| Playing | |
| Next Game Will Be | 1450823040 |
| Total Players Needed | 9 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Text Only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
This game is on permanent hiatus.
NOTE: This game is a Play by Post style game and will be using CoC 6th edition. If you do not know what a play by post is, please spend the effort to do a quick Google search before asking to join.
"Then came too late the warning of the evil one, the sardonic caution of the daemon legate who had bidden the seeker beware the madness of that song. Only to taunt had Nyarlathotep marked out the way to safety and the marbellous sunset city; only to mock had that black messenger revealed the secret of these truant gods whose steps he could so easily lead back at will. For madness and the void's wild vengeance are Nyarlathotep's only gifts to the presumptuous...
"...go out among men and find the ways thereof, that He in the Gulf may know. To Nyarlathotep, Mighty Messenger, must all things be told. And he shall put on the semblance of me, the waxen mask and the robe that hides, and come down from the world of seven suns to mock...
"Nyarlathotep, Great Messenger, bringer of strange joy to Yuggoth through the void, Father of the Million Favored Ones...."
When playboy Roger Carlyle met the African Woman, he took a turn for the worse. Every morning he related strange recurring dreams full of Egyptian symbols and mystic beckonings. Though never before interested in Egypt's history or archaeology, Carlyle suddenly organized an archaeological expedition to that ancient land. His friends were puzzled, and the newspaper gossip columns were fascinated. No one ever imagined that the expedition would meet such a terrible fate a few months later....
Settings include New York, London, Cairo, Nairobi, and Shanghai; puzzling clues are discovered in each locale, but can the hapless investigators survive long enough to make sense of them? Background notes and a variety of play aids help keep players and investigators on their toes during dozens of discrete adventures. Horrifying schemes, deadly adversaries, and sanity-threatening events challenge the coolest investigator as the team attempts to unravel the fate of the Carlyle Expedition.
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