I am recruiting for a Rime of the Frostmaiden in Eberron game. I am an Eberron lorehound and a veteran of D&amp;D for 25 Years. Game System: 5e Time Zone: PST Schedule: Fridays at 7pm PST Planned Duration: Until the end of the Module. If we are still having fun, we will keep going to level 20. Platform: Roll20, Discord, and D&amp;D Beyond Number of Players: 4 or 5 Themes &amp; Style: Horror, Pulp Adventure, Dark Mystery Cost: Unpaid. Donations welcome. Apply Here:&nbsp; <a href="https://app.roll20.net/lfg/listing/281528/rime-of-the-frostmaiden-in-eberron" rel="nofollow">https://app.roll20.net/lfg/listing/281528/rime-of-the-frostmaiden-in-eberron</a> This is a conversion of Rime of the Frost Maiden Module. The year: &nbsp;998YK. 2 years after the Last War. Standard starting date. The place: &nbsp;Icewhite Island, north of the Demon Wastes. For two years, the people of the Ten-Towns of Icewhite Island have found themselves in a seemingly endless winter that seems to only be getting worse. The ir'Dayne Frostfell Research Station on the island believes it is the plane of Risia starting to become coterminous. Religious scholars believe it is the Host beginning their retribution for the Last War. But locals speak of an angry local goddess, Auril the Frostmaiden. A goddess never heard of in Khorvaire for thousands of years. Only the local adventurers who have taken up the cause will have any chance to stop the winter. As the heroes of Icewhite quest to stop the endless winter, they find themselves in a tale of mystery, horror, humor, and adventure in the frozen north of Eberron.