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NEW Cyberpunk Red Character Sheet

March 26 (4 years ago)

Edited March 26 (4 years ago)

I have been working on a new Cyberpunk Red Character sheet that I would like some sheet makers with more skill to look over and help me clean up some of my code. I am a self taught coder and need a little help. I do not know where would be the best place to put this.

Some on the forums have helped me as I wrote this sheet, I owe a lot to them. Andreas J., GiGs were amazing with the help.

RayCW Cyberpunk Red sheet inspired me to make my own as I wanted a more detailed sheet with Referee areas and Full life paths because my players do not have the rule books and they are not in the market place yet.




When it is completed I would like to submit it for community use. At that point I might need help with Github uploading.

Also in the future I would like this to run on the app but don't understand how to make it wrap for the mobile app.

March 26 (4 years ago)

Here are the files on GitHub. 

https://github.com/Nevar530/Roll20-CyberpunkRed-Character-Sheet

March 26 (4 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

There are already 2 sheets for cyberpunk red, and two for red jumpstart kit, so it's unlikely roll20 will approve a third sheet.

Also in the future I would like this to run on the app but don't understand how to make it wrap for the mobile app.

https://wiki.roll20.net/Character_Sheet_Enhancement#Mobile

When it is completed I would like to submit it for community use. At that point I might need help with Github uploading.

https://wiki.roll20.net/Beginner%27s_Guide_to_GitHub

RayCW Cyberpunk Red sheet inspired me to make my own as I wanted a more detailed sheet with Referee areas and Full life paths because my players do not have the rule books and they are not in the market place yet.

Depending on how mud data you have added to the sheet, it might go against: https://wiki.roll20.net/Building_Character_Sheets#1._Code_of_Conduct.


March 26 (4 years ago)

Thank you for the reply.

Right now I am wanting a more skilled set of eyes on my sheet to see if there is some areas I can improve on or lessons to learn. Also to see if it makes sense to a player without my detailed input. I am trying to grow as a sheet builder.

I am ok if it does not get approved for the community. The original intent was to use it for my group. I did use a few formulas from the RayCW sheet but I would say 90% of the coding is my own and the styling is different then his. I wanted a more compact sheet to free up screen space. The sheet that I did is based off a Cyberpunk 2020 sheet I made last year at the start of the pandemic not a rebuild of the RayCW sheet. 

March 26 (4 years ago)

Edited March 26 (4 years ago)
Richard T.
Pro
Marketplace Creator
Sheet Author
Compendium Curator

That is a lot of red outlines which adds to the busy look of a sheet. Since a lot of character sheet's tend to be dense lists you want to try to avoid that as much as possible. You can reduce the contrast by adding in a medium fill in the rows or background like some kind of warm gray maybe. 

March 27 (4 years ago)

Edited March 28 (4 years ago)


Richard T. said:

That is a lot of red outlines which adds to the busy look of a sheet. Since a lot of character sheet's tend to be dense lists you want to try to avoid that as much as possible. You can reduce the contrast by adding in a medium fill in the rows or background like some kind of warm gray maybe. 


Took your advice. It does look better. 



March 27 (4 years ago)
Coal Powered Puppet
Pro
Sheet Author

This looks really nice.  If you are willing to share the code, I might use it in my personal game


March 27 (4 years ago)


Coal Powered Puppet said:

This looks really nice.  If you are willing to share the code, I might use it in my personal game



There is a link to the html and css on my git hub. Give me a few hours to update the new color scheme. It has a lot aids to help with critical and failures. It will auto roll them. The only issue I have as of right now is input stats and skills before adding weapons. It does not update the dice rolls for the weapon if you change the Stat or skill after adding the weapon. If you see where I messed that up and help me fix it that would be great.

March 28 (4 years ago)
Coal Powered Puppet
Pro
Sheet Author

Are you using a drop down menu for weapons?  I have found they seem to grab the data as soon as the drop down is used, but doesn't track any changes after that.

I will try to look at your code this week.  Bit no promises.

March 28 (4 years ago)


Coal Powered Puppet said:

Are you using a drop down menu for weapons?  I have found they seem to grab the data as soon as the drop down is used, but doesn't track any changes after that.

I will try to look at your code this week.  Bit no promises.


Yeah, for the weapon type. That is the fix you have to change the weapon type then it updates.

April 01 (4 years ago)

Updated the sheet on GitHub new layout taking suggestions from the forum. Still have few issues. I can't figure out how to make the damage rolltemplate show critical and failure colors. And need to finish cleaning up the old code that is still around. 


April 01 (4 years ago)
vÍnce
Pro
Sheet Author

That looks nice Adam.  Great job!