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To kill a monster (2013)

A one-evening roleplaying scenario with pre-made characters.

A group of young men and women have left their small village for the first time, travelling to the distant city to seek apprenticeship. On the way they might learn a thing or two about themselves and about what monsters really are.

The road they were told to take had fallen into disuse. Luckily that travelling merchant knew a better route for them to take. But what are those sounds coming from the forest? And what is really going on in that village deep in the woods?

This is a one-shot role playing scenario for five pre-made characters. It can be finished in an evening, but could be extended to two if necessary. Play focuses on investigation and roleplaying in a low-fantasy medieval world where people cannot read, fear of the supernatural is everywhere and getting hit by a sword will usually either kill you now or later by a nasty infection. Characters collaborate but also have secrets and maybe hidden goals to strive for during play.

To kill a monster is played with a simple homebrew die-based rule system and favours character, drama and story over rules lawyering. Use of a microphone via mumble is a requirement. We can use webcams too if everyone agrees.

If you are interested in joining, reply telling me which character you are interested in and why you would like to play that particular one (you of course don't have to have the same gender as the character):

  • Angaiir upon-Julka (taken) - The Huntress. Angaiir is the little sister of Verontix upon-Julka. She is the woodcutter's daughter, going to the large city to join a ranger force. She is known as a grumpy loner, spending a lot of time for herself hunting in the forests around their home village.
  • Kamm Outhas (taken) - The Blacksmith's son. Kamm is known to be very strong. He seems a practical, good-natured fellow, tinkering and solving tasks at the smithy in new and sometimes strange ways. He is going to the large city to become a master smith.
  • Melina Dumbhat (taken) - The Jester. Melina is known as a dreamer, a chatterbox and a troublemaker. Everyone knows her parents practically gave her away to the church years ago to try to put some order to her. She started this journey to become a priest apprentice, but on the way she became fascinated by street performers and decided to become a jester instead. She declared her last name should henceforth be Dumbhat.
  • Sophine d'Endil (taken) - The scholar. Sophine is the priest's daughter and by far the highest-status person in the group. She is known to be able to read and write and is generally considered intelligent and pious - and of letting everyone know it, too. She is travelling to the large city to train for priesthood.
  • Verontix upon-Julka (taken) - The wannabe slayer of evil. Verontix is the older brother of Angaiir upon-Julka. He is one of the woodcutter's sons. He is known as a useless dreamer, who claims to see monsters and ghosts to get out of honest work. He always talks about becoming a fighter of evil and has spent more time listening to the priest's stories than helping his parents. Considered very pious, he was sponsored by the church to go to the big city and join the inquisition against the Shadows.
Want to join this game? Make a post in the discussion forum below and let the GM know!

5 Players (1 Open Slots)

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