
Very simple. I'm not sure where the priority for current new additions and changes are and I only understand pretty basic coding but I feel like this wouldn't be too hard. There is the capability for setting the new value for an attribute IE: Belt of Giant Strength. But for anything like an Ioun Stone or any other magic item that happens to boost an attribute, there is no support for it. Setting the stat override manually whenever the score changes would be considered a workaround but seems very tedious. Especially if you would have multiple of those stat-boosting items which if they are both trying to set a value would definitely conflict with each other. Basically, instead of putting Strength:18 in the mods section of an item, I would like to be able to just put Strength:+2 for a character with 16 str and get 18.