| Playing | |
| Next Game Will Be | 1682985600 |
| Total Players Needed | 8 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $23/player before session |
| Pick Up Game i | No |
### The CAMPAIGN Premise ::
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Premise: 5th level - In a different time and place, the late Gerbo Namfoodle, a merchant, bequeathed a tavern to a group of adventurers as a gesture of gratitude for their kindness. The new owners have traded their swords, shields, and crossbows for a life of capitalism, and running the tavern has become a full-time job. However, the market for adventurers is unstable, and the competitors are always lurking. There's Mandrake, a pesky gnome running a rival establishment across the road, the suspicious health inspector whose cultist brother the adventurers may or may not have slain, and the rigors of haggling prices for good mead. There's no rest when you're running a business like this.
The biggest challenge for the tavern owners is Orc Independence Day, which is just around the corner. The larder stores are low, business is slow, and someone's been stealing from the till. It's all hands on deck to survive this day without any diplomatic incidents or burning down the bar. If they can manage to pull through, they might just be able to keep the business afloat for another week.
ϟ ღ:: # of Players: 3-6 total
### ::WHO::
A quick little bit about me: I go by teronism professionally. I've been roleplaying for about 14~ years now, mostly through text via Play-by-post forums, IRC and the like. I got started with the campfire and freeform improv type 'games', later moving on to Dungeons and Dragons as a storytelling catalyst. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. I've been DMing for around 5~ years now and my preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, so I'm looking for players who are as eager to engage in a similar group experience.
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
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