Ezequiel E. said: Animus, I think that the problem with summoners is that they min/max too much. If her were to instead say "I'll be focusing my eidolon on becoming an X kind of creature" and all the evolutions he picks are for that, that adds more to the uniqueness of it, instead of the usual powerhouse eidolon. Regarding the action economy, playing as a synthesist should fix that. Negative. Summoners get access to 3rd level spells at level 4, given their crunched spell-list, giving them a relatively significant power curve ahead of other casters. This continues upwards in that they regularly beat out other buff-based casters (Wizards, Sorc and Bard alike) by getting access to their useful spells 1-2 levels earlier than they would otherwise. This is one of the more serious problems with the Summoner. "Min/Maxed Eidolons are the problem" is a fallacy. Pathfinder, like 3.5 before it, is Ivory Tower Design. If you choose to make bad choices for the sake of the game, you're instead going to make the game harder for your fellow players who have to pick up your slack. "Optimization" is not a matter of choice or IC vs OOC. Any character who intends to adventure and contribute to their party would be optimized - that's just how it works. Slackers are not adventurers, and if you choose to play one as such, you probably deserve what you get. Ontop of that, you're playing a summoner. After level 3 or so, you're looking at people carrying scrolls of dispel, prepping banish, or anything else if you're following any sort of connected storyline. The Eidolon is not a concern, it's the horde that they can summon otherwise. (Recall, in-combat summoning Eidolons is effectively impossible until level 5+ as it takes a minute. Summon Monster takes a round, and you have a ton of uses of that, plus it can be prepped in spell slots for even more creatures.) Finally, Synthesist doesn't resolve the action economy problem, instead it reintroduces the 3.5 issue of class dipping, in that it is useful as a splash to benefit other classes (Synth 2-3/Barbarian X is very strong, for example). Using your Eidolon is reserved for when you cannot effectively utilize your Summon Monster feature, which will always provide more power to you. The Eidolon is not the problem. The Summoner class -is-. He has access to too many spells early, has the ability to easily build a menagerie that eats up play time from the rest of the party having any sort of fun and its archetypes only serve to showcase why it's a failure of design in Pathfinder. It's not a case of "Hurr, let's be unrealistic." It's a matter of reality - he probably won't find a game that will let him play a summoner, because the reason the summoner is banned is innately a problem with the class itself. To play it in a manner that doesn't break the game, you'd have to play it like a bard and ignore a good portion of your class features, or play an even worse Monk via pure Synth.