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FATE Atomic Robo: What Hath Mad Science Wrought?!

November, 1964

The height of the Cold War. Vietnam hadn't heated up yet, that would be next year when 200,000 U.S. troops pour into that country.

Spies abound across the world and spy-fiction as well: Dr. No came out last year and just last month saw Goldfinger in the theatres and From Russia With Love opened a few weeks ago or so.

The Mod sub-culture and the Beatniks are still around, while the Beatles are just coming into their own. They traveled to the US in February, then released the Hard Day's Night (film in June, album in July) and their star is rising.

The laser age is here, with the first laser made from a synthetic ruby in 1960. Soon over a half-dozen lasers have been developed -- the uranium laser, helium-neon, neodymium glass, gallium-arsenide, yttrium aluminum garnet, gallium arsenide phosphide, xenon, argon-ion.

The design for Tesladyne's new, very powerful laser have been floating about on the black market, joined inexplicably with a bootleg copy of the Beatles' fourth studio album "Beatles for Sale" and the super-secret large-scale Winter-Spring Offensive battle plans of the Viet Cong.

You're tasked with getting that laser design back. And while it would be cool to listen to that Beatles album, you know that both the laser and those battle plans are going to be wanted by a whole lot of people. Dangerous people.

And you know that there's going to be some pretty mad science before it is all through.

Atomic Robo: What Hath Mad Science Wrought?! is a short campaign using the Atomic Robo rules published by Evil Hat. The game will have a Session Zero (character creation) as well as 4-6 sessions. Sessions will be on the 1st and 3rd Friday of the month, at 6:30 PM Pacific Standard Time (GMT-8).

Want to join this game? Make a post in the discussion forum below and let the GM know!

3 Players (4 Open Slots)

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1580698074 by Kain01able
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1579676652 by MattBx8