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Pathfinder: Tales of Old Iobaria

Summary: This is a character-centric Pathfinder game using the Kingmaker adventure path concepts as a foundation for the campaign.

Campaign

Setting: Savage and untamed wilderness that was once called the Kingdom of Iobaria is home to mysteries, monsters, myths, and magics long forgotten by people of the Inner Sea. Iobaria is a huge region, dotted with ruins and sparsely settled thanks to persistent plagues, internal turmoil, and the repercussions of external calamities. Iobaria has many humanoids living in its borders, but about eight out of ten of this region's current inhabitants live outside the cities. Others races, such as centaurs, cyclopes, kobolds, goblinoids and more savage humanoids dwell in nomadic tribes and rarely congregate in numbers larger than the average village. Iobaria, separated from Brevoy and larger Inner Sea culture by Icerime Peaks and from the Padishah Empire of Kelesh by the Castrovin Sea is a wild land long awaiting brave explorers to tame it and build a true kingdom in its borders.
Story: The campaign will start with the group heading out to claim a realm of their own with support from Brevoy, much like Kingmaker AP, but instead of heading southwest to the Stolen Lands you will head northeast towards the Maw of Karth, a passage thru Icerime Peaks into Iobaria. Your goal will be to investigate a series of calamities that befall the city of Mishar, turning many of its inhabitants into twisted abominations and sending a wave of refugees to Brevoy - a wave of refugees that was stopped from crossing into Brevoy. Your group will act freely in your efforts to tame the land, build a new home for the refugees and establish your rule in the wilds of Iobaria with support from your Brevish benefactors.
Campaign will involve free-form hex-crawl exploration of the wilderness, player-driven kingdom building, political intrigue and horrors lurking in the tales of the Old Iobaria. Are you ready to face them?

Character creation

System: We're using all official Pathfinder 1e Paizo books, with most everything allowed for player use.
General: You'll join the group at 12th level. Use 20 point buy for ability scores.
Races: Only races with 15 Race Points or lower are allowed. Goblinoids, kobolds and full orcs are not allowed.
Traits and feats: Character receive two traits + a third one for a flaw, you can use Kingmaker AP traits. At 7th level characters will receive Leadership as a bonus feat, but you will have to recruit a cohort in-game.
Classes: Unchained classes variants are allowed, banned classes are: the default Summoner, Antipaladin, Ninja, Samurai and the Vampire Hunter. Please avoid summon monster/necromancer builds if you are not sure of your ability to timely manage multiple characters in combat.
Equipment: 50000 gp to spend + magical items of GM's choice worth up to WPL. Eastern armor and weapons are not available.
Alignment: There are no limits on player alignment, but this is still a group game, so please refrain from creating characters that would be disruptive to a group - no matter the alignment.
Unchained: We will be using the following Pathfinder Unchained rules: background skills, fractional base bonuses and variant multiclassing.
Kingdom building: We will be using Ultimate Campaign rules with some adjustments made by Ultimate Rulership 3rd party book.
3rd party: Third party content will be considered on a case by case basis.

About me: My name is Roman, I have 8 years of TTRPG experience as a GM, often running two or more campaigns a week on top of 10 years of systemless cooperative storytelling. I've played and GM'd Pathfinder, D&D 5e, Rogue Trader, Shadowrun, Eclipse Phase, Numenera and many other games - both online and offline. I prefer sandbox campaigns that focus on roleplaying, acting, and character development. I always tailor my campaigns to player preference and character's interests. My job is to immerse you into the setting, hopefully make you care about the characters and the world around them - and to make it all fun for everyone involved. I'm proficient with roll20 and will use all tools it provides - detailed journal, tactical maps, dynamic lightning dungeons, APIs, etc. You can also expect fully voiced NPCs and monsters.
Note on tone: My games tend be mature when it comes to themes, descriptions and language used by NPCs. We will use veils and lines to make everyone comfortable around the table (lines are something that does not happen in the game, veils are something that is not described in detail). My lines are: rape, violence towards children. My veils are: sexual acts, torture. Feel free to add your own lines and veils in the application.
Communication: We're using Discord for most forms of communication.
Scheduling: We're playing weekly on Sundays starting at 7:30 PM GMT/2:30 PM EST for 4-4.5 hours. 
Pay to play: Payments will be made per session a day before game time. Character creation and first session will be free. Refunds will be provided if you cannot attend - no questions asked.
This game will require payment to the Game Master at a rate of $12 per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.

UPDATE: The campaign is ongoing, the group has recently cured a horrifying plague terrorising the wilds of Iobaria and just started to build a group of refugees into a true state.
Currently the group consists of the chosen ruler of the kingdom, psychic searcher oracle of Pharasma Nicolai Amherst - an introspective well-indended diviner searching for his place in future, herb witch Esme Ogg - who is somewhat stern and grumpy - but always willing to help, local Iobarian mesmerist/inquisitor of Calistria Grimnir - an expert guide, archer and spymaster and Davian, a human gunslinger/bard/paladin of Sarenrae - a warm light in the frigid north. The group is leaning towards good alignment and deeds.

Want to join this game? Make a post in the discussion forum below and let the GM know!

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