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Storm Kings Thunder Monday

Playing D&D 5E
Next Game Will Be 1566856800
Total Players Needed 8
Game Type Role Playing Game
Frequency Played Weekly
Audio / Visual Voice only
Primary Language English
New Players are Welcome Yes
Mature Content(18+) No
Pay to Play i $16 per session via PayPal
Pick Up Game i No

The Savage Frontier (also known as the North) is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.

Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons’ wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before—and not just frost giants and hill giants, but also stone giants, fire giants, and cloud giants. All of the giants are in an uproar. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other small folk.

Join a group of new friends and embark on an adventure spanning the savage frontier, fighting for fame, glory, and even survival, in a journey that will test your resolve, and push you to work together to uncover the secrets of this new giant threat, and protect the realms from utter devastation, as the north falls beneath the shadow of the looming giant threat.

In this campaign, you will begin at level 1 using any race and class described in any of the published wizards of the coast materials. alignment is up to you, the only thing I would like to heavily discourage is playing a chaotic evil character, this campaign is meant to bring out the heroic qualities of a group, and a little chaos, or a bit of selfishness can still be fun, the party should largely stay altruistic if possible. i would also like every character to have some affiliation with one of the factions at play in the north during the campaign, this can include being a member (whether this membership is a secret or not is up to you), as strong link to someone in one of the factions, or a prominent aversion to a faction that would bring you at odds with them based on your character's backstory. the factions will each be described in short in the character application section.

If you are up for the journey, you can expect not only a game of D&D run by someone who has had over 10 years of experience running games for this system and many others, you can expect music, sound effects and anything else I can bring to the table to set the tone, and fill you with the dread the scene demands. I also provide plenty of handouts and artwork for the game, to bring you into the world in more ways than one

The game will run for 3 hours every week (with some wiggle room for the session going long), and you will have access to me anytime that you have questions, need help with your character, or just want to discuss the campaign and what I can do to make your experience better.
We will start at level 1 and be running the module to the very end, and from there, who knows? this will be a long campaign and I expect dedication from my players to see it through to the end, I understand that real life happens, but if your lack of dedication gets in the way of everyone else having a good time I will have to replace you to keep the game running as smoothly as possible.
We will be using discord for voice chat so make sure you have a working microphone and as little background noise as you can manage.

I have one house rule for this campaign that can be important to observe.
1. I use the optional rule for flanking. (you get advantage on attack rolls against a creature that has someone friendly to you directly on the other side of them), that applies to both the party and enemies.

The Most important rules for playing in this campaign:
1. Don't be a jerk. Everyone will be here to have fun, and that means there will never be a reason to treat others in the game poorly or with disrespect. I do not want to hear racist/homophobic/anti any gender comments in my game. if you wish to exclude people because of who they are, you will no longer be included.

  1. Have fun. I want this game to be as fun for you to play as it is for me to run. If you ever feel like you are not having fun please message me and we can discuss how to get back to a place where you are. It is important to me that you are honest about your experience so that this can be the best time for all involved

If you have any questions about the game or the character creation process please feel free to message me any time and I will get back to you in a timely manner. thank you for reading this post and i hope to see you in the Savage Frontier.

Want to join this game? Make a post in the discussion forum below and let the GM know!

8 Players (0 Open Slots)

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by Thomas R.

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