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Tomb of Annihilation Saturday (Level 7)

# Tomb of Annihilation: Ultimate Edition

Chult. Few places are surrounded by as much mystery as this primal and savage corner of the Forgotten Realms.

From the warring of the primals with the early gods and Ubtao to the rise of the Serpent Kingdoms of the Yuan-Ti to the events of Mezro's strange disappearance, there are few places more shrouded in intrigue and danger than the steaming jungle peninsula.

You have been selected to undertake an expedition to the distant and exotic Chultan peninsula. Riches, glory, and no small amount of danger are said to be found in the steaming jungles, volcanic peaks, and forgotten tombs of this far-flung corner of the Realms, and you're eager to get yourself a share!

Booked aboard the Incorrigible, a merchant vessel out of Baldur's Gate, you are soon to undertake a most remarkable journey. Your first stop: Port Nyanzaru.


The game is currently at a great spot to join, as the party is doing something of a soft reset to get themselves situated and head out into the jungle again. As it stands, players are rolling fresh level 7 characters for the journey south to Omu to tackle the Curse of Death head-on.

CURRENT PARTY

  1. Bakka: Level 7 Tortle Path of Ancestral Guardian Barbarian
  2. Drake: Level 7 Merfolk Oath of Glory Paladin
  3. Eobha: Level 7 Firbolg Nature Domain Cleric
  4. Vorchee: Level 7 Aarakocra College of Lore Bard
  5. Thorne: Level 7 Human Oath of Romance Paladin
  6. You!

A LITTLE ABOUT ME

G'day! My name is Chris and I have been DMing games of Dungeons & Dragons for 24 years. This will be my third time running Tomb of Annihilation, so I like to think I've ironed out a lot of the kinks that impede an otherwise terrific module.

Not only do I have a pro subscription on Roll20, but I also have all of the core rulebooks (PH, MM, Mordenkainen's, Volo's, and Xanathar's) as well as the Tomb of Annihilation module on Roll20. Additionally, I have an extensive collection of tokens, a massive collection of high-quality battle maps, custom status tokens, and a truly colossal collection of third party reference materials (in excess of 1,000 titles).

A LITTLE ABOUT THE GAME

Having run this module five times now, I feel I've got a good handle on what works and doesn't work.

With that in mind, I've made some changes that I think improve the module immensely. These include delaying the outset of the Death Curse, putting a greater focus on factions and jungle exploration, introducing additional tombs for exploring, adding a lot of extra flavor (and potential side quests) to Port Nyanzaru and Chult, and making use of the wealth of terrific resources on the DM's Guild.

What I can promise you is a thrilling game with plenty of opportunities for meaningful roleplay, some epic combats, some devious dungeon crawls, and plenty of spectacular set-pieces.

A LITTLE ABOUT MY STYLE

I am a story first kind of DM. This isn't to say that I don't love a bit of swashbuckling combat or a deadly dungeon crawl, but I am also keenly aware that you put a lot of time and effort into creating your characters. I like to reward that by building a narrative around your characters' wants and needs, as well as providing cinematic moments that give near-death experiences (and death itself) greater meaning.

We're collaborating to tell the epic story of the Chultan peninsula - not competing against one another. As long as you understand that, you're going to have a great time.

THE STORY SO FAR

The party is currently in Port Nyanzaru preparing to make one last push to the Lost City of Omu, where they hope to find the cause of the Death Curse and bring it to an end once and for all.

Sessions will be weekly and played for 4-5 hours.

WHAT YOU GET FOR YOUR MONEY

Your $20 not only gets you an experienced DM with a tremendous set of resources at his disposal, but also goes towards purchasing additional content as needed. This includes the ongoing Roll20 Pro subscription as well as additional battle maps, sourcebooks, and content that will be used to add to the campaign.

I prepare high quality, dynamic lighting enabled battle maps (where needed), create a fully interactive landing page, and will have a purpose-built Discord server for both OTT and game chat.

WHAT I NEED FROM YOU

For now, I'm just looking for keen players. You don't need to present me with a finished character just yet, but if you could provide me with an overview of your character as well as answers to the following:

  1. What brings your character to Chult? Has somebody you loved died due to the Death Curse? Or do you visit the peninsula seeking fame and fortune.

  2. Have you played Tomb of Annihilation before? If so, what were your favorite (and least favorite) elements?

  3. Have you played any of the D&D Adventurer's League titles set in Chult? If so, which ones?

  4. What percentage of the following do you like in your games? Combat, traps & puzzles, roleplay, and exploration.

  5. Tell me a little about you! How long have you been playing D&D? What are you excited for from this campaign? What are you looking for from your Tomb of Annihilation experience?

TESTIMONIALS

Below, you'll find a few testimonials from players both past and present. I am currently running four other successful ongoing campaigns (two homebrew, one Tomb of Annihilation, and one Rappan Athuk).

Del (paying player)

I suspect like many people, I was drawn to try D&D following watching shows like Critical Role. Having last played some RP games back in the 80/90s I was lacking in-person options and was drawn to roll20 as a chance to dip my feet into the world. I tried many (many) free games with mixed success. I had fun, but never really lasting or satisfying games. Players (and DMs) would flake and drop out and I was considering stopping.

I thought I’d try one more shot and signed up for a paid game with Chris running “Tomb of Annihilation”. I could not be happier with that decision! Right from the start, Chris was welcoming and helpful, talking the group through any questions and involving everyone. He’s so well prepared, with fleshed out NPCs, locations, and events that it’s easy to get be engaged straight away. He allows players to build their characters and party dynamic while moving the story along subtly - decisions have ramifications but I always feel like I’m in charge of my character’s destiny!

I cannot recommend Chris enough - it’s worth the price for the preparation and summaries alone, not to mention his excellent handling of content.

Richelle

I’ve been playing with Chris for about three years now, and he is such a fantastic DM. He really puts so much time and effort into making every session an experience. When I first joined I was new to D&D and Chris always made sure I felt supported and confident and never made me feel stupid for asking questions or needing extra help.

I’ve had the opportunity to play Tomb of Annihilation with him TWICE, the first time all the way through, and now again for a second time with a new group. While I absolutely loved the first round, this second game is even better! He’s really ironed out all of the kinks of the pre-written adventure and added his own content to make the game even more exciting.

I also play in another one of his home-brew games, which is fantastic as well. I’m honestly so impressed at the amount of time and work that he puts into not only the adventure, but the dynamic lighting maps, tokens, and fleshed out NPCs. Chris also loves you to have really fleshed out characters, and if you put in the effort, so will he! He’ll be sure to drop Easter Eggs just for your own character and pull in elements of your backstory, and current desires and ambitions. Chris is always tailoring the adventure to the needs and desires of the party, which I think is amazing and makes playing so much more fun!

Surya (paying player)

Chris puts an incredible amount of effort into each session. You will genuinely feel like you're playing a sandbox no matter which campaign it is, or how much of a WILDCARD your party has.

I feel like its definitely value for money with the quality of entertainment you'll find in these sessions.

Chris has helped me with developing a more fun character concept very genuinely MANY times while playing a meat grinder campaign! He always works with his players to bring a fun story to life, and has a great understanding of the rules to deliver this for his players.

The summary that he makes for every session really reads like a diary of your adventure, and you can happily look back on it long after the session is over.

Richard (paying player)

I am a paying player, early 40s, married with children, a working professional, and have been playing RPGs for nearly 30 years.

I have tried out three GMs since joining Roll20 at the start of C19 lockdown, and have stuck with CWB as returning burdens required me to cut back.

CWB is on time, prepared, respectful, enthusiastic, and runs a great session – interesting adventures, voice acting, facilitates RP between characters as well as with NPCs, thoughtful combats, manages difficult players, violence is not the solution to all encounters.

Braxus (paying player)

Multiple Nerdgasms is a terrific DM, and person to boot. He has made my first real foray into D&D an absolute blast. His perfect mix of patience, guidance, humour and preparedness has cemented my desire to keep playing and get involved in more adventures. In my view, his rates are well worth paying, every session is well planned, heavily adapted to suit every party members character and challenging.

Reuben

Chris can turn a plain book game into a visual masterpiece from great voice acting to perfect descriptions he will have you in full immersion. going out of his way to give great character hooks and fresh character options for any campaign. His rule knowledge is incredible, it is rare for him to encounter something he doesn't know the direct rule for but if this happens he is always fair on a judgement ruling. 9.5/10 because not even Matt Mercer could get a 10

Matt

I first played D&D with Chris back in 2017 when I joined a group that he was already DMing for and more recently he DMs for a new group with some beginners. His knowledge of the game has helped beginners learn and play as if they have played many times before. Chris’s style builds a great atmosphere throughout the game with excellent combat scenes, as well as the build-up and travel within the story, keeping every session a joy to play and makes you look forward to the next one. A highly recommended DM.

Dave

Chris is a natural storyteller with world-class improv skills. Chris' games are a perfect balance of humour and sincerity/gravity. After twenty years Chris is still able to surprise me with his talent and originality.

Robert

CWB has designed and organised my RPG lifestyle for over 5 years. He delivers regular sessions for both seasoned and newbie gamers, using both custom and source materials to suit the players' wishes.

CWB is an incredible GM, smoothly sailing his players through campaigns with both fairness and compassion. Long or short, games shared with CWB is time well spent.

Byron

Chris has been running our campaigns now for over 6 years, during this time he has put on awesome session after awesome session on a fortnightly basis.

I've been offered other campaigns by other DMs but they don't stack up to the immersion Chris adds to our games. I truly find it hard to game with other DMs. He is always fair in his rulings and gives the perfect balance of roleplay + dice rolling. 10/10 would game with again."

Tim

Chris is an accomplished DM/GM who provides an immersive experience for his players. He is a skillful world builder and engages his players with colourful character voices, and adaptable gameplay. Most of all, he puts effort into preparing his games and puts a priority on his players having fun.

Clarissa

I have been playing with Chris since 2016 and I can not recommend him highly enough. He is patient with beginners, happy to allow you to tweak abilities and classes to suit your character and I always look forward to a DnD session with him. The adventures we go on are unique, full of laughter and a good balance of roll play, aggressive battling and problem solving

Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (3 Open Slots)

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