
A Thank You For Playing today's Dungeons
& Dragons 5 th Edition game of 02/13/2021 - From 10:00 am EDT,
until 1:00 pm EDT, and our 56th Gaming Session, goes out to: Barbarian – Human -
Marcuria Violezi - Connor D. Druid – Wood Elf –
Baeshra - Elizabeth K. Monk – Elf – Farren
Nidanas - Bahrrenn Drakke Rogue – High Elf - Roqar
- Roxxifarius War Priest – Human –
Juan Denero – Buddy-D Wizard (Sage/Scribe) –
Drow Elf - Daniel M. Whom Could Not Make It
Today! Bard – Half Elf – Avery - Avery Everyone was in
attendance! Game Summary for Saturday (02/13/2021): Opening Scene: Day 20 : June 26th 2:30 pm Things
start during a combat with undead skeletons when it’s Rolo’s turn to make a
move: Combat
round #01 Continued: Rolo, casts the fire bolt cantrip at a Skeleton doing 5 fire
damage to it! Juan, casts the divine favor spell, giving his weapon an extra
1d4 radiant damage for up to 10 rounds (1 minute). Sildar Hallwinter, stays back from the fight to cover the Dwarf,
Gundren Rockseeker and to be a look out for any more attackers approaching. Avery, casts the Heroism spell upon Roqar imbuing her with
bravery for up to 1 minute provided Avery can keep concentrating that long, and
gaining 4 temporary hit points. Combat Round #02: Dia, casts the ray of frost cantrip at Skeleton #01 dealing 1
cold damage! Skeleton #07 was able to now move out of the webbing! Skeleton #06 is stuck in the webbing. Skeleton #02, slashed Murcuria with it’s short sword dealing
half damage of 3 due to Murcuria’s rage! Farren, tries to run back away from the fight and Skeleton #01
tried to strike him with an opportunity attack but missed! Skeleton #01, slashed Roqar for 6 damage with the short sword! Skeleton #09, is trapped behind the webbing in the north west
section of the room. Skeleton #08, is out of the webbing now! Rolo, casts the fire bolt cantrip and missed a Skeleton! Juan, pounds Skeleton #01 with the Lightbringer mace dealing 8+6
= 15 bludgeoning damage, defeating him! Marcuria, takes out a bag of ball bearings and dumps them upon
the floor in a 10 ft area around the doorway! Sildar Hallwinter, still stays back to keep watch. Skeleton #05 stays put. Avery, uses the Vicious Mockery spell upon Skeleton #03 who
fails his wisdom save rolling 11 needing ≤ 14 and takes 1 psychic damage and
has disadvantage on it’s next attack roll! Combat Round #03: Dia, casts the Ray of Frost cantrip, dealing 7 cold damage to
Skeleton #03, and reducing speed by 10 ft! Skeleton #02 stays on his feet moving full speed through the
ball bearing with a dextery save Difficulty Challenge he rolled a 10 and
attacks Roqar with the short sword missing her! Farren, slashed Skeleton #02 with the short sword for half
damage of 4, defeating it! Skeleton #04, moves through the ball bearings rolling 22 needing
≤ 10, he stays on his feet and attacks Marcuria with the short sword hitting
for half damage of 3 due to her rage! Skeletons #01, 03, 08, 09 are either stuck in webbing, trapped
behind it or staying put. Rolo, casts the fire bolt cantrip at a skeleton dealing 4 fire
damage! Juan, pounds Skeleton #04, with the Lightbringer mace, dealing
7+8=15 total damage, defeating it! Marcuria, successfully
grapples a Skeleton (#04?), whom could not break free, he is prone so all
attacks except ranged, against it has advantage, also 1 damage from unarmed
fighting! Sildar Hallwinter, continues to keep watch. Avery, casts the Vicious Mockery spell at Skeleon #03, who takes
1 psychic damage and has disadvantage on his next attack! Combat Round #04: Dia, casts the Ray of Frost at Skeleton #05, hitting for 2 cold
damage and reducing his speed by 10 ft! Farren, slashed Skeleton #03 for half damage of 4 with the short
sword, defeating it! Skeletons #08 & 09, are either staying put or trapped behind
the webbing! Rolo, casts the fire bolt cantrip at a Skeleton, dealing 4 fire
damage! Juan, makes a dexterity save rolling 16 needing ≤ 10 so stays on
his feet moving through ball bearings and scores a hit on Skeleton #05 with the
Lightbringer mace, dealing 8+7=15 bludgeoning damage! Marcuria, now tries to grapple Skeleton #05, and is successful!
Making it prone dealing 3 unarmed fighting damage! Sildar, continues to keep watch. Avery, casts the healing word spell, healing 6 hit points back
to Juan! Combat Round #05: Dia casts vicious mockery upon Skeleton #05, dealing 2 psychic
damage and putting him at a disadvantage for his next turn! As a bonus action
Dia casts the Ray of Frost spell at the prone Skeleton #06, dealing 1 cold
damage! Farren, slashed Skeleton #05 for half damage of 5 with the short
sword, defeating him! End of Combat! What the party sees in the room besides the skeletons and those
stuck in the webbing or behind it: Splintered
stone benches and heaps of rubble from a partially collapsed ceiling fill this
room. Amid ruined stone bunks and toppled weapon racks are the bones of several
dwarves and orcs, which were the ones that animated and attacked. It
is decided to ignite the webbing with a fire bolt to burn the skeletons stuck in
it and 5, 2 and 4 damage was done to them as the webbing burned away and filled
the room with smoke. Initiative
rolls are made and Combat Round #01 begins with the remaining undead skeletons: Farren,
waits for the Skeletons. Avery,
casts the heroism spell upon Marcuria and Juan to imbue them with bravery and
gaining 4 temporary hit points. Skeleton
#09, moved to about the middle of the room. Marcuria, goes through the door at half speed
because of the ball bearings still on the floor, so no dexterity check is
needed. She throws an oil flask at and scores a hit the flask breaking and
splashing oil upon the Skeleton!
Roqar,
moves at half speed into the room.