Hi! I'm Tal. Ever since I've played Dungeons And Dragons, I've noticed that it's very hard to properly get into it, especially when you're missing the guides, dungeon master and player's handbooks, all of which cost quite a bit. I've played for a long while and I've run most of my games with Homebrew Adventures and Worlds, and the response to them have always been very positive. So, I'm wondering if I posted a few guides (simple) to creating a new adventure and world, (only for novice Dungeon Masters, including tips for handling new players too) would anyone be interested? You can avoid spending more money and get really into the spirit of your world and game. It's not as hard as you think it is, I promise! Just let me know and if the response is positive enough, I'll have the guides ready quite soon! Edit: First one up! It's about world building, here ! There's also a discussion on New Dungeon Masters and what to expect here ! Another one up, this time talking about adventure building and character arcs! Here ! A heavier guide is up, about populating your homebrew world and I do have to talk about ethics! Here ! The guide up! How to introduce your players to your world here ! An on-hand guide for new players to have at the table here ! For Beginner Dungeon Masters, a few tips and tricks! Found here ! See ya, Tal