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Lost Mine of Phandelver - A D&D Adventure II

::WHO::

About the DM: I go by exhumator professionally. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GM'ing, going for narration over mechanics when I see fit. My preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, with an emphasis on a loose, low-pressure, comedic playing atmosphere.



::GENERAL RULES::

There are no requirements on familiarity with any of the systems used. There is a requirement that you be comfortable with making up a story and character, sharing ideas and improvising collaboratively, and having some experience with roleplaying is always good.

  • As I am a storyteller, the rule of cool applies here. If it's cool, cinematic and epic chances are I will allow it. I adhere to the spirit of the law insofar as it keeps the story good - but some rules are meant to be broken. I routinely (in my own play) ignore rules in favor of story and thematic penalties I didn't technically need to take if it makes for more engaging story-writing down the line.

And because I want there to be no miscommunication:

  • Sexist, racist, or otherwise offensive remarks and opinions being espoused, or offensive behavior towards other players at any point will result in ejection.
  • Murder hobo'ing, meta-gaming, and being overly vulgar just for the heck of it, are all big no-no's.
  • More generally, don't be a creep. Act responsibly.
  • If I, in any capacity, ever offend or make anyone uncomfortable, or don't handle an issue that arises in a way that you feel encourages your continued participation please let me know.

And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!



The CAMPAIGN Premise ::

╔═══════════════════════════════════════════════════════╕

Setting: [The Realms] - a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real.

Premise: Lost Mine of Phandelver

More than 500 years ago, clans of dwarves and gnomes made an agreement called the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern called as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge, The Forge of Spells, where magic items could be crafted. Times were good, and the nearby town of Phandalin prospered as well.

ϟ ღ:: # of Players: 4-5 total Game Length: 3 Hours



::Payment and Scheduling::

The Session Zero of the campaign is completely free and will go over the world setting, any questions about the game itself, character creation, and other campaign related errata. Some or all of the Session Zero might be done via text chat over Discord/Slack/Hangouts, etc. depending on player preferences and availability.

The first session of the game is to be paid at the end of the session if you enjoyed the start of the game and intend to continue playing. Payment can be done through Paypal or Zelle.

Subsequent games must be paid up-front within 24-hours of the game's start. We run games on a Three-strikes policy: if you refuse to or fail to pay in advance of a session, your character will be NPC'd for a maximum of three sessions and then will be removed from the story.

If you need to miss a session for whatever reason and give forewarning, you will not incur strikes and can resume play again at your earliest convenience.



The scheduled time is not approximate. If the assembled group has a preference for another time and day collectively, something can be worked out from my end as I have a fairly open work schedule. Bi-Weekly games are also an option!

Want to join this game? Make a post in the discussion forum below and let the GM know!

1 Players (6 Open Slots)

Listing Discussion

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1682469641 by Howard K.
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1678307914 by Exhumator