The last major chapter of the story ended with the group locating, clearing and claiming as their home, the Cheyanne Mountain complex commonly known as NORAD. I'm going for a Human Only campaign (which so far has worked well), with occ's and gear that's commonly available in North America as of 102 PA. Classes that don't play well with others or concepts that are designed to be disruptive to the group will be denied (the group is mostly magic and psionic, so Psi-stalkers and psi-slayers would fall into this) Books available for OCC's and gear (with approval): RUE Mercenaries (minus Naruni gear) Federeation of Magic Psyscape New West Spirit West Sourcebook 1 Conversion Book 1 (If wanting to be a warlock) Pantheons (Only for Priest OCC) The major stuff the group lacks is any kind of tech-only specialist (they do have a TW). Their ability to use robots and power armor is dramatically lacking. Plot wise, I've just released that the Coalition is starting to ramp up (in secret) and test it's new War Campaign gear on far outlying D-bee and magic user towns, and has plans to unveil it in full in the next year or so. Due to the way Palladium does it's writing and how the RUE screwed up half rules that existed in a hundred books or so, I house rule quite a bit, sometimes needing to do so on the fly. I've got a list of the rules that the group's agreed on as "permanant" rules on my discord, as well as code of conduct stuff. I'm including the link there if you're interested. The group I've got so far are great players who love the game and get along well with each other. If you really want in, i'd suggest joining in and shooting the shit with them to get to know the players and such before game so everyone is cool with each other out of character before game starts. Discord invite: <a href="https://discord.gg/2rrxQt9" rel="nofollow">https://discord.gg/2rrxQt9</a>