|Next Game Will Be||1555714800|
|Total Players Needed||5|
|Game Type||Role Playing Game|
|Audio / Visual||Voice only|
|New Players are Welcome||Yes|
|Pay to Play i||No|
|Pick Up Game i||No|
Hello everyone reading this my name is Zane I had a group of friends that would play with me on this day at this time but they had better things to do and I wanted to finish the game. So I made my own game, I'am a great DM so if your interested I can't wait to read your application.
The party will consist of 5 players.
No hate or intolerance against other players or the DM will be allowed. Players are expected to be respectful and work as a team. If conflict between characters arrives, don't let it become a conflict between the players. Don't attack other player's characters unless you have a good reason to do so.
Players must have a decent sound quality, a stable internet connection, access to the discord app, and fluency in English.
New Players are allowed. I'm willing to help you, but please read the Player's Handbook before applying so you are at least familiar with the basic rules.
Players are not required to be over a certain age, but they must be mature enough to deal with the occasional mature content/language (it will not be frequent).
Games will be played weekly on Fridays at 4PM (PST). The expected duration is 3-4 hours, with a 10-15 minute break midway through. If you can't participate in a session, try to let me know as soon as possible.
Games will be voice only. We will use the Discord App for voice and text, and roll20 for dice rolls and maps. If you have background noise, set discord to "Push to Talk".
Applications: 4/12/2019 Start here
Invitations: 4/17/2019 Will start to be given out here
Session 0: 4/18/2019 ( This won't actually be a game but we'll be discussing characters in the discord and I'll be around to help)
Session 1: 4/19/2019 ( First Game)
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
The Campaign will follow the Hoard of the Dragon Queen adventure module. There will be some, but not much, alteration from the base version. I'm looking for players who don't know the adventure's story, and expect them to not look it up before we finish the campaign.
I will be altering some things as a DM based on the characters backstories
Any option from official published books by WotC is allowed.
UA and home brew are determined on a case-by-case basis.
Feats and multi-classing are allowed.
Stats will be rolled with 4d6 drop 1. After you roll, you can choose to replace your array with 16, 14, 13, 12, 10, 8 (The standard array with a 16 instead of 15).
All characters will receive a free feat at level 5.
I encourage home-brewing backgrounds. If you do, the basic structure should be 2 skill proficiencies + 2 tools proficiency or languages + 1 minor feature.
Your character can't have an evil alignment, unless you can justify your evil character working with good people to do good things.
Because we will be playing a pre-written campaign, further development of your character's backstory will be limited. However, if you give me characters hooks I'll try to fit them somewhere.
I'm usually not very concerned with interparty balance. If you feel at any point your character is weaker than the rest of the group, talk to me between sessions and if I agree I'll try to help you (Probably through magical items).
Characters will not gain experience points and instead will level up in milestones. They will start at level 1, but will level to 5 very fast. If your level up includes any choices, like spells, ability score increases, or class features, make them ahead of time, because you might level up mid-session. Maximum hit points will increase by the average. Players will probably be between levels 10 and 13 when the adventure concludes.
Now I prep as little as I possibly can. I have a list of names for the NPCs and I go to every session with a few ideas in my head. I've just gotten good at rolling with the punches and rarely the Players throw me off my game. I think about the campaign between sessions but it's more about abstract concepts than careful planning.
The result is a campaign almost entirely dictated by player actions. I present them with a problem or an opportunity and they choose how to tackle it. In some cases they choose to ignore it and do something else. That's fine with me too. We always have a blast.
Drinking a potion is a bonus action, rather than an action. Feeding a potion to another creature is still an action.
Each character can only fall to 0 hit points and come back once per long rest. After the first time, doing so again incurs one level of exhaustion.
Strength can be used for Intimidation checks.
Critical Hits will be determined with a crit deck rather than double weapon damage unless your a Half orc you'll deal double damage and still get the Crit Deck roll
We'll send a message to this Game's GM asking their permission to let you join the game. If you want, you can include a brief message below as well: