| Playing | |
| Next Game Will Be | 1549479600 |
| Total Players Needed | 9 |
| Game Type | Role Playing Game |
| Frequency | Non-Recurring (One-Time) Game |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $10 /session - Paypal |
| Pick Up Game i |
Yes
The person running this game has chosen to make it available for any player to join. Please remember that your safety and comfort are always paramount on Roll20, so you may always choose to leave if this group does not work for you. |
A jewel of peculiar power - The Sky Shard - lies buried deep within the lost Temple of the Moon Priests when the king's dying words hint at the temple's location. Adventurers from far and wide strike out in search of the stone.
This adventure begins in Waterdeep, in the Forgotten Realms.
My open world is based on the world building that my players and I have been creating over the last 9000+ hours here. Our world is rooted in the lore of the Forgotten Realms and Waterdeep, using these publications:
All classes, races, class features, and spells from the Core Rulebooks, and the following books are permitted:
We will be using Isometric maps, I can help with setting up a full body cut out rollable token if needed.
I offer characters who develop a backstory a free feat between 1st and 3rd level. Players can create a story that explains how their character encountered the feature that they are seeking. This can be developed into an encounter or can be an addition to the character's backstory. Of course, this rule makes Variant Human redundant.
Our games have been rated the "Most Fun" on the internet.*
*Not actually a provable claim.
Every game at my table is woven together in story and world. All of my big bads are active at all times in my games. Our stories are such that players with two characters have shown up in the same game with competing interests. And they would have to wait until another session to find out how it all happened to their opposing character. It can only happen at a table that is consistent.
Games and campaigns use Milestone leveling in order to tie character development to the story. Milestone advancement uses a declared set of points(say, 20) that must be achieved in order to advance in level. At the end of significant encounters, the group is allowed to roll a die based on the significance of the encounter. Some encounters are a d4, d2, or d20 - which would signify that the next level is near! This system allows the players to see progress and measure the weight of specific encounters as they approach the next milestone.
My campaigns are all Narrative Driven Campaigns. The characters are protagonists who drive the story forward through their actions. Every module, game and session has been custom designed as a challenge for the players present. Major changes are made to plot points and monsters are homebrewed to challenge the characters' specific set of skills. I write my campaigns using the Marvel Method. I keep certain things separated even when I am writing on my own. Everyone in my games starts out in the same place. We can go anywhere from here.
My philosophy for Dungeons and Dragons is less like Tolkien and more like Princess Bride. I also have a healthy dose of Time Bandits thrown in (because Terry Gilliam, John Cleese, Monty Python - the opening sequence shows the universe appearing on a grid... ).
I care about creating epic adventures. I care about helping every player achieve their vision for their character. I care about creating a world that we can all dream of. I do everything I can to create an environment that supports everyone involved.
I approach the game using tools I learned in film school (SIU, Cinema & Photography 2014). Everything that happens before we start recording a session is pre production. I use the same tools I used to deconstruct Akira Kurosawa's Hidden Fortress (1953, Tohoscope) to develop my encounters. Every D&D game should feel like a vignette from a film.
I am a Dungeon Master with a film degree. Dan Harmon's Story Circle concept is a useful way to apply Joseph Campbell's Hero with a Thousand Faces theory to TTRPG.
Dan Harmon, Writer of Rick and Morty, Community, and HarmonQuest has developed a theory that he applies in his writing.
1:) A character is in a place of COMFORT
2:) But they WANT something
3:) So they go somewhere WEIRD
4:) ADAPT to it
5:) They GET what they wanted
6:) But they have to PAY
7:) They RETURN
8:) Having CHANGED
Your character is leaving the known and heading into the unknown. There are loads of handouts and information about Waterdeep in the game and in the Discord server. Create a place of comfort and discover something that your character wants. That's all a backstory needs. I'll bring the weird.
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