I am in the process of setting up a campaign and am messing around with the sheet and I have to admit, im confused. I am trying to link a token to my first test character sheet. Since hit points are basically a sum of the three physical characteristics; Endurance, Strength and Dex. I assumed there would be a field where that stat was calculated (hitpoints maybe) and I could link it to one of the token bars. No such luck. Then I saw the injury-Dex, injury-end, etc. in the drop down menus for the token bars and figured that is what was used to track the injury to those characteristic. With some fiddling I figured out that the injury- entries were somehow linked to the Temp fields of their respective Characteristic on the character sheet. A bit counter-intuitive, but I figured it out. However, in order for those value to be displayed as a bar on the token, they must be a positive number. "Ok, I think, that make's sense. You've got a temporary stat that fluctuates depending on injury or some other negative effect. Great! Problem solved." But now I'm seeing that when that temp field matches the rating field (whhich I had assumed was the static base value of the characteristic) this acts as a bonus to the rating and therefore calculates up the associated modifier. So a character with a base Strength of 9 and a filled temp Strength of 9 will max out their modifier. How am I supposed to track damage with this sheet? Am I missing something glaringly obvious? do need to keep the injury/temp field at 0 and apply a negative to track damage? If so, tracking hit points on tokens is not at all intuitive, since bars cannot display a negative there is no way to keep linked stat tracking hit points right now, which makes my job as a referee much harder when I'm trying to keep track of multiple combatants.