Rainy said: Honestly, I was gonna say the same thing Christopher said. Personally, I'd LOVE an entire campaign or even just having an individual module in a pixel art style, but unfortunately, it's a bit of a strong art style visually. And, while most 'realistic' art styles blend together, and even a good amount of 'Cartoon' art styles blend well, there's a lot more variance in differences of pixel art. Most game sprites are usually built on certain dimensions that everything adheres to. It'd be weird having a 14x30 pixel character standing next to an 8 by 18 pixel character, for example. And unfortunately, it's extremely unlikely that any one artist makes enough pixel art to cover most needs for running a campaign. You have to cover monsters, PCs, NPCs, environments, doors, towns, equipment, and depending on if you use magic tokens or not, you have to cover that as well. This makes an issue where even if somebody commits their campaign to a pixel art style, they'd have to not only find a bunch of artists who do pixel art, but who all follow the same standard. And furthermore, if the campaign derails and I have to improvise, I can google whatever I happen to need and find an image in a realistic artstyle, but finding good matching pixel art is tricky. Additionally, if I use the compendiums for D&D to place monsters in, I then have to go hunting down a particular pixel art for that enemy, copy the stats over, and have it on the tabletop quickly enough to not keep my players waiting too long. A module is honestly the best solution to this problem, since it takes a lot of those problems out of the loop, since a module can tailor their art to whatever the module needs. There's not really any issues with having to hunt art down if the module itself provides it. Thank you for your opinion, the module idea sounds interesting! Michael T. said: Using a Final Fantasy combat window for my game sounds like a great idea! My only concern is players getting confused about what's going on in the story versus where their characters are positioned in the window. . . Or by "front up" did you mean a first-person view of the scene? That sounds...harder. No Michael, I meant the "RPG View" like the old Zelda games, Chrono Trigger and etc.