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On an exploding dice macro is it possible to have the system only look for the exploded die and total it and the one after it?

I am using this macro to get # of successes. /r {?{Extra_d10s|1}d10!}>?{tn|6}f1 but have been told that the target number might be higher than 10 (by my gm) meaning it would have to add the 10 and the number following it to find if it was a success, not sure if we can do it without api, which I don't have. I cobbled this macro together and it works up to tn 10. tia
You can use !! for compounding exploding dice which adds the exploded dice to the triggering dice. So your macro would become /r {?{Extra_d10s|1}d10!!}>?{tn|6}f1
Thank you very much!