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Ch. 61: The Fight Continues with the Aristocratic Yuan-Ti's then It's a fight with Lesser Yuan-Ti's at an another Building!

Dungeon Master (GM): Hello Folks!   Garm: Hello   Lo shan : Hey   Devin M.: Olo.   Dungeon Master (GM): Hello Buddy! Ok, we can get started here! we left off after the adventures see that at least a couple more Yuan-Ti Purebloods are upstairs. hmm, looks like i need to delete and redo those two so hold on   Garm: Some of you are badly injured.   Yuan-Ti PureBlood #01 -T5 The Yuan-Ti PureBlood Says, "Who are you people?! Why do you attack us?!"   Lo Shan The Human Monk (Oriental) Says, "We attack you because your kind took over this city and those that lived here before want their city back"   Garm: OOC: I don't see who we are talking to.   Yuan-Ti PureBlood #01 -T5 The Yuan-Ti PureBlood Says, "It was the desire of Sertrous as he instructed the Lizard King to prepare this world for his return!"   Buddy D.: We are tired of yall taking everything over   Lo Shan The Human Monk (Oriental) Says, "We are here to stop you"   Garm: OOC: So we should be on the second level?   Lo Shan: (On the stairs going up)   Yuan-Ti PureBlood #01 -T5 The Yuan-Ti PureBlood Says, "Well then, try if you must but I doubt you will get far!" Ok, do i bring up the turn order here?   Garm: I want to attack whomever is talking.   Lo Shan: Yes we fight   Dungeon Master (GM): ok, guys make your initiative rolls     Magic-User SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell! Spell INIT Roll:  9 Only 1 Roll shown to save space! Xilicien are you doing anything yet or just staying back for now?   Xilicien: I don't have much in the way of spells right now, so I'll stay back. : ROUND #01 Lo Shan , it's now your turn!   Lo Shan: running upstairs to attack the one at top   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti PureBlood #09 -T5! Strike Hits an AC of  14  For  6  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): and that is a miss! : Lo Shan 's turn is done. Garm , it's now your turn!   Dungeon Master (GM): stairs are about 4 ft wide   Garm: Crom shpuld be before me. : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #09 -T5!   Strike Hits an AC of  -13  For  9  S/M or  8  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   CRITICAL EDGED WEAPON ROLL OF 20 For Lord Cromther the Human Paladin results in: CriticalHitEdged Roll 21 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit! ok so 18 damage! : Lord Cromther 's turn is done. Garm , it's now your turn!   Garm: Im going up and attacking the other   Dungeon Master (GM): basically you can't because he's blocking the top of the stairs   Garm: Done : Garm 's turn is done. Yuan-Ti PureBlood #10 -T5 , it's now your turn!     Yuan-Ti PureBlood #10 -T5, using unholy water, casts the CAUSE FEAR Spell upon Lo Shan! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  30 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  4  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  6  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort.
  SAVE VS. SPELL For Lo Shan the Human Monk (Oriental)   Rolls:  20  Needs ≥  10   Dungeon Master (GM): ok you are good, no effect! : Yuan-Ti PureBlood #10 -T5 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): she stays at the bottom of the stairs : Sheila 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Camlin! Strike Hits an AC of  9  For  7  S/M or  10  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): it's two crowed with Lo and Cromther in front of you   Garm: I couldn't get up here but Cam can?   Dungeon Master (GM): no he can't!   Buddy D.: oops sorry   Dungeon Master (GM): just staying back behind them?   Buddy D.: yes : Camlin 's turn is done. Yuan-Ti PureBlood #09 -T5 , it's now your turn!   Yuan-Ti PureBlood #09 -T5, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, casts the SUGGESTION Spell upon Lo Shan! Level 3 Magic-User * Enchantment/Charm Priest Sphere: Mentalism, Song Components V,M Casting Time 3  Segments Range 30 ft Duration 6 turns + 6 turns/level:  6  Turns;  6  hours Area of Effect One Creature Saving Throw Vs Spells Negates Effects:  When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion.   SAVE VS. SPELL For Lo Shan the Human Monk (Oriental)   Rolls:  17  Needs ≥  10   Garm: Alright!   Dungeon Master (GM): again Lo saves against a spell! : Round 2 Reset ↺ Yuan-Ti PureBlood #09 -T5 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): Round 2   Xilicien: I shall again pass. : Xilicien 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Yuan-Ti PureBlood #09 -T5! Strike Hits an AC of  4  For  7  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit! : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #09 -T5!   Strike Hits an AC of  4  For  15  S/M or  16  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round a hit!   It seems that Yuan-Ti PureBlood #09 -T5 is defeated!   Lord Cromther 's turn is done. Garm , it's now your turn!   Garm: "Hey will one of you move into the room so we can come up and kill them!?" Trying to move up still. : Garm 's turn is done. Yuan-Ti PureBlood #10 -T5 , it's now your turn!   Lo Shan The Human Monk (Oriental) Says, "Now that I have space, certanly"   Yuan-Ti PureBlood #10 -T5, Attacks with the SCIMITAR at Lo Shan enemy! Scimitar Strike Hits an AC of  1  For  3  S/M/L Damage! a hit for 3!
Yuan-Ti PureBlood #10 -T5 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): ok, she has 3 CLW's left, last week she used one and the CSW she waits downstairs for now : Sheila 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): staying back Camlin? : Round 3 Reset ↺ Camlin 's turn is done. Xilicien , it's now your turn!   Lo Shan: No choice except his Bow? : Xilicien 's turn is done. Lo Shan , it's now your turn!   Dungeon Master (GM): his foeseeker could do it   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Yuan-Ti PureBlood #10 -T5! Strike Hits an AC of  5  For  6  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): just missed him! : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #10 -T5!   Strike Hits an AC of  0  For  9  S/M or  13  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round a hit for 9 : Lord Cromther 's turn is done. Garm , it's now your turn!   Garm: Still trying to come up.   Dungeon Master (GM): (To GM)rolling d100( 57 ) = 57 Garm 's turn is done. Yuan-Ti PureBlood #10 -T5 , it's now your turn!   Yuan-Ti PureBlood #10 -T5, Attacks with the SCIMITAR at Lo Shan enemy! Scimitar Strike Hits an AC of  -7  For  4  S/M/L Damage! a critical roll of 20!   CRITICAL EDGED WEAPON ROLL OF 20 For Yuan-Ti PureBlood #01 -T5 the Yuan-Ti PureBlood results in: CriticalHitEdged Roll 18 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit! for 8 damage! : Yuan-Ti PureBlood #10 -T5 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): she stays put : Sheila 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): Camlin I can let you get an arrow shot between Lo and Cromther   Buddy D.: ok   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #10 -T5! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  2 For  2  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 2! Now for 2 nd Attacks!   Lo Shan, attacks Yuan-Ti PureBlood #10 -T5 with the KUNG-FU IRON FIST! Strike Hits: AC  5 For  10  +  2  Bludgeoning Dmg (KO%: 63 ) Yuan-Ti PureBlood #10 -T5'S A/C :  4 Type Of Kung-Fu Fist Attack:  5 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): just missed him!     Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Xilicien! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  2 For  2  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit
Round 4 Reset ↺ Camlin 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): Xilicien is staying back   : Xilicien 's turn is done. Lo Shan , it's now your turn!   Lo Shan, attacks Yuan-Ti PureBlood #10 -T5 with the KUNG-FU IRON FIST! Strike Hits: AC  12 For  2  +  2  Bludgeoning Dmg (KO%: 39 ) Yuan-Ti PureBlood #10 -T5'S A/C :  4 Type Of Kung-Fu Fist Attack:  7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): assuming Xil is staying back it's Lo's turn and he missed : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #10 -T5!   Strike Hits an AC of  -13  For  10  S/M or  9  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   CRITICAL EDGED WEAPON ROLL OF 20 For Lord Cromther the Human Paladin results in: CriticalHitEdged Roll 35 Result Maximum Damage Effect Your weapon deals it's full maximum damage from the solid Critical Hit! that's 15 damage then : Lord Cromther 's turn is done. Garm , it's now your turn!   Garm: Done : Garm 's turn is done. Yuan-Ti PureBlood #10 -T5 , it's now your turn!   Dungeon Master (GM): attacks either Lo or Cromther:  6 Cromther   Yuan-Ti PureBlood #10 -T5, Attacks with the SCIMITAR at Lord Cromther enemy! Scimitar Strike Hits an AC of  -1  For  2  S/M/L Damage! a hit for 2 : Yuan-Ti PureBlood #10 -T5 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): stays back : Sheila 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Garm! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  -8 For  3  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 3 ok 2nd Attacks now   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Garm! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  -6 For  3  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 3 3rd attacks? camlin   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Garm! Short Range 31 To 70 Ft -2 'To Hit' Strike Hits: AC  0 For  5  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!)   Dungeon Master (GM): a hit for 5
  Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti PureBlood #10 -T5! Strike Hits an AC of  2  For  7  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): and lo's 2nd attack does 7!   It seems that Yuan-Ti PureBlood #10 -T5 is defeated!     Lord Cromther: Hi all     Lo Shan: Hey Crom Glad you made it   Dungeon Master (GM): Hello Cromth!   Lord Cromther: i am glad I made it.   Lo Shan: Sheila can heal Lo Shan a bit   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   2  Hit Points she has 2 more left do another?   Lo Shan: Yes I think so   Lo Shan, praying to ?, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   2  Hit Points ha ha ha!   Garm: "and again."   Lo Shan: Blow the last   Dungeon Master (GM): ok   Garm: "Hell yeah!"   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   1  Hit Points ha ha ha ha!   Garm: "Damn. "We should go." "You can't survive a critical hit."   Dungeon Master (GM): the two doors to the east are partially open   Lo Shan: Really wanted to finish this but dam   Dungeon Master (GM): so do you dare to enter or do you just leave?   Xilicien: Whether we remain or not, I could use some rest, to regain spells.   Garm: "It's your life on the line." "I say leave. One good hit and you are slain."   Lo Shan The Human Monk (Oriental) Says, "I'll just let Garm and Cromther go first"   Garm: 'ok"   Dungeon Master (GM): ok, is cromther and Garm up to doing that? ok   Garm: "Yes."   Dungeon Master (GM): which door first? those two are the opened ones   Garm: Can I get up the stairs?   Xilicien: I attempt to use the staff of healing on Lo Shan, can someone remind me how to use the roll command?   Dungeon Master (GM): certainly   Garm: Why couln't I before?   Dungeon Master (GM): double brackets enclosed 1d6 for example   Xilicien: 5   Garm: What the hell? Only clerics can use a staff of healing.   Dungeon Master (GM): because even though Lo and Cromther would let you squeeze past since they were not using a 2-handed weapon the Yuan-ti's would have prevented you from getting past them he could just let Sheila do it then
the roll is a 1d6+1 either use double brackets or a /r or the click the die on the left tool bar oh ok a 5 i see it now which room Garm and Cromther?   Dungeon Master (GM): ping it again please there should be a chest in here as well guess i forgot to put them in   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  54 % Needs ≤  50 %   Dungeon Master (GM): Lo did not find a trap on the chest   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  17 % Needs ≤  62 %   Dungeon Master (GM): Lo, picks open the lock and finds more gold coins and gemsf! the same value worth as the others ok the west double doors you can try to open them might not be locked   Garm: I attemp to open.   Dungeon Master (GM): there is supposed to be a chest in this apartment as well   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  42 % Needs ≤  62 %   Dungeon Master (GM): Looks to bee a dining hall on the west side Lo picks open the lock on the 2nd chest and again finds more gold coins and gems!   Garm: :Looks empty."   Dungeon Master (GM): nothing of value is found on the dead yuan-ti ok where to next adventurers?   Lo Shan: Back to Safe space to recover?   Garm: "We need to rest and heal up."   Xilicien: Yes.   Garm: I can use healing. to double overnight.   Dungeon Master (GM): anything to say or do at the Mongrelmen compound as you rest? so stay two days here there?   Xilicien: Eat, I suppose.   Dungeon Master (GM): that as well   Garm: I'd like my cut of the treasure and I want to buy a bow.   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy   Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   11  Hit Points   Lord Cromther, praying to Heironeous, and laying a hand upon the injured Lord Cromther, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   7  Hit Points   Dungeon Master (GM):   Lo Shan, praying to ?, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   7  Hit Points   Camlin, praying to ??, and laying a hand upon the injured Camlin, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   1  Hit Points
  Sheila, praying to Ra, and laying a hand upon the injured Camlin, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   5  Hit Points ok that was the first rest day's cures 2nd rest day now   Garm: Same thing healing.   Sheila, praying to Ra, and laying a hand upon the injured Camlin, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy   Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   12  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Camlin, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   3  Hit Points   Dungeon Master (GM):   Sheila, praying to Ra, and laying a hand upon the injured Camlin, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   2  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Garm, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   5  Hit Points   Dungeon Master (GM):   Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   7  Hit Points ok everyone is healed fully up now 1 more day of rest so sheila gets all her heals?   Garm: Do I get the gold and get to buy a bow and arrows?   Dungeon Master (GM): you could have taken all that you could carry for now so yes let me bring up the city map now   Xilicien: So, about Xil's level?   Garm: Awesome!
Dungeon Master (GM): ok so now where are we going to explore next? there are about 10 more or so unexplored or partially explored places to check   Lo Shan: Whats next door at T3?   Dungeon Master (GM): do the rest of you want to go and find out?   Buddy D.: yes   Dungeon Master (GM): ok   Lord Cromther: Lets find some place were I can find a better sword   Garm: It's either that or no game. I don't think magic swords can just be bought anywhere but Toril.   Dungeon Master (GM): oh looks like we have been to T3 that his where you killed the bugbear boss and Shruzgrap   Lo Shan: Lets go to Toril Beat up Elminster see what hes got HAHAHA   Lord Cromther: t4?   Dungeon Master (GM): ok T4   Lo Shan: Sure   Dungeon Master (GM): we can go there!   Lo Shan: Lets go   Dungeon Master (GM): ok, first thing you note is that this building is similar in style to the previous one, however it is not as fancily adorned. the north center double door is locked!   Lo Shan: Not as rich here Doors open easily?   Buddy D.: lol   Dungeon Master (GM): looks like they got word and are either locking and or barring them now!   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  50 % Needs ≤  62 %   Dungeon Master (GM): ok you pick open the lock!   Lo Shan The Human Monk (Oriental) Says, "Lets go kill some more Yuan Ti"   Dungeon Master (GM): this is a single story structure by the way   Buddy D.: sounds good lo   Lo Shan: Open doorway? rolling 1d2( 2 ) = 2 right   Dungeon Master (GM): 3 sets of doors to either side on each wall of the the intersecting hallway, 12 in all   Lo Shan: First door Locked?   Dungeon Master (GM): yes   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  78 % Needs ≤  62 %   Dungeon Master (GM): ok the lock could not be picked open   Lo Shan: South try again   Dungeon Master (GM): rolling d6( 6 ) = 6 ok   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  5 % Needs ≤  62 %   Dungeon Master (GM): you pick open the lock!   Lo Shan: Open the door   Dungeon Master (GM): inside you see a lone yuan-ti   Garm the Human Barbarian, gets ready to WRESTLE! Wrestle INIT Roll:  8   Lo Shan The Human Monk (Oriental) Says, "This is your last day" Free attack or not?   Yuan-Ti PureBlood #01 -T4 The Yuan-Ti PureBlood Says, "Shit! I'd knew you would show up!"   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti PureBlood #16 -T4!   Strike Hits an AC of  10  For  4  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): he missed
  Yuan-Ti PureBlood #16 -T4, using unholy water, casts the CAUSE FEAR Spell upon Lo Shan! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  30 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  4  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  6  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. : Garm 's turn is done. Garm , it's now your turn!   SAVE VS. SPELL For Lo Shan the Human Monk (Oriental) Rolls:  4  Needs ≥  10   Garm the Human Barbarian, WRESTLES with Yuan-Ti PureBlood #01 -T4!   Wrestling Move Strike Hits: AC  9  With A: Type Of Attack 2 Attack Roll Damage Wrestle Move 20+ 1 Bear Hug* 19 1 Arm Twist 18 1 Kick 17 1 Trip 16 1 Elbow Smash 15 1 Arm Lock* 14 1 Leg Twist 13 1 Leg Lock 12 1 Throw 11 1Gouge 10 1 Elbow Smash 9 1 Leg Lock* 8 1 Headlock* 7 1 Throw 6 1 Gouge 5 1 Kick 4 1 Arm Lock* 3 1 Gouge 2 1 Headlock* 1 1 Leg Twist Less Than 1: 1 Bear Hug* *Hold Can Be Maintained From Round To Round, Until Broken.   Dungeon Master (GM): ok you run away for 6 rounds Lo Shan that was a miss Garm Make you initiative rolls now   Xilicien:   WEAPON INITIATIVE ROLL: Lo Shan the Human Monk (Oriental), gets ready to make an attack move! Weapon INIT Roll:  9   Magic-User SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell!   Spell INIT Roll:  5   WEAPON INITIATIVE ROLL: Lord Cromther the Human Paladin, gets ready to make an attack move!   Weapon INIT Roll:  -2   WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move!   Weapon INIT Roll:  -6 Camlin Roll your Init!   Garm: Oh again?   WEAPON INITIATIVE ROLL: Yuan-Ti PureBlood #01 -T4 the Yuan-Ti PureBlood , gets ready to make an attack move! Weapon INIT Roll:  -2   Garm the Human Barbarian, gets ready to WRESTLE! Wrestle INIT Roll:  9   WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move!   Weapon INIT Roll:  -3
ROUND #1 Lo Shan , it's now your turn!   Dungeon Master (GM): ok he's running away : Lo Shan 's turn is done. Garm , it's now your turn!   Garm the Human Barbarian, WRESTLES with Yuan-Ti PureBlood #01 -T4 enemy! Wrestling Move Strike Hits: AC  5  With A: Type Of Attack 3 Attack Roll Damage Wrestle Move 20+ 1 Bear Hug* 19 1 Arm Twist 18 1 Kick 17 1 Trip 16 1 Elbow Smash 15 1 Arm Lock* 14 1 Leg Twist 13 1 Leg Lock 12 1 Throw 11 1Gouge 10 1 Elbow Smash 9 1 Leg Lock* 8 1 Headlock* 7 1 Throw 6 1 Gouge 5 1 Kick 4 1 Arm Lock* 3 1 Gouge 2 1 Headlock* 1 1 Leg Twist Less Than 1: 1 Bear Hug* *Hold Can Be Maintained From Round To Round, Until Broken.   Dungeon Master (GM): just missed him! : Garm 's turn is done. Xilicien , it's now your turn!   Xilicien the Enchanter, casts the DISPEL MAGIC Spell! Level 3 Magic-User * Abjuration Priest Sphere: Universal Components V,S Casting Time 3  Segments Range 120 ft /  120  yds outdoors Duration Permanent Area of Effect 30 ft cube Saving Throw None Effects:  When cast this spell neutralizes or negates the magic it comes in contact with as follows: First, it removes spells and spell-like effects (including device effects and innate abilities) from creatures or objects. A dispel magic will not affect a specially enchanted item such as a scroll, magic ring, wand, rod, staff, miscellaneous magic item, magic weapon, magic shield, or magic armor. (2E: Unless it is cast directly upon the item.) ====== 2E Addendum: This renders the item nonoperational for 1d4 rounds. An item possessed and carried by a creature gains the creature’s saving throw against this effect; otherwise, it is automatically rendered nonoperational. An inter-dimensional interface (such as a bag of holding) rendered nonoperational would be temporarily closed. Note that an item’s physical properties are unchanged: A nonoperational magical sword is still a sword. Artifacts and relics are not subject to this spell; however, some of their spell-like effects may be, at the DM’s option. ====== Second, it disrupts the casting or use of these in the area of effect at the instant the dispel is cast. Third, it destroys magical potions (which are treated as 12th level for purposes of this spell). Each effect or potion in the spell’s area is checked to determine if it is dispelled. It removes spells cast upon persons or objects, or counter the casting of spells in the area of effect. The caster can always dispel his own magic; The base chance for success of a dispel magic spell is 50% on 1D100 (2E: or 11 or higher on 1d20 to dispel). For every level of experience of the character casting the dispel magic above that of the creature whose magic is to be dispelled (or above the efficiency level of the object from which the magic is issuing), the base chance increases by 5%, so that if there are 10 levels of difference, there is a 100% chance. For every level below the experience/efficiency level of the creature/object, the base chance is reduced by 2%. Note that this spell can be very effective when used upon charmed and similarly beguiled creatures. It is automatic in negating the spell caster’s own magic.   Dungeon Master (GM): wrong spell? oh oh oh on Lo ok ok outdoors you have 120 yards so ok fear spell dispelled : Xilicien 's turn is done. Yuan-Ti PureBlood #16 -T4 , it's now your turn!   Lo Shan The Human Monk (Oriental) Says, "Thanks Xilicien"   Dungeon Master (GM): ok, garm is attacked   Yuan-Ti PureBlood #16 -T4, Attacks with the SCIMITAR at Garm! Scimitar Strike Hits an AC of  -3  For  3  S/M/L Damage! a hit for 3 : Yuan-Ti PureBlood #16 -T4 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #16 -T4! Strike Hits an AC of  2  For  12  S/M or  15  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit for 12! : Lord Cromther 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): You there Buddy?!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #16 -T4!   Strike Hits an AC of  11  For  3  S/M or  18  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. a miss : Camlin 's turn is done. Sheila , it's now your turn!   Lo Shan: Stays back for now?
Dungeon Master (GM): ok 2nd attacks Garm, Cromther and camlin   Garm: None for me. Not on grapple.   Dungeon Master (GM): ok   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #16 -T4!   Strike Hits an AC of  1  For  10  S/M or  19  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round a hit for 10   Garm: I will try a weapon next round I suppose. : Round 2 Sheila 's turn is done. Lo Shan , it's now your turn!   Dungeon Master (GM): Lo can return   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Yuan-Ti PureBlood #16 -T4! Strike Hits an AC of  10 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  26  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand). dammit   Buddy D.: damn rol20 : Lo Shan 's turn is done. Garm , it's now your turn!     Garm the Barbarian, wields a dagger in each hand. He thrusts at Yuan-Ti PureBlood #16 -T4 with the DAGGER (15"), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  12  For  2  S/M or  3  L HP Piercing Damage! Gets 2 attacks/round Damn   Dungeon Master (GM): rolled a 1   CRITICAL FUMBLE ROLL OF 1 For Garm the Human Barbarian results in: Fumble Roll 45 Result Lose Grip Effect A lose grip of your weapon, no attack next round, unless you roll your Dexterity or less Save DC DEX     Dungeon Master (GM): ok, dex check for a lose grip   DEXTERITY CHECK For Garm the Barbarian Rolls:  5  Needs ≤  17   Dungeon Master (GM): ok you are good   Lord Cromther:   Dungeon Master (GM): so can still attack : Garm 's turn is done. Xilicien , it's now your turn!   Xilicien: Just the move for now. : Xilicien 's turn is done. Yuan-Ti PureBlood #16 -T4 , it's now your turn!   Dungeon Master (GM): attacks Garm or Cromther:  2 Garm   Yuan-Ti PureBlood #16 -T4, Attacks with the SCIMITAR at Garm! Scimitar Strike Hits an AC of  -6  For  5  S/M/L Damage! a hit! : Yuan-Ti PureBlood #16 -T4 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #16 -T4! Strike Hits an AC of  -9  For  15  S/M or  17  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): oh by the way he shouts out an alarm that there are intruders in the building a hit!   It seems that Yuan-Ti PureBlood #16 -T4 is defeated! Xilicien 's turn is done. Camlin , it's now your turn! Xilicien 's turn is done. Sheila , it's now your turn!   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  51 % Needs ≤  62 %  
Dungeon Master (GM): ok what do you do now, an alarm was shouted out ha! that takes 10 minutes 8 ok this would take you 8 surely others would come in that time   Lo Shan: Ah ok instead just move to the next door   Lord Cromther: prepare for the onslaught   Garm: "I will greet them then."   Dungeon Master (GM): ok   Lord Cromther: do you want to do the door north   Dungeon Master (GM): ok, as you leave the room you note that other doors now come open   Yuan-Ti PureBlood #01 -T4 The Yuan-Ti PureBlood Says, "What is the meaning of this, begone you creeps!"   Garm attacks the Yuan-Ti.   Lo Shan The Human Monk (Oriental) Says, "KONNICHI WA!!"   Dungeon Master (GM): ok, and he attacks garm   Lo Shan: Roll Init?   Dungeon Master (GM): roll an attack garm yes but these two get to exchange a blow each   Garm the Barbarian, wields a dagger in each hand. He thrusts at Yuan-Ti PureBlood #06 -T4 with the DAGGER (15"), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  3  For  5  S/M or  2  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit!   Yuan-Ti PureBlood #06 -T4, Attacks with the SCIMITAR at Garm! Scimitar Strike Hits an AC of  7  For  4  S/M/L Damage! a miss   WEAPON INITIATIVE ROLL: Lo Shan the Human Monk (Oriental), gets ready to make an attack move! Weapon INIT Roll:  7 Only 1 roll shown to save space!  
ROUND 1 Garm , it's now your turn!   Garm the Barbarian, wields a dagger in each hand. He thrusts at Yuan-Ti PureBlood #06 -T4 with the DAGGER (15"), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  0  For  4  S/M or  2  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit! : Garm 's turn is done. Lo Shan , it's now your turn!   Lo Shan: Waiting for now : Lo Shan 's turn is done. Yuan-Ti PureBlood #06 -T4 , it's now your turn!   Yuan-Ti PureBlood #06 -T4, Attacks with the SCIMITAR at Garm! Scimitar Strike Hits an AC of  1  For  5  S/M/L Damage! a hit! : Yuan-Ti PureBlood #06 -T4 's turn is done. Xilicien , it's now your turn!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Yuan-Ti PureBlood #06 -T4! Strike hits an AC of  20  for: 1 Charge use:  6  S/M/L or 3 charges used:  13  HP Damage! DM please note charges expended!   Dungeon Master (GM): a miss : Xilicien 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): no charges expended unless it makes contact   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #06 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  3  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! : Camlin 's turn is done. Lord Cromther , it's now your turn!   Dungeon Master (GM): Cromther really can't get between them as camlin is taking up the middle space : Lord Cromther 's turn is done. Sheila , it's now your turn!   Lord Cromther: sill have axe   Garm: So the mage is in melee combat? Oh that's Cam!   Dungeon Master (GM): looks like it   Garm: No it isn't. It's the mage.   Dungeon Master (GM): anything for sheila   Lo Shan: Not this round   Garm: I'd like to back out of the doorway.   Dungeon Master (GM): 2nd attacks? Camlin?   Garm: I want to back out of the doorway either this round or the next.   Dungeon Master (GM): ok, i guess next round unless you have a 2nd attack here and have not moved already   Garm: "I need someone OTHER than this mage at my back!"   Dungeon Master (GM): Camlin you can fire 2 arrow shots for the 2nd and 3rd attacks   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #06 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  2  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): ok a hit
  Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #06 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  10  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): and a miss! : Round 2 Sheila 's turn is done. Garm , it's now your turn!   Garm: Done : Garm 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks Yuan-Ti PureBlood #06 -T4 with the KUNG FU KICK! Strike Hits An AC Of  -3  For  2  +  2  S/M/L Bludgeoning Damage (KO%: 3 %) Type Of Kung Fu Kick Attack:  11  : Yuan-Ti PureBlood #06 -T4'S A/C:  4 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  1  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): a hit for 4 with a head kick! and stunned for 1 round   It seems that Yuan-Ti PureBlood #06 -T4 is defeated!     Garm: "Nice going."   Dungeon Master (GM): ok, now other Yaun-ti come out into the hall... I will roll a d6 1-3 they came out 2   5 5   6   Garm: "Good. Saves us the trouble of rooting them out."   Dungeon Master (GM): 6   6 4   4   Garm: Damn three 6's in a row.   Dungeon Master (GM): 2 3 4   6 5   3   Garm: "Come cretins! I would send you to the nine hells where you belong!"   Dungeon Master (GM): 4   4 6   3 ok that is all that comes out into the hall for now running or attacking? or attacking then running? : Garm 's turn is done. Yuan-Ti PureBlood #06 -T4 , it's now your turn!   Lo Shan: attacking for now   Garm: "Run!?" : Garm 's turn is done. Xilicien , it's now your turn! Garm 's turn is done. Camlin , it's now your turn! Garm 's turn is done. Lord Cromther , it's now your turn! Garm 's turn is done. Sheila , it's now your turn!   Garm: "We KILL these fools!"   Dungeon Master (GM): ok, looks like we attack!   Garm backons to the Yuan-Ti. "Come on!"   Lo Shan: To your left Xili Web   Xilicien: I can gum up an alley or hall, just say which!   WEAPON INITIATIVE ROLL: Lo Shan the Human Monk (Oriental), gets ready to make an attack move! Weapon INIT Roll:  11 Only 1 Init Roll shown to save space!
ROUND #1 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Yuan-Ti PureBlood #18 -T4! Strike Hits an AC of  15  For  7  S/M or  5  L HP Bludgeoning Damage!   Dungeon Master (GM): fumbled!   CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 40 Result Off-Balance Effect Your terrible attack has left you off-balance. No attack next round unless you roll your Dexterity or less. Save DC DEX     Dungeon Master (GM): ok roll a dex check   DEXTERITY CHECK For Lo Shan the Monk (Oriental) Rolls:  1  Needs ≤  17   Dungeon Master (GM): ok you can still attack next round : Lo Shan 's turn is done. Yuan-Ti PureBlood #18 -T4 , it's now your turn!   Garm: Where did he go? I don't see Lo's token.   Yuan-Ti PureBlood #18 -T4, Attacks with the SCIMITAR at Lo Shan! Scimitar Strike Hits an AC of  -3  For  5  S/M/L Damage! a hit! : Yuan-Ti PureBlood #18 -T4 's turn is done. Yuan-Ti PureBlood #15 -T4 , it's now your turn!   Lo Shan: Scroll Right   Garm: Ah.   Dungeon Master (GM):   Yuan-Ti PureBlood #15 -T4, Attacks with the SCIMITAR at Garm! Scimitar Strike Hits an AC of  -6  For  8  S/M/L Damage! a hit! : Yuan-Ti PureBlood #15 -T4 's turn is done. Xilicien , it's now your turn!     Xilicien the Enchanter, using a bit of spider silk, casts the WEB Spell upon Yuan-Ti PureBlood #05 -T4! Level 2 Magic-User * Evocation Components V,S,M Casting Time 2  Segments Range 5ft/Level:  35 ft at level 7 Duration 2 Turns/Level:  14  Turns at level 7 Area of Effect Special Saving Throw Vs Spells Negates or Half Effects:  A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points — floor and ceiling, opposite walls, etc. — diametrically opposed. The web spell covers a maximum area of  80  cubic ft, (eight 10-foot × 10-foot × 10-foot cubes), and the webs must be at least  10 ft thick, so a mass  40 ft high,  20 ft wide, and  10 ft deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength, (7 if the webs are half strength), must remain fast until freed by another or until the spell wears off. Missile fire is generally ineffective against creatures trapped in webs. For every full turn trapped there is a  5 % cumulative chance of suffocating to death. See spell description for more info.   Dungeon Master (GM): ok where is that casted Xilicien? eight 10 ft cubes   Xilicien: Could I just barely manage both in that hall?   Dungeon Master (GM): ok with the web location?   SAVE VS. SPELL For Yuan-Ti PureBlood #01 -T4 the Yuan-Ti PureBlood   Rolls:  1  Needs ≥  14   Xilicien: Yes.   SAVE VS. SPELL For Yuan-Ti PureBlood #01 -T4 the Yuan-Ti PureBlood Rolls:  5  Needs ≥  14 both are stuck and to see if they start suffocating
26 21 not this turn (10 rounds) : Xilicien 's turn is done. Yuan-Ti PureBlood #01 -T4 , it's now your turn!   Garm: For every full turn trapped there is a 5% cumulative chance of suffocating to death.   Dungeon Master (GM): he's stuck ah ok ok so every 10 minutes opps : Yuan-Ti PureBlood #01 -T4 's turn is done. Garm , it's now your turn!   Garm the Barbarian, wields a dagger in each hand. He thrusts at Yuan-Ti PureBlood #15 -T4 with the DAGGER (15"), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -1  For  3  S/M or  3  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit : Garm 's turn is done. Yuan-Ti PureBlood #20 -T4 , it's now your turn!   Yuan-Ti PureBlood #20 -T4, using unholy water, casts the CAUSE FEAR Spell upon Lord Cromther! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  30 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  2  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  6  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. I need a spell save for Lord Cromther! You there Cromth?!   SAVE VS. SPELL For Lord Cromther the Human Paladin Rolls:  1  Needs ≥  11   Dungeon Master (GM): ok that doesn't matter anyway   Lord Cromther: fear doesnt work on me   Dungeon Master (GM): as you have the protection from fear and evil!   Lo Shan: Arent Palys Immune to Fear? : Yuan-Ti PureBlood #20 -T4 's turn is done. Lord Cromther , it's now your turn!   Garm: No Cavaliers are.   Dungeon Master (GM): yes, they gain the benefit being a sub-class   Lord Cromther: Immune to Fear & radiates a Protection from Fear in a 10 ft radius   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #18 -T4! Strike Hits an AC of  -2  For  14  S/M or  19  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit for 14!   Garm: That's right. You allow characters to be classes without the minimum stats. : Lord Cromther 's turn is done. Yuan-Ti PureBlood #05 -T4 , it's now your turn!   Dungeon Master (GM):   Yuan-Ti PureBlood #05 -T4, using unholy water, casts the CAUSE FEAR Spell upon Garm! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  30 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  3  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  6  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. I need a spell save for Garm oops nevermind geez : Yuan-Ti PureBlood #05 -T4 's turn is done. Camlin , it's now your turn!
  Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  9  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss! : Camlin 's turn is done. Sheila , it's now your turn!   Lo Shan: Maybe attack ?   Dungeon Master (GM): she staying back or going to help garm?   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti PureBlood #15 -T4!   Strike Hits an AC of  2  for  7  S/M or  8  L HP Bludgeoning Damage! a hit! 2nd attacks now?   Lo Shan, attacks Yuan-Ti PureBlood #18 -T4 with the KUNG-FU IRON FIST! Strike Hits: AC  1 For  3  +  2  Bludgeoning Dmg (KO%: 5 ) Yuan-Ti PureBlood #18 -T4'S A/C :  4 Type Of Kung-Fu Fist Attack:  2 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): camlin and Cromther? Lo shan? a hit!   Garm the Barbarian, wields a DAGGER (15") in each hand. He thrusts at Yuan-Ti PureBlood #15 -T4 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  4  For  5  S/M or  3  L HP Piercing Damage! Gets 2 attacks/round   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  7  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #18 -T4!   Strike Hits an AC of  -11  For  14  S/M or  16  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  9  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): for 5 with a body punch, Garm hits, Camlin missed, Cromther hit and Camlin missed for 3rd attack 24 total damage well not all on one   It seems that Yuan-Ti PureBlood #18 -T4 is defeated!   Round 2 Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti PureBlood #20 -T4! Strike Hits an AC of  14  For  6  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a miss! : Lo Shan 's turn is done. Yuan-Ti PureBlood #18 -T4 , it's now your turn!   Dungeon Master (GM): he's dead : Yuan-Ti PureBlood #18 -T4 's turn is done. Yuan-Ti PureBlood #15 -T4 , it's now your turn!   Dungeon Master (GM): attacks either Sheila or Garm:  6 Garm   Yuan-Ti PureBlood #15 -T4, Attacks with the SCIMITAR at Garm! Scimitar Strike Hits an AC of  -5  For  2  S/M/L Damage! a hit! : Yuan-Ti PureBlood #15 -T4 's turn is done. Xilicien , it's now your turn!
Xilicien: How bad is the one by Lo Shan looking?   Dungeon Master (GM): oh very healthy!   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Yuan-Ti PureBlood #20 -T4! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   2 ,  2 ,  3 ,  3  and  4  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): a 4 on him?   Xilicien: 4   Dungeon Master (GM): 10 damage! : Xilicien 's turn is done. Yuan-Ti PureBlood #01 -T4 , it's now your turn!   Dungeon Master (GM): stuck in web : Yuan-Ti PureBlood #01 -T4 's turn is done. Garm , it's now your turn!   Garm the Human Barbarian, strikes to PUMMEL, Yuan-Ti PureBlood #15 -T4! This Attack Form Is Aimed At Battering An Opponent Into Unconsciousness. It Can Be Used With Fists Or Dagger Pommel (As In Pummel) As Weapons. 25% Of Damage Sustained Is Actual; The Remaining 75% Is Restored At The Rate Of 1 Hit Point Per Round For Large Creatures. For Small Or Medium Sized Creatures, Damage Is 50% Temporary And 50% Actual. Whenever An Opponent Reaches 0 Hit Points, Unconsciousness Occurs. It Lasts For 1 Round, Plus 1 Round For Every Point Of Damage Beyond 0 Hit Points Which Has Been Sustained, I.E. 4 Hit Points Equals 5 Rounds Of Unconsciousness. An Unconscious Opponent Can Be Trussed Or Slain In 1 Round.   Dungeon Master (GM): so you can roll for the attack to see if you damage him then and we do as the pummel says   Garm the Human Barbarian, Swings a PUNCH at Yuan-Ti PureBlood #15 -T4! Fist Punch Strike Hits An AC Of  -1  With A: Type Of Attack 16 KO% 90 % Attack Roll / Punch Damage / % K.O. 20+ Haymaker 2 10% 19 Wild Swing 0 1% 18 Rabbit Punch 1 3% 17 Kidney Punch 1 5% 16 Glancing Blow 1 2% 15 Jab 2 6% 14 Uppercut 1 8% 13 Hook 2 9% 12 Kidney Punch 1 5% 11 Hook 2 10% 10 Glancing Blow 1 3% 9 Combination 1 10% 8 Uppercut 1 9% 7 Combination 2 10% 6 Jab 2 8% 5 Glancing Blow 1 3% 4 Rabbit Punch 2 5% 3 Hook 2 12% 2 Uppercut 2 15% 1 Wild Swing 0 2% Less Than 1 Haymaker 2 25%   Dungeon Master (GM): ok, so a glancing blow punch for 1 damage   Lo Shan: 90% KO   Dungeon Master (GM): glancing blow is only 2% chance he rolled a 90% so not a KO! : Garm 's turn is done. Yuan-Ti PureBlood #20 -T4 , it's now your turn!   Lo Shan: Ah ok   Dungeon Master (GM): attacks Lo Shan   Yuan-Ti PureBlood #20 -T4, Attacks with the SCIMITAR at Lo Shan! Scimitar Strike Hits an AC of  11  For  3  S/M/L Damage! a miss : Yuan-Ti PureBlood #20 -T4 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #20 -T4! Strike Hits an AC of  -10  For  9  S/M or  9  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit!
Lord Cromther 's turn is done. Yuan-Ti PureBlood #05 -T4 , it's now your turn!   Dungeon Master (GM): stuck in web : Yuan-Ti PureBlood #05 -T4 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -4  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! : Camlin 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti PureBlood #15 -T4!   Strike Hits an AC of  5  for  8  S/M or  10  L HP Bludgeoning Damage! just missed him! ok any 2nd attacks?   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Yuan-Ti PureBlood #20 -T4! Strike Hits an AC of  1  For  3  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!   Garm: I will switch back to dagger next round.   Dungeon Master (GM): Camlin's 2nd arrow?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  5  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss Lord Cromther?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -3  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #20 -T4!   Strike Hits an AC of  -5  For  11  S/M or  17  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): Camlin 3rd arrow hits and Cromther hits! : Round 3 Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Yuan-Ti PureBlood #20 -T4! Strike Hits an AC of  15  For  3  S/M or  5  L HP Bludgeoning Damage!   Dungeon Master (GM): fumbled!   CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 90 Result Wound Friend Critically Effect You manage to wound a friend critically, he/she takes double the amount of damage for the attack.     Dungeon Master (GM): ok so Lord Cromther is hit for 6 damage : Lo Shan 's turn is done. Yuan-Ti PureBlood #15 -T4 , it's now your turn!   Dungeon Master (GM): either Sheila or Garm:  1 Sheila   Yuan-Ti PureBlood #15 -T4, Attacks with the SCIMITAR at Sheila! Scimitar Strike Hits an AC of  4  For  2  S/M/L Damage! a miss! : Yuan-Ti PureBlood #15 -T4 's turn is done. Xilicien , it's now your turn!   Xilicien: I'll pass this turn. : Xilicien 's turn is done. Yuan-Ti PureBlood #01 -T4 , it's now your turn!   Dungeon Master (GM): he's still stuck : Yuan-Ti PureBlood #01 -T4 's turn is done. Garm , it's now your turn!
Garm the Barbarian, wields a dagger in each hand. He thrusts at Yuan-Ti PureBlood #15 -T4 with the DAGGER (15"), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  1  For  3  S/M or  3  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit! : Garm 's turn is done. Yuan-Ti PureBlood #20 -T4 , it's now your turn!   Dungeon Master (GM): either Cromther or Lo:  5 Lo shan Yuan-Ti PureBlood #20 -T4, Attacks with the SCIMITAR at Lo Shan! Scimitar Strike Hits an AC of  8  For  3  S/M/L Damage! a miss! : Yuan-Ti PureBlood #20 -T4 's turn is done. Lord Cromther , it's now your turn!   Dungeon Master (GM): someone roll for Cromther!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti PureBlood #20 -T4! Strike Hits an AC of  0  For  14  S/M or  19  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   It seems that Yuan-Ti PureBlood #20 -T4 is defeated!   Lord Cromther 's turn is done. Yuan-Ti PureBlood #05 -T4 , it's now your turn!   Dungeon Master (GM): stuck : Yuan-Ti PureBlood #05 -T4 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): It's your move Buddy!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #15 -T4! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  0  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!   It seems that Yuan-Ti PureBlood #15 -T4 is defeated!     Lo Shan: Call it here?   Dungeon Master (GM): ok you got the ones out in the hall! Yea we can stop here   Garm: yes (From ):   Round  count is reset to  1 .   Lo Shan: Next week Door to Door   Dungeon Master (GM): ok, Thank you all for playing tonight and See You All Next Week!   Garm: Thanks everyone   Lo Shan: CYA Next week   Dungeon Master (GM): I think i am getting the Yawning portal module so i can get the maps for the Tomoachan module This week I will get it so i can start working on it   Lord Cromther: have a good night   Lo Shan: Cool We can go there once we kill more Yuan Ti   Xilicien: Bye.