| Playing | |
| Next Game Will Be | 1623445200 |
| Total Players Needed | 100 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Text Only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i |
Yes
The person running this game has chosen to make it available for any player to join. Please remember that your safety and comfort are always paramount on Roll20, so you may always choose to leave if this group does not work for you. |
The worlds of Madou, Primp and Suzuran collide once again by a major cataclysm, maybe it involves Grimp, Pwurp and Tetris this time?
-Madou Campaign [Inactive]-
-Saurell Campaign [Saturday]-
Setting: Pre-Modern Wacky Fantasy.
Saurell, the land of snow. The town where snow falls like evergreen, all year round. No matter how thick or thin the snow is, that means fun for everyone, right? Yes it does, because they go to school regardless of how cold it is.
Saurell is a land of near-festive joy where many come to learn the niche magic from the academy campus. It's a town at the foot of Mt. Saurell, hence the name of the mountain under the town. A legend foretold of Silha, Mikuru Namiko and Corii Lanridge, who went on to save the world from the void hundreds of years ago. Upon the arrival of the Primp Students, they were met with the school students of Saurell, and 2 of their party members happened to be from there! The party got to know and have worked alongside Armelle, Serishi, Shard, Artemis and Kagura, taking up a temporary residence in the academy dorms themselves.
Saurell is the place where POW tournaments are often held, and many from all over the world pay to come over and watch the matches of many famous wrestlers who will test their grit in the ring! Boar Mask is found to be abused by the POW, and so Corii, Nagiri, Sakurako and others on one half of the squad are planning to save him from the exploitation of POW and their heartless schemes from monetized entertainment...
What turned out to be a little trip to a northern town called Saurell to see Boar Mask in action had soon become something greater, more chaotic, and likely even a new evil on the rise...? Upon arrival, the party were faced with outlandish yet unstable giants, who couldn't control themselves. After clearing them out, they met a small child with no name. After taking them under her wing, they have been warned that the child, now named Ishara, is cursed. Do they heed this warning? What kind of adventure ARE they on??
-Dreamscape Campaign [Friday]-
Setting: Dream Distorted Reality
The human condition is fallible. The difference between a memory and reality as we experience it is a mere matter of perspective. Memories themselves often mischaracterize what happened, and sometimes even invent themselves out of thin air as our feeble minds misfire. We like to believe that dreams simply aren't real, that they can't hurt you. And that's true, to an extent. But it's not something we should take for granted.
There is no sharp distinction between what is and isn't real, and there are beings out there beyond the void that would take advantage of that fact to attack us where we are most vulnerable. They are called nightmares, and it has been millennia since their last large-scale intrusion upon the waking world. Now, a powerful nightmare is peeling back the curtains and looking to break that peace. The dreamscape is a buffer between them and reality. If they pass through undefeated, they will begin rending the minds of the waking world, descending its inhabitants into maddened servants whose souls are eventually consumed by their overlord. They will leave no stone untouched as their corruptive influence spread throughout every world in reality... unless you stop them.
Conditions:
If you cannot or will not sleep, you cannot participate due to the nature of the campaign
Wisdom draining enemies will be common.
If you die in your dreams, you don't die for real. But that is the end of your ability to participate in this campaign.
-Suzuran Campaign [Sunday]-
Setting: Modern Theme
There are no easy answers. One portal, a man tossed into an inferno. It was like chipping the tip off a glacier. The problem was declared solved, everyone went back to their lives, and nobody thought too hard about all the men that worked for Ryu, or the people who had been exposed to mutants and magic. The battle was won, but a war looms upon the horizon. A war for the soul of Suzuran.
The Yakuza--in a rare moment of restraint--delayed their revenge and leveraged their influence to twist the fallout in their favor. Every bit of damage and terror was blamed on these new mutants; these 'magicians' and monsters. A narrative was crafted. They were above the law. All those yakuza dead? plausibly-Innocent lives these vigilantes will never answer for. The car bombs and collapsed casino? A tactical move to inspire terror. Pressure became enormous for the government to crack down upon these vigilantes, to demonstrate that they were still in control, that Suzuran was safe. The police, newly militarized, and the yakuza entered an unspoken alliance. In the face of such an enormous perceived threat to the very bedrock of their society, they could only prepare for war.
-Tetris Campaign [Wednesday]-
Setting: Sci-Fi Fantasy.
Captain's Report: A message from Ex' son from the future, Squares is up for a major threat, so we have to ally with our former enemies: The Quatro Gang to stop the terrible fate the universe would end.
Extra Observation: Glitched Voids are ripping apart time and space, teleporting few people into another world consecutively.
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