If you go to the dynamic lighting layer, are there any sight blocking lines? If not, that could explain them seeing the far away light, potentially through the walls. Walls in an image don't mean anything, as only lines on the DL layer will block sight. If there *are* lines on the DL layer, then check the "controlled by" property of your light source tokens. If they are controlled by players (explicitly, or "all players"), the players will "see" through that light source token. Remove those permissions and it should be good.