
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 03/27/2021 - From 10:00 am EDT, until 1:30
pm EDT, and our 62 nd Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Druid – Wood Elf – Baeshra - Elizabeth K. Rogue – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (Evocation) – High Elf – Feralda - Chad N. Wizard (Sage/Scribe) – Drow Elf - Daniel M. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn Drakke Game Summary for Saturday (03/27/2021): Opening Scene: Day 20 : July 4th, 2:00 pm The
adventurers are currently in Neverwinter City and decide it’s time to head back
to Falcon’s, (real name: Gustaf
Stellern), hunters’ lodge. The
trip is approxiamately 40 miles following the south shoreline of the
Neverwinter river, (known as Nethlur by the ancient dwarves). The river is also
know to stay warm throughout the year thanks to the volcanic Mt. Hotenow, 35
miles north east of Neverwinter City, and 30 miles north of Thundertree. A new
addition to the party is feralda, an elf wizard whom they met in town. The
trek is uneventful, only encountering typical wildlife like a lone hungry wolf,
that Avery was able to keep calm and feed half a ration from Feralda to, as
they continued to travel onwards. They
finally reach the hidden campsite, to see Reidoth the druid , Falcon and his
hired hands Corwin the cook and Pell the stablehand. There are 3 horses with
them, including Falcon’s horse, Baatorius. After greetings, Reidoth
informs them that his forest friend have been keeping an eye on the lodge of
which it is estimated that 20 orcs, along with the elephant sized boar, are
there and also to where the Orcs have been traveling. Falcon, informs the group
that the only ways into the lodge are from the main gate on the west side or
the gate that opens into the north yard on the east side and the gate to the
animal pens in the south yard also on the east side. There are orc guards
watching from atop the main gate and the tower on the east side. The adventurers approach the
lodge from the south and looping around staying in the tree line to the north
side. Rolo cast invisibility upon himself and Avery, ritually casts an area of silence from the
outhouse to almost center of the guest house wall, along the north palisade. Marcuria cast Mage Armor upon
herself to boost her armor to at least 13 + her Dexterity modifier, which lasts
8 hours. Then casts the Longstrider spell upon herself to move 10 ft faster
than normal (40 ft), for an hour. Rolo, takes a spool of hemp
rope with a grappling hook and attempts to hook it along the roof line of the
guest house which is 10 feet high but fails to have the hook catch onto
anything! Rolo, casts the illusion of a
small child, while hidden back in the tree line in an attempt to lure the two
orcs standing watch outside, at the north yard gate. At first the child is
ignored until Rolo moves the illusion back towards the area of silence, where
Dia had cast the minor illusion of a child, drawing something on the guest
house wall. The orc guards decide to follow him and scare him off and then spot
the other child as well. The child drawing on the wall, taunts one of the
guards with physical guestures, who moves closer into the silence zone with the
other one following and glares at him menacingly trying to scare both kids
away. The adventurers then attack the two orcs in the silenced area. Initiative rolls are made and
Combat Round #01 begins: Juan, casts the Magic Weapon
spell upon Marcuria’s gauntlets, giving them a +1 then fires his light crossbow
at Orc #04, missing him! Dia, casts the Web spell in
an attempt to ensnare the two orc guards, however both avoid the entrapment and
move at half speed to get fully out of the webbing surrounding them. Falcon, fires an arrow from
the tree-line with his long bow and missed Orc #03! Avery, casts the Vicious
Mockery spell at Orc #04, who fails his wisdom save and takes 7 psychic damage! Rollo, rolls a critical 20
and casts a Fire Bolt at Orc #04 dealing 11 fire damage and defeating him! The guards in the tower did
not notice this is going on. Roqar, just stays hidden in
the tree line. Orc #03, moves out of the
webbed area now! Feralda, casts the Fire bolt
spell at Orc #03, hitting for 13 fire damage! Marcuria, runs out of the
tree-line to attack Orc #03 and is spotted by a guard on the tower. The guard
shouts an alarm! Marcuria, pounds Orc #03 with
the gauntlet punch, dealing 6 bludgeoning damage and defeating him! End of Combat with those orcs
and another new round of combat now starts as the two guards that were standing
inside the north yard gate comes running out and spots Marcuria, still inside
the silenced area. Combat Round #01: Avery, uses Bardic
Inspiration on Marcuria, lasting 10 minutes, it will give her a 1D6 boost on
rolls, she also dismissed the Silence zone! Dia, moves closer to the
walls to stay hidden from the tower guards and readies to cast Ray of Frost! Rolo, casts a Fire Bolt at
Orc #09 for 9 fire damage! Feralda, fires a Fire Bolt at
Orc #14, dealing 19 fire damage! Dia, fires off the Ray of
Frost as an Orc approaches her but the shot goes wide! Juan, nails Orc #09 with a
bolt from the light crossbow, dealing 6 damage and defeating him! Roqar, moves to get closer to
the combat! An Orc moves towards Marcuria
to attack! Farren, nails Orc #10 with a
bolt from a hand crossbow for 9 damage! Riedoth the druid, stays
back. Marcuria, missed punching an
Orc with her Gauntlet punch, almost stumbling but stays on her feet! Marcuria, gets another punch
in and this one lands, dealing 11 damage! Falcon, fires an arrow with
the long bow, dealing 7 damage to Orc #10, defeating him! End of Combat! Dia, dismisses the webbing
now. The orc guard in the tower appears to be shouting down orders in orcish to
others on the ground. The adventurers now move to
do more combat with the Orcs! Combat Round #01 begins: Dia, casts the Flaming Sphere
spell and sends it rolling into two of the Orcs coming out of the north yard
gate, the dodge the sphere enough to take only half damage of 7 each! An Orc, swings his great axe
at Marcuria and missed! Juan, casts the Beacon of
Hope spell upon all party member within 30 ft of him, bestowing hope and
vitality for up to 1 minute! Everyone has advantage on Wisdom and death saving
throws, and gains the maximum amount of hit points a heal spell gives out! Reidoth the druid, stays
back. Farren, deals out two fist
(unarmed strike) attacks and both hit for 8 and 10 damage to Orc #15, defeating
him! Falcon, fires an arrow from
the long bow, nailing Orc #16 for 7 damage and defeating him! An Orc runs near Marcuria,
stopping short to throw a javelin at her, striking for 9 piercing damage! Rolo, sees the elephant-sized
boar with electricity dancing along its four tusks as it emerges from the gate,
along with an orc and casts the Fireball spell at them! Gorthok the Thunder
Boar, takes the full damage of 26 while the orc took half damage of 13! Gorthok the Thunder Boar,
stampedes towards Marcuria, using his Thunder Hooves, dealing 11 bludgeoning +
7 thunder damage to her! Roqar, slashed Gorthok the
Thunder Boar, with the magical +1 Talon long sword for 8 damage! Avery casts, the Healing Word
spell upon Marcuria for 8 hit points healed back! Marcuria, uses her Rage ability:
In battle, you fight with primal ferocity. On your
turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor: