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The Fight

Eaos the God of Warfare has gathered the greatest warriors across the multiverse that were not busy saving their worlds to join forces and fight to see who are the champions of the multiverse.

New players are welcome, but be aware this is level 16, the highest tier of play so there will be a lot going on mechanically. I'm happy to help everyone set up their characters but I don't want to make characters for people (A lot of the fun for me is seeing what people come up with)

Details
Level 15, Stat Array (16,15,14,13,12,10) all official character options allowed (except mystic),
Everyone gets (1 very rare or 2 rare), and 1 uncommon magic item (I will approve each item)
We will be doing open casting and stealthing, it takes too much time to private message and secretly move tokens... I do however expect everyone to only act on information their character would know and I will be calling out metagaming if It is obvious enough for me to notice.

Special Rules:
- Counterspell, As written except, instead of rolling against a set DC by spell level when counterspelling with a lower spell slot, it is an opposed check using both caster's respective casting stat.
- Bonus Action Spells, Casters can cast both a bonus action spell and a regular action spell on the same turn as long as one of the spells is 2nd level or lower.
- Bonus Action Potions, You can drink any potion as a bonus action or an action, feeding an unconscious person a potion still takes an action.

- Banned Spells, The following spells are banned for the Royale: Plane Shift, Teleport, Plant Growth, Banishment, Conjure Animals (The 4 & 8 creature options), Conjure Woodland Beings (The 4 & 8 creature options), Simulacrum, Wall of Force (dome and sphere⁠), Demiplane, Forcecage, Maze, Magic Jar, Mirage Arcane, Prismatic Wall, Wish (Only wishing everyone is dead is banned) [There is a better formatted and more complete list of spells in game]
- Invisibility, Spells and other features that make you turn invisible also grant you a free stealth check on the turn you activate them as long as you move some distance after activating it. You maintain a stealth roll until you do something to effect your stealth (Casting spells, attacking, talking to another character..ect.)

As far as player count, my ideal is eight or nine people, enough for people to forge alliances as well as have multiple confrontations across the map at once.

Want to join this game? Make a post in the discussion forum below and let the GM know!

10 Players (16 Open Slots)

Listing Discussion

  • 12 q
  • 112 E
Last Post
1588809274 by CJ