Ive been messing around with macros like 5-6 months now, and im encountered a problem with a macro based game i recently "finished" (there are some errors i need to fix). Let me explain the problem: &{template:default} {{Dodge= [[1d100cs<[[floor(@{Agility}/5+@{Luck}/5+@{Pendragon Arthur|Dodge})]]cf>[[floor(@{Agility}/5+@{Luck}/5+@{Pendragon Arthur|Dodge})]]]]}} This works just fine without any kind of problem. But in the system i made just because of my stupidity i made it kinda complex. The diferent players have multiple character sheets, and some of the stats are taken from the main player sheet. What i want to do is this: &{template:default} {{Dodge= [[1d100cs<[[floor(@{Agility}/5+@{Luck}/5+@{@{owner}|Dodge})]]cf>[[floor(@{Agility}/5+@{Luck}/5+@{@{owner}|Dodge})]]]]}} So, for this example, adding a "@{owner}" attribute makes the process for cloning and updating so much faster than, instead of taking 5 minutes updating the cloned sheet, i just need to write the owner of the sheet in just 5 seconds instead of minutes. It just dont work as i want. Rol20 says to me "HAHA NOPE!" and search for a character named "owner" instead. Im asking just exacly what the title says, any way to call a attribute inside an attribute calling or some way to make this faster wit another method?