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This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

Cellar of Death (May AL)

I am a GM looking to start a group for an easy one shot (a game that takes only one session to complete). This is great for both beginners and experienced players. I have played and GMed hundreds of hours of tabletop RPGs, and hosted many one shots on Roll20 as well as a successful months-long campaign.

The adventure will be run on Roll20, but players will be invited to join D&D Beyond where I have a Master Tier subscription that grants access to digital versions of the PHB, DMG, MM, SCAG, XGE, and VGM. It also includes their Character Builder and searchable databases of the spells, items, and monsters.

Date: Friday, May 11, 2018
Time: 4 PM PDT / 6 PM CDT / 7 PM EDT / 23:59 May 11 UTC
If the date and time are no good for you, let me know when is! I may run the scenario again if there's interest.
https://www.timeanddate.com/worldclock/fixedtime.html?iso=20180511T18&p1=64

This game will require payment to the Game Master at a rate of $5 via PayPal for the one session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.

Campaign Background

The Death Curse is ravaging the lands of Faerûn. Resurrection magic no longer has any effect, and those who have been magically resurrected are withering away and dying once more. From what evil does this plague originate, and most importantly how can it be stopped?

A group of Harper agents believe the magical force behind the Death Curse may be related to the magic that liches use. If true, it would mean liches would be able to sense the magic. And if such a lich could be located and forced to divulge what they know, the information could help find the source of the plague and ultimately stop it. It's not much to go on, but when life and death hang in the balance, it's a hope.

Campaign Features

The adventure is a dungeon crawl and focuses on exploration and combat. I expect the session should take about 4 hours. This adventure will be run as part of the Adventurers League (AL). If you've never played AL before, there's the D&D Adventurers League Player's Pack, but basically you can just fill out a sheet at the end of the session that tracks your progress if you want to play more D&D in the organized play system.

If you've never played D&D 5e before, checkout this video series: https://www.youtube.com/watch?v=OoW2CDgztKY&list=PLJmFJXf3BXjwXkNFo_-iwtHb24AuJcXqx
The Basic Rules for D&D 5e contain all the rules you need to get started for free: http://dnd.wizards.com/articles/features/basicrules
Read the Introduction and Chapters 7-10 (29 pages in total).

Character Creation

The adventure is for 1st-4th level characters. If you are new to AL, you start at level 1. If you've never made a D&D 5e character before, pre-generated character sheets are available and recommended.
Pre-generated character sheets are at http://dnd.wizards.com/articles/features/character_sheets
Pick any of the 16 and use the 1st-level sheet.

Characters should be created based on the AL rules: point buy, no rolled starting wealth, PHB+1 rule. All official AL options are available.

If you are making a custom character, I have all the player options on D&D Beyond and can share them with the players. This includes use of the D&D Beyond character builder and the full text of the books. Alternatively, I recommend OrcPub2 (has everything), CharForge (has everything), ForgedAnvil D&D 5E Character Generator (has everything), or MPMB (has everything).

Application (3-7 seats total)

Please post applications and questions here. 18+ only. Voice with Discord is mandatory.
1) Describe yourself and a bit about your roleplaying experience
2) What do you enjoy most about tabletop RPGs?
3) How did you find my LFG?
4) What made you pick my LFG post?
5) Do you accept the payment requirements for the session?

Please post application responses here

Why paid GMing?

  1. Defray the content costs. I'm hoping to use the money to buy some Marketplace content on Roll20 and more RPG materials.
  2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved.
  3. It takes a lot of extra time to GM. I spend about 2 hours per game-hour prepping. Reading the adventure, taking notes, cross-referencing rules, finding and making tokens, finding and making maps, setting them up in Roll20, adding NPCs to Roll20, going over character sheets, and organizing the session all takes a lot of time outside the game. It's part of the hobby, but as I'm having to put in prep time I'd rather not have to spend so much on the content costs too.
Want to join this game? Make a post in the discussion forum below and let the GM know!

2 Players (5 Open Slots)

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1525623121 by Ethan L.