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API/Macro to summon animated status effect

Hi there!&nbsp; Short order is I don't want to make portions of my map invisible to players and have animated status fx out there.&nbsp; I don't mind creating characters named 'Advantage FX'.&nbsp; Basically what I'm looking to do is have the token I want the animated status effect selected, hit the macro and have the default token for the character 'Advantage FX' appear the right size (3x3) with the selected char in the center of the 3x3.&nbsp; I installed the script for summoning monsters from this thread:&nbsp; <a href="https://app.roll20.net/forum/post/3734114/macro-creating-a-token" rel="nofollow">https://app.roll20.net/forum/post/3734114/macro-creating-a-token</a> I made the advantage fx the default token for a monster called 'huge air elemental' and try to !summon the huge air elemental and it says it can't create the token and then prints I've summoned a huge air elemental.&nbsp; So that doesn't seem to be working. I'd very much appreciate any help; I have some new/not the most tech savvy players in my upcoming game, so if I can turn this feature into a one-button macro for them (and me!) I'd love to get some help to do so. Thanks in advance!
Hi! Update (cue unsolved mysteries music).&nbsp; I found this updated script:&nbsp; <a href="https://gist.github.com/GM-King/9544706" rel="nofollow">https://gist.github.com/GM-King/9544706</a> It works!&nbsp; Sort of.&nbsp; I have to set the image of the advantagefx monster to the webm animation - that's fine, it works.&nbsp; BUT it does not play upon summoning, and it does not loop.&nbsp; Are there arguments for this that I can add to my script or macro? Thanks! Mark
1614168140
David M.
Pro
API Scripter
I see similar behavior with my Spawn script when trying to summon animated tokens. Seems like it might be a limitation of the api. If you or someone else finds a solution, I'd love to see it.&nbsp;
So far the only way I've found to make it work is directly after summoning, right click and click unloop and loop.&nbsp; According to the forums it's a bug that everyone knows about but hasn't been addressed yet.