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[M] Tomb of Annihilation

Introduction
The creaks and moans of the listing ship grow more gentle, and the busy work of the sailors and marines aboard the Siren's Folly hail the arrival to the smuggler-island Port Faraday-- the last chance to resupply and find yourselves on firm ground before the final stretch through the Shining Sea to the Bay of Chult.

As part of the Martel Company's Brigadier program, you have been given a path of redemption (or perhaps penance) for individual crimes that would have otherwise kept you locked away rotting in a cell. Under the watchful eye of Martel marines and with the guidance of a sponsor-explorer, you will embark upon a journey through uncharted territory into the heart of the Chultan jungle. Though it is dangerous-- the jungles are brimming with life itself. Perhaps, if you are diligent and lucky, you will rediscover your own as well.

Meanwhile, in ancient ruins overtaken by wild growth, something sinister stirs. It's heart beats for the first time-- and with it, heralds the end of everything...


A Sandbox Experience
Hey folks! Welcome to my Tomb of Annihilation game! While I am following the general storyline of this module, I have taken vast creative liberties to enhance the everyday experience. I've added additional dungeons, several factions, numerous NPC's, a custom bestiary, collections of unique and deadly flora, a multitude of valuable and magical treasures.

All of this is done in the hopes to create a compelling sandbox journey, where you as the players carve your own path through a rich and diverse setting. You'll encounter puzzles, political intrigue, native factions (whose loyalty can be earned-- or lost), and discover long-forgotten remnants of a civilization that crumbled to its own vices. Expect this campaign to be difficult, and to keep you on your toes-- even if you're a veteran to 5e and D&D.

Party Roles
Character creation is standard, but will also include a party role.
1. Gentleman/Lady Explorer ((1 Slot))-- An experienced adventurer, you either were raised with a silver spoon, or are sponsored by those who are. You're distinguished in social circles in higher society, and listen to the explorer's club sharing stories of conquering mountains, naming rivers, and encountering native tribes. Now it is time for your own story-- a journey into the last unconquered land: the beautiful and untamed Chultan Peninsula. ((This role will serve as a party leader, and your agendas are your own.))
2. Martel Company Marine ((2 Slots))-- One to two party members will be company men/women. Hired sailors and soldiers on salary to the Martel Company, a successful shipping company that stretches across every sea-- lucratively transporting rich minerals and exotic materials. Your current assignment is to accompany this expedition, protecting the Explorer from the dangers of the jungle-- and perhaps.. any traitorous convicts in the company's Brigadier program. ((This role requires responsibility as a player that could involve light antagonism/party tension. While you will have your own personal agendas, you will also be given private company agendas))
3. Convicts (3 Slots) -- Prisoners with terminal sentences, you have been purchased by the Martel Company under the Brigadier Program to be re-purposed, and to be given a chance at redemption. Your sentence may be shortened or eliminated entirely by delivering treasure, coin, secrets, or 'honorable deed' during dangerous expeditions. However, the expedition sponsor must survive for any credit to be removed from the sentence. ((You will each have your own agendas. Whether you actually committed the crime or were wrongfully imprisoned is up to you!))

Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (3 Open Slots)

Listing Discussion

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1585458467 by Solracseptim