For players moving online: Finding a game as a player can be difficult because there are significantly more players than there are DMs. It can be incredibly competitive to get into a game because of this imbalance. And many DM's have made application processes more thorough because of this deluge of applications. Here are some ideas on how to try to stand out. Apply for games that are (a) either newly posted with few applications or (b) scheduled for several weeks out. It is very unlikely that DM's who have 25+ applications will even take a look at your application if you are applying the same day as the game. They already likely have talked with applicants and narrowed it down to a shortlist, and aren't likely to add you to that list. Follow application instructions as closely as possible. DM's put time and effort into their games, including the application process (because trust me, there are some truly terrible players out there, and having an application process helps weed out a lot of them). Usually the hoops they are asking for are to show if you are someone excited enough about the game to actually take the time to care about what you are doing. If you can't take the time to complete an application, then most DM's don't see you as a type of player who will take the time to do other things for the game once it gets going. DM's want buy-in to the hard work they are doing, and this is your first chance to show that you are happy to do your part. Write in complete sentences, and be clear with your answers. This is kind of a second part of the previous answer, but demands it's own call out. You would be surprised how many complete applications come in, but are just one word answers, short sentences, or just generally grammatically poor. Think of this like a job application almost, and put your best face forward, including being on your best writing behavior. Be interesting and succinct. DM's may ask for a lot of information in an application, including perhaps a character concept. Be creative with this, but don't go overboard. A strong three sentence paragraph that is evocative will likely get much more traction than a huge backstory dump of multiple paragraphs. This is your time to pitch the character, not fully explain it. You don't even know if that character will work in the campaign, so don't waste everyone's time by fleshing it out beyond making it an interesting idea to explore. Don't be annoying. There are a bunch of ways this can happen. For instance, don't private message the DM asking for special treatment (caveat: if you have a private situation such as a medical condition you would prefer not to discuss on a public message board when applying but would like to alert the DM to). Don't post an application that looks nothing like what the DM asked for. Don't lie on the application or in follow-up conversations. In general, follow the rules as outlined by the DM. Every time I (as DM) have allowed a player who asked to bend my rules into a game, I have regretted it almost immediately. As a result, I now have a zero-tolerance policy for this, and will instantly choose not to invite that person into my game based on past experience with other players. Be prepared for there to be multiple steps to the application process and for it to possibly take several days or even weeks. A DM might want to do a voice call over Discord to discuss the game if they are considering you to be one of the players. Be open to this process - the DM is trying to put together a good game, and if you make it into the game this work was for your benefit. Be prepared to have to apply to lots of games. The odds are against you, but the more you apply, the better your chances of getting into a game. Check both the LFG Tool and the LFG forum. Watch for pickup games on the LFG Tool and try to jump into one of those. Check out reddit (r/lfg r/roll20LFG r/lfgpremium) as other sources for searching for games. If you get into a game, be a good player! Be on time, know how your character works, be respectful of the other players, engage with the story, and be excited about being at the table. Be aware that even if you get into a group, there is still the chance for it to have issues. Most groups will lose at least a couple of players within the first couple of sessions. It is also not that unusual for a DM to decide to cancel a game if they aren't having fun or feel that it isn't living up to their expectations, or if unexpected life things happen. Sometimes group dynamics just don't work and personalities never mesh. Sometimes people ghost, sometimes people will give notice. Sometimes there is a bad player who ruins it for everyone. Sometimes the game will be great and go on for the next two or three years. Just be ready to roll with the punches and be watchful for people you would like to play more with. Bonus - Become friends with them, and eventually you'll have a full group from people you have met as you've played. Some other options to think about: Consider paid games. There are usually less applicants to deal with, and the players who are willing to pay are usually also into a game for a long haul, making a generally steady gaming group. If you go this route, look for games that either offer a free session so you can meet everyone and get a feel for what the game would be like, or that have videos or audio that you can watch so you understand what you might be signing up for. Consider game systems that are not D&D. Smaller game systems are more niche and there are less players, so DM's are often looking to fill their more unique game with players. Consider being the DM. As the recurring theme suggests, there is a shortage of DM's, so players would be happy to play with you, even if this is your first time doing it. Choose something fairly easy like Lost Mine of Phandelver (the D&D starter set) which is built to help DM's learn how to DM. It might take some time to learn what you are doing (both as a DM and the functionality of Roll20), but most of your players will be new too and will be excited to be playing.