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Reign of the Frost Queen

Playing D&D 5E
Next Game Will Be 1529830800
Total Players Needed 7
Game Type Role Playing Game
Frequency Played Weekly
Audio / Visual Voice only
Primary Language English
New Players are Welcome Yes
Mature Content(18+) No
Pay to Play i 15$ per session per player (using PayPal)
Pick Up Game i No

Reign of the Frost Queen

TL;DR - Heroic Campaign about Heroes form the Wolf Clan surviving in the harsh northern mountain realm known as Ferrak. The Frost Queen has set her eyes on the unyielding land of the clans. Yetis, Frost Giants and the word enemy of them all, winter itself, are at her command. Will the Heroes be able to save their icy peaks form her cold dead hands?

Find out more about my DMing at

The story begins in The Fang. The Heroes are members of the Wolf Clan, known to be the best hunters. For the longest time the Wolf Clan has protected Ferrak from the monsters that cross the Bleak. At The Fang the members of the Wolf Clan live secluded lives. Some say this was caused by grimness of their monster slaying duty, other say that they have started to become the very predators they are hunting. In the end all that can be said is The Fang resides on the very edge of Ferrak and travelling there is no easy task.
Winter is coming. The Great Wolf, leader of the Wolf Clan, has proclaimed a Great Hunt. The weak have to be weeded out, the strong need to hon their skills. A great opportunity for the pack of the Heroes to prove their dominance in the clan.

Character Creation

While creating your character you might want to keep in mind what position he or she will hold in the clans structure. The Heroes form a pack as they have been grown up together. Yet they could have developed very different abilities through out their past live.

  • Contender. The Great Wolf is old. Soon there will be a new one. Anyone can become the Great Wolf after killing the old on in personal combat. Yet there are some that have made it known to prepare for that day.
  • White Wolf. The clans healer and religious leader. Regarded as a neutral position inside the clans hierarchy there comes great responsibility with power with this position of trust.
  • Champion of the Clan. While this position is also gained through personal combat, the fights are never to the death. The champion shall protect all members of the clan, to spill the clans blood is sacrilege to him or her.
  • Warden of the Blood. Unknown to most of the clans members there is a secret duo of tasked with delivering those that have fallen under the curse of the Eternal Hunt.
  • Voice of Song and Saga. All clans and all their members regard their sagas as their most valued good. Those who keep record of all deeds and misdeeds have been trained in Udenfall the greatest city of Ferrak and home to the oldest of clans, the Dragon Clan.
  • Keeper of Ravens. Only the raven can travel the north freely. The eldritch magic of the Raven Clan helps keeping all clans in contact with each other.
  • There are more positions, like the Wolf Guard, the Far Hunters, and Bleak Walkers.

  • Starting Level 4

  • Starting Equipment - Class starting gear and 1000 gold, additionally an uncommon magic item (Needs to be approved)


  • Fitting Classes - Barbarian, Ranger, Fighter, Druid, and Rogue
  • Restricted Classes - Warlock (Connection to the Raven Clan), Bard (Connection to the Dragon Clan)
  • Other Classes - Not possible in this campaign.


  • Fitting Races - Humans
  • Restricted Races - Half-Elfs and Dwarves (Both cannot hold high ranks in norther society), Halflings, Gnomes, and Elfs (All three are shunned by society)
  • Other Races - Not possible in this campaign.

This campaign features custom material. A card and token for each NPC, location, and monster.

This game will require payment to the Game Master at a rate of 15$/session/player. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.

Want to join this game? Make a post in the discussion forum below and let the GM know!

Listing Discussion

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1528398604 by Baalzubub