Sirus: Farren has +5   Dungeon Master (GM): ok   Roqar the Elf Rogue Says: "Must be something good to be locked up like this"
Sirus: So with Marcy or Roqar giving advantage...   Dia Xiloscient: 11 | 14 SLEIGHT OF HAND  (5) Farren Nidanas   Sirus: Eh?   Dungeon Master (GM): still not opened   Sirus: No, just do a dex check   Marcuria Violezi: 16 | 13 DEXTERITY  (5) Farren Nidanas   Sirus: Ahaha fuck off with that. Ah god.   Dungeon Master (GM): and it does not open!   Sirus: Nope, looks like we are taking this thing back to town How much does it weigh   Rolo: back sorry   Dungeon Master (GM): probably about 45 pounds   Sirus: Marcy can pocket the thing, unless the others want to hope they can pick it   Roqar: Save it for stopping in Neverwinter better locksmith there   Dungeon Master (GM): ok, do we stop here for the day or continue a bit more?   Sirus: Before then, maybe Juan could heal Marcy up a bit? She is a bit battered.   Dungeon Master (GM): any heals left on Juan?   Sirus: 3 slots. So yes   Dungeon Master (GM): ok   Buddy D.:   Juan Denero, prays to Bhaal while laying a hand upon Marcuria to heal a number of hit points equal to {{1d8 + 2]] (spellcasting ability modifier). This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st. 3 Healing Touch Cure Wounds Juan Denero SPELL SLOT LEVEL 12 OF 4 REMAINING   Sirus: Oh come on. Minimum heals. Ok, it it gonna be like that, then Avery will touch her up as well.   Buddy D.: my fault   Juan Denero, prays to Bhaal while laying a hand upon Marcuria to heal a number of hit points equal to {{1d8 + 2]] (spellcasting ability modifier). This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st. 4 Healing Higher Level Cast 9 Healing Touch Cure Wounds Juan Denero SPELL SLOT LEVEL 22 OF 3 REMAINING   Sirus: Full heals. More like it.   Marcuria the Human Barbarian Says: "Phew.....thanks, Juan. Was starting to come undone a bit."   Dungeon Master (GM): ok, where do you all venture to next in the caves?   Sirus: The northern path.   Dia Xiloscient: If we wait 10 minutes, I can summon a small animal to scout for us   Sirus: Yes let's do that.   Dungeon Master (GM): ok   Sirus: Actually know what's coming up next.   Buddy D.: yes that would   Roqar the Elf Rogue Says: "We will have to take it to Neverwinter I'm sure I can find someone there to open it, they may want a fair price for doing it, tho"   Dia Xiloscient: Better to not run straight into the flaming skull again . . .
FOR DESCRIPTION ONLY Find Familiar Conjuration 1 Casting Time:  1 hour Range:  10 feet Target:  An unoccupied space within range Components:  V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration:  Instantaneous Dia Xiloscient, gains the service of a familiar, a spirit that takes an animal form she chooses: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. SPELL SAVE DC : 14   Marcuria the Human Barbarian Says: "We can talk about the pay once we know what's inside. Worst case scenario, we can pay him part of whatever's inside."   Says: "Gotta be worth something."   Dia Xiloscient: I cast Find Familiar as a ritual, and summon a bat.   Dungeon Master (GM): ok   Sirus: Ah, Dia should move over to Sildar and Gundren before casting this tho to get full use out of the 100 feet   Dungeon Master (GM): use dia as the bat   Dia Xiloscient: I can walk after the bat, and it lasts an hour.   Sirus: brb bathroom break. back. High chance that this leads to the room with the Zombies and the Flameskull.   Dia Xiloscient: I describe the 3 paths the bat sees to everyone. Shall we try exploring the left one first?   Marcuria the Human Barbarian Says: "Yeah, sure. Let's see what we can see."   Roqar the Elf Rogue Says: "I think that right passage and this door meet"   Marcuria the Human Barbarian Says: "....Yeah, there's definitely not an ambush waiting for us in this narrow hallway."   Roqar: Stairs up?   Dungeon Master (GM): yes going up   Sirus: Mmh let's be thorough Maybe finish this level before taking the stairs.   Roqar: No problem make sure we dont miss anything here   Rolo: i agree about stairs   Dungeon Master (GM): the bat sees an ochre jelly there below him!   Dia the Elf Wizard Says: "Juan, back up!"   Marcuria the Human Barbarian Says: "Trouble?"   Dia the Elf Wizard Says: "That corner looks like it's just dead ends, but has a jelly monster we probably want to avoid."   Marcuria the Human Barbarian Says: "Don't have to tell me twice. Let's avoid it then."   Dia Xiloscient: Continuing the bat-lead search   Marcuria the Human Barbarian Says: "Not gonna lie, I was expecting a mine to have a lot more goods inside. Guess it got picked clean."   Roqar the Elf Rogue Says: "We obviously are not the first ones here, but, we did find something"   Marcuria the Human Barbarian Says: "Oh, good. More water."   Sirus: This DEFINITELY leads back to the zombies and flameskull I feel it in my gut   Dungeon Master (GM): A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of a thin layer of broken shells from strange, pale mussels, and a fishy odor hangs in the air. A passage leads south from this area, and a set of steps climbs up to the east. A sluggish stream flows out of the cave to the northeast.   Marcuria the Human Barbarian Says: "My gut tells me this leads back to our flaming skull-headed 'friend'."   Dia Xiloscient: Can the bat see up the stairs at all?   Roqar the Elf Rogue Says: "Always trust your gut, it wont lie to you"   Dungeon Master (GM): a landing with a door there   Marcuria the Human Barbarian Says: "...I see the two of us aren't that different after all."   Dia the Elf Wizard Says: "It definitely gets back there eventually, but maybe if we scout the area, we'll be able to figure out a better battle plan before we are forced to fight it."
Marcuria the Human Barbarian Says: "I say we go back, check that room further back, then."   Roqar: 5 | 10 STEALTH  (2) Roqar   Sirus: Roqar, attempting to stealth: CLOMP CLOMP CLOMP  steps on broken glass and firecrackers   Marcuria the Human Barbarian Says: "Guess not."   Dia Xiloscient: I'm up for going back once we've gotten a layout from the bat's scouting.   Marcuria the Human Barbarian Says: "Seems fair. Let's see, then."   Roqar: same here   Sirus: ahahaha ah shit, bugbears. plural   Dia Xiloscient: Guys, you don't have to follow the bat so closely. It can be the only one that sees the bugbears   Sirus: Lol am trying to keep a couple of squares' distance   Dungeon Master (GM): dia does have a 100 feet range   Roqar: Whats the fun in that?   Sirus: Liz is right tho   Dia the Elf Wizard Says: "I think there's something down these stairs. I'm sending the bat, but I think there will be a fight if you're seen there."   Marcuria the Human Barbarian Scurries over to Juan and grabs him by the arm, whispering quietly. Says: "Juan, keep your distance."   Dungeon Master (GM): A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.   Dia the Elf Wizard Says: "Down that way, there's 3 bugbears, and a drow."   Dungeon Master (GM): you see 3 bugbears, 2 of them are clearing rock on the rift floor while one more stands guard. you also see a male drow elf   Dia the Elf Wizard Says: "Roqar, didn't you tell me something about a drow that turned out to be a doppleganger?"   Marcuria the Human Barbarian Says: "A drow?....there's something going on." Says: "Any chance we could go around them? I get the feeling those bugbears will be trouble."   Dia Xiloscient: Looking down the other passage   Roqar the Elf Rogue Says: "Yeah, I killed what I thought was a Drow turned out to be a Doppleganger, this one may be a Drow"   Marcuria the Human Barbarian Says: "There's a small chance we could talk our way out of a fight, if the drow is commanding those bugbears. Although i'll admit it's a pretty small one."   Dia Xiloscient: Do we even know where we want to go yet? Maybe we can just avoid the drow and bugbears for now?   Roqar the Elf Rogue )Looks at Rolo) "Maybe you can find out whats going on"   Sirus: Seems like a good idea.   Rolo: u want me to talk to him   Sirus: Sadly everyone has poop wisdom so an insight check probably won't work out too well. Honestly, if there's gonna be an attempt to talk, Avery should be there. With the high charisma and all Might even be able to land a Suggestion.   Rolo: i have nether   Dia Xiloscient: The spellbook in the loot had charm person   Sirus: Actually, maybe Dia can run an insight to discern what exactly the drow and bugbears might be up to, and whether the drow is commanding the bugbears?   Dia Xiloscient: If we take a long rest, Rolo and I can both copy that spell and one of us can prepare it.   9 | 15 INSIGHT  (2) Dia Xiloscient   Sirus: Long Rest. In an unfinished dungeon. Haha, not making that mistake again We have to leave and find a safe place if we're doing that   Rolo: i would love to copy it   Sirus: You know the DM will shit fire down our throats if we attempt a long rest in here   Rolo: i can message the drow
Sirus: no, you are not familiar with the target   Rolo: so we dont expose our location   Sirus: You don't know the target, except that he is some drow idk if the DM would allow that   Rolo: sorry familaer   Roqar: I just think our Drow would have a good chance with this Drow anyone else would be more suspicious   Dungeon Master (GM): no, he can't do it   Sirus: Honestly, for now I would say let's just avoid the group We'll consider chatting em up with Avery if we absolutely MUST.   Dia Xiloscient: Message is different than sending, you don't have to be familiar, but do have to be withing 120 feet   Rolo: i cast invibilty   Sirus: Oh yeah! Sending Stones. That's right.   Rolo: and talk to him seee if hes hostile   Sirus: Marcy has the Sending Stones. But if Rolo wants to do this then sure.   Dungeon Master (GM): toss the drow a sending stone and hope he picks it up?   Sirus: Rolo wants to try talking while invisible. I guess we can try that first.   Dungeon Master (GM): you can do that   Rolo: i cast invisabilty and move in to talk   Dungeon Master (GM): alright, still move your token to where Rolo will be   Sirus: That is a chasm.   Dungeon Master (GM): that ledge is a 20 ft drop   Sirus: I would not recommend.   Rolo: k   Dungeon Master (GM): Just waiting to see what Rolo says   Rolo: why areu here? then move when im done speaking?   Dungeon Master (GM): the drow looks around for a moment commanding in bugbear to them, which caused them to pause and the guard to look in the drow's direction   Vhalak the Drow Elf Says: "Who's there!?" Says: "It is none of your business why were are here!"   Dungeon Master (GM):   Rolo: answer me?   Marcuria the Human Barbarian Says: "Got a bad feeling..."   Vhalak the Drow Elf Says: "I have nothing to say to you whomever you are!" Says something in bugbear again.   The other bugbears being shouting stuff in bugbear speak.   Rolo: out of game does he look familaer to me?   Dungeon Master (GM): no sir   Marcuria the Human Barbarian Says: "....damnit, Rolo....get out of there..."   Rolo: i tell the party what he said dont seem nice want me to kill him   Marcuria the Human Barbarian Says: "That was a mistake, Rolo. Not going to lie.....no, let's just avoid them for now. Not up for fighting bugbears if we don't have to." Marcuria the Human Barbarian Glances to the western corridor.   Rolo: k   Sirus: Ok, ah, it is time to stop actually. It is past 2.   Rolo: did he look like a spell caster ? what was he armed with?   Dungeon Master (GM): let me check   Rolo: np sorry guys   Sirus: It was worth a try   Rolo: do u wanrt me to ask his name   Dungeon Master (GM): he had a short sword and hand crossbow on him   Sirus: That said, DM, it's been 4 hours, probably time to call it quits. Agh no, don't, it's only gonna aggravate him further.   Rolo: k ty guys   Roqar: CYA Next week People   Dungeon Master (GM): yes we shall stop here!   Rolo: ty yep this was fun i remain invisable later ty   Sirus: Yeah, did pretty damn well.   Dungeon Master (GM): Ok folks thanks for playing today! See you all next week!   Sirus: Cya.   Dia Xiloscient: Bye!