| Playing | |
| Next Game Will Be | 1757952000 |
| Total Players Needed | 1 |
| Game Type | Role Playing Game |
| Frequency | Non-Recurring (One-Time) Game |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i |
Yes
The person running this game has chosen to make it available for any player to join. Please remember that your safety and comfort are always paramount on Roll20, so you may always choose to leave if this group does not work for you. |
NEW PLAYERS WELCOME!
WHAT IS TEN CANDLES?
Ten Candles is a zero-prep tabletop storytelling game designed for one-shot 2-4 hour sessions of tragic horror. It is best played with one GM and 3-5 players, by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left.
The game requires 5 notecards or pieces of same-sized paper and something to write with.
We will Discord for voice.
That's it! I will go over the rules of the game and character creation with you…they are both very simple.
The game will be about 2-3 hours long.
If interested, please send me a message below (Post New Topic) answering the following:
1. Are you over 18?
2. Do you have a working microphone?
The game is a tragic horror storytelling game (everyone's character WILL die in the end) that relies on dice rolls to determine who narrates the story. If the GM wins the roll, the GM gets to narrate what happens next. If a player wins the roll, the player gets to narrate what happens! It's cooperative storytelling at its finest.
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