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Create a Chat Menu

Ok, I'm stumped here. I am blanking on the macro for a chat menu. I want to have the buttons be the name of the different status condition, then when you click on them, it explains how the status condition works. I know that I can create a handout that does the same thing, but I was hoping for a macro. Any help is appreciated.
1617862144

Edited 1617863091
vÍnce
Pro
Sheet Author
Wiki has a great example here:&nbsp; <a href="https://wiki.roll20.net/Chat_Menus" rel="nofollow">https://wiki.roll20.net/Chat_Menus</a> a quick example I would create a character named "conditions". This will be used as a " macro mule " to store the individual condition descriptions. Add an ability macro for each condition. ie "decaffeinated" Create a new macro to display a&nbsp; chat menu &nbsp;of the conditions. ie "conditions-menu" You can use the default template or use your sheet's roll template if desired. &amp;{template:default}{{name=Conditions}}{{[Decaffeinated](~conditions|decaffeinated)}} You also might consider a query. Try to avoid special characters ( , | } ) in the condition descriptions, otherwise you will need to substitute them with hexadecimal numbers or they will break the query.&nbsp; Add additional conditions as needed. &amp;{template:default}{{name=Conditions}}{{?{Which Condition?|Decaffeinated,Decaffeinated - You need more caffeine. -1 for all rolls.|} }}
1617862968
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Here's one I used to use before I got API access. This uses a dropdown instead of buttons. Adapt if you wish: ?{Choose a Condition|Blinded, **Blinded** • A blinded creature can’t see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.| Charmed, **Charmed** • A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. • The charmer has advantage on any ability check to interact socially with the creature.| Deafened, **Deafened** • A deafened creature can’t hear and automatically fails any ability check that requires hearing.| Frightened, **Frightened** • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can’t willingly move closer to the source of its fear.| Grappled, **Grappled** • A grappled creature’s speed becomes 0 and it can’t benefit from any bonus to its speed. • The condition ends if the grappler is incapacitated (see the condition). • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect| Incapacitated, **Incapacitated** • An incapacitated creature can’t take actions or reactions.| Invisible, **Invisible** • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. • Attack rolls against the creature have disadvantage and the creature’s attack rolls have advantage.| Paralyzed, **Paralyzed** • A paralyzed creature is incapacitated (see the condition) and can’t move or speak. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.| Petrified, **Petrified** • A petrified creature is transformed - along with any nonmagical object it is wearing or carrying - into a solid inanimate substance (usually stone). Its weight increases by a factor of ten and it ceases aging. • The creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings. • Attack rolls against the creature have advantage. • The creature automatically fails Strength and Dexterity saving throws. • The creature has resistance to all damage. • The creature is immune to poison and disease - although a poison or disease already in its system is suspended—not neutralized.| Poisoned, **Poisoned** • A poisoned creature has disadvantage on attack rolls and ability checks.| Prone, **Prone** • A prone creature’s only movement option is to crawl (see Movement) unless it stands up and thereby ends the condition. • The creature has disadvantage on attack rolls. • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise the attack roll has disadvantage. • Standing from prone costs half movement.| Restrained, **Restrained** • A restrained creature’s speed becomes 0 and it can’t benefit from any bonus to its speed. • Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage. &nbsp;The creature has disadvantage on Dexterity saving throws.| Stunned, **Stunned* • A stunned creature is incapacitated (see the condition) can’t move - and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.| Unconscious, **Unconscious** • An unconscious creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings. • The creature drops whatever it’s holding and falls prone. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.}
1617863031
vÍnce
Pro
Sheet Author
lol Keith snuck in while I was editing. ;-)
1617863279
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Took me that long to find the thing, in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying 'Beware of the Leopard.'
This is awesome! Thank you!!