Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
 

The Guild of Tangor

This is a turn based combat RPG that includes traps puzzles and many enemies. The crew will be travelling across perilous lands, with puzzles, enemies and traps which will stand in their way. At the end the travellers will come to a tower which holds the item that they have been searching for, but the crew won't get it that easily. Will the team be strong enough take on enemies? Smart enough to solve hard puzzles? Swift enough to dodge traps? Only tell will tell.

Want to join this game? Make a post in the discussion forum below and let the GM know!

Listing Discussion

  • 3 q
  • 49 E
Last Post
1619714127 by Brodster6796
  • 14 q
  • 133 E
Last Post
1619224859 by Lyssa
  • 0 q
  • 17 E
Last Post
1618423080 by Arthur J.
  • 0 q
  • 11 E
Last Post
1618296356 by Goldie W.