| Playing | |
| Next Game Will Be | 1581791400 |
| Total Players Needed | 7 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $5 per session via PayPal |
| Pick Up Game i | No |
I'm a GM that was invited to beta test the upcoming Fallout 2d20 roleplaying game by Modiphius. Players will create their own characters and the campaign will initially consist of running through a pre-written module for the new RPG. I'd expect it to last 3 sessions or so. I'm afraid I can't give much in way of details because very little has been made public about this game. I have played and GMed thousands of hours of tabletop RPGs, and hosted many one shots on Roll20 as well as successful year-long campaigns. I've recently run successful Tomb of Annihilation, Across Eberron, and Lost Mine of Phandelver campaigns for 5e on Roll20.
This campaign requires your consent to a Nondisclosure Agreement
Date: Saturday
Time: 12:30 PM CDT / 1:30 PM EDT / 17:30 UTC
This game will require payment to the Game Master at a rate of $5 via PayPal each session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Click here to see pictures from my other campaigns!
You should consider my campaign because...
17+ only. Voice with Discord is mandatory. Please use push-to-talk.
1) Describe yourself and a bit about your roleplaying experience
2) What do you enjoy most about tabletop RPGs?
3) How did you find my LFG? The directory or the forum?
4) What made you pick my LFG post?
5) Do you accept the payment requirements for this campaign?
Why paid GMing?
1. Defray the content costs. I use the money to purchase new RPG adventures, source books, supplement, maps, and the like.
2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved.
3. It takes a lot of extra time to GM. I spend about 1-2 hours per game-hour prepping. Reading the adventure, taking notes, cross-referencing rules, finding and making tokens, finding and making maps, setting them up in Roll20, adding NPCs to Roll20, going over character sheets, and organizing the session all takes a lot of time outside the game. It's part of the hobby, but as I'm having to put in prep time I'd rather not have to spend so much on the content costs too.
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