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Mordenkainen's Fantastic Adventure

Play as Mordenkainen the Mage at 12th level, Bigby the Necromancer, Riggby the Cleric and Yrag the Fighter. These were all Gary Gygax's own characters, reset for 5e, and presented in isometric


Introduction

Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story.

For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without latch, lock, or handle -- the Unopenable Doors.

And if the doors are opened, what then? Such potent evil, such terror lies beyond, that even the bravest adventurers may quail before the ultimate test!

Mordenkainen's Fantastic Adventureis a challenging adventure for high-level play. Four original characters from Gary Gygax's famous Greyhawk campaign are included for your use.

Can you meet the challenge? Can you survive what lies beyond ... the Unopenable Doors?

An adventure for characters level 9-12.

It's 2018

We have reset all of the characters in this module to work with 5e rules. Players will be able to play as Mordenkainen the Mage, Yrag the Lord, Riggby the Patriarch, and Bigby the Wizard.

This Roll20 game has been redesigned with Dynamic Lighting onto a one page Isometric map.


Who am I?

My philosophy for Dungeons and Dragons is less like Tolkien and more like Princess Bride. I also have a healthy dose of Time Bandits thrown in (because Terry Gilliam, John Cleese, Monty Python - the opening sequence shows the universe appearing on a grid... ).

I care about creating epic adventures. I care about helping every player achieve their vision for their character. I care about creating a world that we can all dream of. I do everything I can to create an environment that supports everyone involved.

I approach the game using tools I learned in film school (SIU, Cinema & Photography 2014). Everything that happens before we start recording a session is pre production. I use the same tools I used to deconstruct Akira Kurosawa's Hidden Fortress (1953, Tohoscope) to develop my encounters. Every D&D game should feel like a vignette from a film.

I am a Dungeon Master with a film degree. Dan Harmon's Story Circle concept is a useful way to apply Joseph Campbell's Hero with a Thousand Faces theory to TTRPG.

Dan Harmon, Writer of Rick and Morty, Community, and HarmonQuest has developed a theory that he applies in his writing.

1:) A character is in a place of COMFORT
2:) But they WANT something
3:) So they go somewhere WEIRD
4:) ADAPT to it
5:) They GET what they wanted
6:) But they have to PAY
7:) They RETURN
8:) Having CHANGED


Make an application below or message me if you have questions. Thanks!

Want to join this game? Make a post in the discussion forum below and let the GM know!

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1550111384 by Keyphas