| Playing | |
| Next Game Will Be | 1574474400 |
| Total Players Needed | 7 |
| Game Type | Role Playing Game |
| Frequency | Played Every Other Week |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
"Greetings sir/madam. I'm sure you're wondering why we've called upon you in our time of need. It's not normal for someone like you to work for people like us, but drastic times call for drastic measures. And times just got a helluva lot more drastic.
Last week, we recruited, and swiftly dispatched, a group of capable individuals of a similar criteria to yourself. They were sent on a top secret mission for the United States Government. They were given the appropriate equipment, and direction, required to collect a number of anomalous objects that could be the next step in human evolution, or the catalyst for world war 3. However, due to unforeseen circumstances, the team has been compromised.
As a matter of national security, we cannot directly intervene, or do much more than alert the local authorities, especially given our current location. As such, we have no choice but to send another impromptu operative onto the scene. You are to infiltrate the underground tunnel network below the Sunhawk District of Las Vegas, Nevada. Locate the facility our agents are being kept in (You have been provided files on the field agents you will be partnered with. Play nice.). And assist in their escape, and the recovery of agency equipment. Allow them to inform you of the more in-depth regulations, but the basics are as follows.
You are to collect the artifacts, and deposit them in the provided containment unit when you are able, and never to remove them, or open the case unless inserting another device. You are not to be captured by the local authorities, and you are not to divulge any information regarding your mission. Doing such will result in immediate termination of your employment. At that point, you become a rogue asset. Keep that in mind.
Finally, know that upon completion of the job, you will be pardoned of all criminal charges levied against you before or during the mission, and receive a payout that should be enough to set you, your children, and your children's children, for the rest of their lives. Please be responsible with your spending, agent. But don't daydream too much. Until you complete the mission, you're on your own. Best of luck."
This was the speech given to you by a strange older gentleman, with metal plating covering his square chin and jawline. You were brought here by strange people who managed to convince you to take a job that would change your life for good. And for your own reasons, you decided to take it. Possibly because you wanted the excitement. Maybe you wanted the payout. Maybe you were scared to say no. Whatever the reason, you're a part of the team now. Get in the car.
But first, Welcome to America, Year 2125. A Cyberpunk Dystopia with Superpowers Aplenty.
The world is far different from our own, and it's your job to save it by preventing anomalous artifacts from getting into the wrong hands. More below, but for now, let's get into the Metagame.
I feel I should point out nice and early here, that this will, as the title and following paragraphs imply, not be the standard Caped Crusader Business. This is a Roadtrip Game through a Sci-Fi Cyberpunk world, where Superpowered individuals are commonplace. It's a little weird, I fully admit, but it allows me to do a lot of interesting things, that a normal Cyberpunk Campaign wouldn't. Mutants and Masterminds is variable enough for me to pull this off, and the system has some aspects to it that makes me really excited to see how this turns out.
Additionally, know that you will be joining an ongoing campaign. It's been in progress for 5 months or so now, but due to unfortunate circumstances, one of our players had to leave the game.
When I say the words, "Sci-Fi Superhero Road Trip Game", what comes to mind? I would hope what comes to mind is almost a Cyberpunk FFXV, that will have a MacGuffin Hunt instead of a... actually, it's a lot closer to FFXV than I thought when I started typing this. Point being, that's kind of the tone I'm going for. It's not going to be entirely serious, but I'm not looking for something super silly either. The focus will be on character interaction, exploring the world, interacting with NPCs, all building up to some hopefully climactic battles through the Continental United States.
So, you got the basics. Travel the country, finding artifacts, meet new and exciting people, and hopefully don't kill them/get them killed. But, there are a few small catches. For one, in order to be chosen for this covert mission, you cannot be Registered on the Net. What this means, is you're either under 20, or you've illegally dodged the authorities walking around without an ID, or you had your record expunged. Whatever your reasons might be for that.
Before applying, a few things.
This will be using Mutants and Masterminds 3rd Edition. If you don't know how to play, think D&D but WAY more modular, and a few things changed around. I'll be able to teach any newcomers how the system works after they apply.
For those that do know the system, you're going to be starting off at PL9, with 140 Power Points (And yes, in-game, they've only been on the road for a week or so. That's not just a quirk of the game style. Expect to get a few more Power Points than normal. Keep in mind, 150 power points does not PL10 make. We'll progress at the pace of the story. Meaning, when it works for drama.)
I'm not outright banning any powers or abilities, but I am limiting some things. Because this is a road trip game, I want a part of the challenge to be getting to the destination. If everybody can run at 1,000 Miles a Minute, that kinda sucks some of the joy out of all of this. So, while I'm not saying "no speedsters", I'd like a stipulation that they can only run at mach speeds for short bursts. Perhaps because they need to refuel. Perhaps because it stresses their body. Or maybe they just run out of Mana. All depends.
This setting can accommodate almost any idea you've got in your head, but in case you're especially creative, take a look at the page "What exists, and what doesn't" to get an idea as to what this world has, and how things are quantified. I'll give you the low down real quick though.
Mutants: A majority of people have some kind of mutation. Be it animal parts, elemental affinities, or what have you. Those are plentiful, but some are more grotesque than others, and prejudice for certain mutations can exist.
Wizards: While some powers do seem magical in origin, Studious wizards in robes are very very very very rare, and the average person still thinks book magic and incantations are fantasy and myth. Not saying no. Just saying that your character probably isn't from hogwarts.
Aliens: In a world filled with freaks of all creeds and creation, aliens actually fit in here pretty well. And some do! But it's generally a secret, and most people still believe humans are the sole intelligent species in the universe.
Power Armor/Cyborgs/Mechs: Going through these one by one, Power Armor (Ironman, Lex Luthor, Blue Beetle, ect.) does exist in a very limited capacity in this world, but nowhere near the level of any of these guys. Granted, your battlesuit is going to be hard to carry on the road, unless you've got some kind of suitcase, but if that's a complication you think might be fun to work around, then go for it! Cybernetics are a similar story. Most people can get basically Deus Ex level cybernetics implanted in them with either a lot of cash, or a lot of connections, but if you wanna run around with hyper-advanced self-augmentations that's fine by me. Mechs... I'm gonna give it a tentative no, but if you can justify it with Space Contraction Storage and Compiler System, and it's not literally skyscraper heights... we can work with it. Similar deal in fact for most Growth heroes. If it changes your appearance and isn't too big to fit in a warehouse, then I'll consider it same as anyone else.
If you have any more questions, post in the appropriate discussion.
Generally though, if you want something to exist, it can. The world of 2125 is strange and varied. No reason it can't have something of someone else's design.
Current Party, minus the last entry. That would be the player who left. (Consider this the skimmed version of the files you recieved):
Arthur Scotts - Male/19yrs/Hemokinesis
Connections: Street Gang Affiliation, the Burning Crowns (Formerly)
Ashlin Amberlin - Female/19yrs/Acidic Fluid Generation
Connections: Criminal Record, Vigilantism, Destruction of Property
BeoCorp Unit 9E (Niner) - Male/12yrs/Assassin Droid (Highly Athletic/Highly Adaptable/Highly Lifelike)
Connections: Manufacturer, BeoCorp (Dissolved)
Felix LaFontaine - Male/19yrs/Technopathic
Connections: Familial Ties, Synthetic Security Operations
Omar Kennedy - Male/46yrs/Extradimensional Talents
Connections: Unknown
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