| Playing | |
| Next Game Will Be | 1529961600 |
| Total Players Needed | 80 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Text Only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
Campaign Setting and Mechanical Themes
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This is a living world campaign with the story arcs divided into chapters. The first branch of the story will function more like a traditional campaign. More functions of the living world will be available as the world opens up.
The first chapter is a mixture of Caravan-crawling and meatgrinder((read as: high lethality)) dungeons. The story begins on the shore of the wandering isle.
The second chapter of this campaign will be open ended points of light style exploration.
The third and subsequent chapters of the campaign will be an open living world set in Sigil and the Planescape setting, with the sewer featuring as a persistent megadungeon
and planes opening up for exploration one at a time.
Chapter 1: The Wandering Isle:
Many adventurers find themselves on the shores of the wandering isle. Some have their boats veer off course.
Some simply wake up ashore or in caverns. Drainport will be the likely first inhabited place they find, should the wilderness not swallow them.
Regardless, the inhabitants of the isles all come to the same conclusion. One must travel to the heart of the island to escape.
PCgen Rules
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Level: 1st level
Stats: 25 point buy or 2d6+6 x7 k6. Roll in discord.
HP: A first level player character adds his full constitution score and receives max each level. (( Companions and Eidilons receive half+1 beyond first level))
We will likely be using a modified healing surge/hit dice system.
Skills: all classes 4+int skills minimum
background skills in effect.
classes with trapfinding receive 2 extra skill ranks per HD.
Background occupations are in effect.
Starting gold from both class and occupation is maximized
Traits: 2 traits, 1 extra with drawback. Traits available pre-nerf at request. Major drawback for one bonus feat. List your traits with your feats, not in the section for personality traits.
3pp and Classes: Psionics, Path of War, Akasha, Spheres, Avowed, Legendary Kineticist. Some 3.5 content allowed.
Characters may not multiclass between different 3pp power sources.
Gestalt will open in the future and will be subject to the same rules. Feats are fair game, assuming they do not offer resources or techniques from a 3pp power source. ( Enjoy Deadly Agi and Strong Reflexes)
Sword Schools((Path of War Martial Traditions)) require DM permission.
Custom Traditions require DM permission. All sphere-casters must take a tradition and will be assigned arcane/divine ( Note that this does not eat your bonus magical talents)
Emerging Firearms.
Races: For the first branch of the campagin, Core//Traditional Fantasy races are heavily prefered.
Planar, exotic and hybrid races will open up as planes and locations open up. This means no monstrous or bestial races yet.
Feats: Elephant in the Room feat tax is in effect. There may be more taxless feats given out, co-op crafting being one example.
Time/Date: Living world, based out of East Coast USA. The first chapter will be more co-operative in nature due to traveling in caravan so there will be parties for different days of the week.
Bans: Butchering Axe, Blood Money, Leadership, Synthesist, Purchasing combat animals. Alternate vision traits for humans. Probobly something I am forgetting here.
Alignment: Any. Players will have story reasons for playing nice with one another. This campaign has an emphasis on classical alignment rules.
Background
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You may be from any material plane. (Ex: Faerun, Athas, Golarion,Azeroth ect.)
The 3x3 method can lead to short, complex and functional backstories.
3 sentence backstory
3 core beliefs
3 goals (short, mid, and long-term)
Your goals and beliefs should be specific to the character and not short term items designed around the wandering isle.
A character must not have experienced prior planar travel for the starting chapters.
Character Sheets
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Use myth-weavers (old)
Spheres go in the magic section
Feats go in the feats section
the personality trait box is not for your mechanical traits
I should not need an external website beyond your sheet to read your character
Writing down just an ability
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