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The Necromancer Wars: A Path Unfound Saturday

The Necromancer Wars

Setting Info:

Out of the Central Mountain Range, Marched 5 men who destroyed everything they saw. a rolling tide of endless undead. Growing with every city, every farm, with every man, woman, and child they meet. within a week the sprawling trade Metropolis of Four Kings was overrun. from there the armies split in 4 directions north to the Elven woods, south to the Dwarven mines, west to the Gnomish isles, and east to lock the human horse-lords behind their shining walls. Where will you make your stand?

The Northern Bound Army Marched up the road alongside the Central Mountain range, and even though the Undead Raced Ahead of the Human Army from Andor that Followed them to keep them from crossing at any of the few passes through the mountains They did not manage to cross, None are too sure how, but rumours are that a party of adventurers met a Strange Tattooed man in the Mountains Causing a Rockslide Near the Elven Forest. The Gold Great Wyrm Xul Brightscale Presented A Gift to one Cyrus Tyrdul in the form of the Ring of the Shadow Princess, and together with the Elven Army, The Fey army, and an army led by the Half Brother of the Queen of Andor Those men who owe Allegiance to him through his father's house, They kept the Necromancer and his General Sanguine Soul from stepping foot inside the Forest once they were pushed back from the Walls of the Fey Court.

The Western Bound Army all but overwhelmed the meagre defences of the River faring gnomes. Within months all that was left were a few cities on the coast, protected by Strong walls and Stronger magics, and the Capital Protected By the Blessings of Gozreh herself. Along with all the Islands in the Western Sea. The main force of the army quickly entrenched itself along the shore across from the Island City of Star Harbor, Recently a Massive counter Attack Greatly Weakened the Western Army.

The Eastern Bound Army has Mostly Sat Camped Just outside of the Verdant Keep the Gateway to the Largest most accessible pass through the Central Mountain range. Little actions have been taken on that front, only manoeuvres, and siphoning of troops on both sides Andorrans heading North to reinforce the Elven troops and the Undead Headed South. Many things the General heading the necromancer Army is afraid to face the Captain-General of the Queen's Guard Gareth Bryne, a legendary General, that Carved the Nation of Andor out of the warring nobles in the aftermath of the fall of the Shadow princesses empire 800 years ago.

The Southern Bound Army has fared the worst of all the 4 necromancer armies. The Dwarves Led a fighting retreat accepting all civilians into their mountain home, These Men Women, gnomes, halflings, and elves were the first to see into their home city, deeper than the outer trading section of the city, once the dwarves and civilians were withdrawn into the central city, the dwarves dropped half a mountain onto the enemy army destroying about half of it, and then continued to lead a vicious counter-attack through numerous secret tunnels. Though with the collapse of a mountain the army has been able to march north towards Andor.

About Me:

Hi, I'm Anthony Ledel, 29 years old, and I have been GMing for over 10 years, mostly pathfinder, but I started with 3.0 back in high school. my world map is hand-drawn, all my dungeons are deadly, and I look to have about 5 players in each campaign with as many as 8 if everyone wants more party members.

I got my first job GMing professionally in July of 2017. GMing for a Pro League of Legends team. since then I have started many more traditional long term campaigns.

Also, Check out my other campaign days/times Here:
Sunday Pathfinder at 1:00 PM EST and 7:00 PM EST
Wednesday Pathfinder at 6:00 PM EST
Friday Shadowrun at 3:00 PM EST
Saturday Pathfinder at 1:00 PM EST and 6:00 PM EST

or for more campaign setting details Watch the Stream on Twitch or past Videos on Youtube
https://www.twitch.tv/apathunfound
https://www.youtube.com/user/RandLDA/videos

House Rules:

1.  Paladins and Anti Paladins are not restricted to LG and CE  Paladins can be LG while being within 1 step of their Deity or can Exactly match their Deities Alignment.  Anti Paladins may be CE while being within 1 step of their Deity or can Exactly Match Their Deities alignment.  
2.  Background Skills optional Unchained rule in use.  
3.  Mostly I go for Rules as Written Unless it's a Really obvious what the Intent was.

Character Creation:

all core, base, alternate, Hybrid, and Occult classes
Core races only, other races by request
Background Skills Optional Rule in use
NO 3rd Party stuff
For stats 25 point buy
for traits pick 2 if you take a drawback you can pick 3
First HD is max after that you roll or take the Average if you roll less than it.
Average or Roll for gold your choice

Current Party Composition:

Human Cavalier and his young elven something
Human Gunslinger
Half-elf Summon focused Sorcerer
Gnomish Switch-hitting Flaming Force Kineticist and his Dwarven Cleric out for a noble quest
Half-Elf Birdlike Synthesis Summoner

The Story So Far:

Current Quests:

RUN FOR YOUR LIVES!!!!!!!!
Heading South to help a Clockmaker turned Arms merchant Sell Weapons and Armor to the Regions in the South that will soon be facing the Undead.

I have a few questions for you:

Personal questions:

What is your Name/what to call you outside of your Characters name?
About how long have you been playing Tabletop role-playing games?
What do you expect from a pay to play campaign Compared to a normal campaign, what should be different?
How do you feel about open-world campaigns?
how do you like to handle character deaths?
How do you feel about the possibility of me Recording/Streaming this Campaign?

Character Questions:

Leave any you don't know yet blank but you will need to know them session one.
Setting Question
Characters Name, Race. and Class?
Why are they an Adventurer?
Brief backstory?
Any connections within larger organizations? What kind of Organization?
Any named NPCs from your background? Who are they? How do you know them?

Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (4 Open Slots)

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