Playing | |
Next Game Will Be | 1673917200 |
Total Players Needed | 9 |
Game Type | Role Playing Game |
Frequency | Played Weekly |
Audio / Visual | Voice only |
Primary Language | English |
New Players are Welcome | Yes |
Mature Content(18+) | No |
Pay to Play i | $16/player per session, before session begins |
Pick Up Game i | No |
### ::WHO::
A quick little bit about me: I go by teronism professionally. I've been roleplaying for about 14~ years now, mostly through text via Play-by-post forums, IRC and the like. I got started with the campfire and freeform improv type 'games', later moving on to Dungeons and Dragons as a storytelling catalyst. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. I've been DMing for around 5~ years now and my preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, so I'm looking for players who are as eager to engage in a similar group experience.
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
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Premise: Adventure on the High Seas -- Heroes must arise to keep the waves safe!
Nestled in on the lower edge of the Sword Coast is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities.
Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.
Not even the saltiest dogs and wildest mad-women are willing to sail through Saltmarsh now, things as they are. To do so is folly, and to tarry too long amidst the coves is certainly a call for death to claim you early. But if you are brave enough, compassionate enough, and willing to stare Death himself down and not balk you can find fame and riches abound on the other side of these dark waves.
ϟ ღ:: # of Players: 3-6 total || ϟ ღ:: Game Length: 3 Hours
The Session Zero of the campaign is completely free and will go over the world setting, any questions about the game itself, character creation, and other campaign related errata. Some or all of the Session Zero might be done via text chat over Discord/Slack/Hangouts, etc. depending on player preferences and availability.
The first session of the game is to be paid at the end of the session if you enjoyed the start of the game and intend to continue playing. Payment can be done through Paypal or Zelle.
Subsequent games must be paid up-front within 24-hours of the game's start. We run games on a Three-strikes policy: if you refuse to or fail to pay in advance of a session, your character will be NPC'd for a maximum of three sessions and then will be removed from the story.
The scheduled time is not approximate. If the assembled group has a preference for another time and day collectively, something can be worked out from my end as I have a fairly open work schedule. Bi-Weekly games are also an option!
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