Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account
This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

The Six Nightmares at the Masquerade - A D&D Campaign

Playing D&D 5E
Next Game Will Be 1666751400
Total Players Needed 8
Game Type Role Playing Game
Frequency Played Weekly
Audio / Visual Voice only
Primary Language English
New Players are Welcome Yes
Mature Content(18+) No
Pay to Play i $16/player per session, before session begins
Pick Up Game i No
             ### The CAMPAIGN Premise ::


A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.

Nights like these are the sort that chill folk to the bone and bring back memories of harsher times left in the past. The rain pours relentlessly to the threat of flooding the fields of farmers and drowning their livestock, the lightning and thunder striking and clapping in the distance can be seen destroying parts of the forests that surround this place, and the clouds gather especially dark and foreboding above Krisra Manor.

Too late into the night to turn back now, the party follows the long road to hopefully find their old friends healthy and in good spirits - though such hopes are often proven naïve.

ϟ ღ:: # of Players: 3-6 total || ϟ ღ:: Game Length: 3 Hours

 ### ::WHO::

A quick little bit about me: I go by teronism professionally. I've been roleplaying for about 14~ years now, mostly through text via Play-by-post forums, IRC and the like. I got started with the campfire and freeform improv type 'games', later moving on to Dungeons and Dragons as a storytelling catalyst. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. I've been DMing for around 5~ years now and my preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, so I'm looking for players who are as eager to engage in a similar group experience.


There are no requirements on familiarity with any of the systems used. There is a requirement that you be comfortable with making up a story and character, sharing ideas and improvising collaboratively, and having some experience with roleplaying is always good.

  • As I am a storyteller, the rule of cool applies here. If it's cool, cinematic and epic chances are I will allow it. I adhere to the spirit of the law insofar as it keeps the story good - but some rules are meant to be broken. I routinely (in my own play) ignore rules in favor of story and thematic penalties I didn't technically need to take if it makes for more engaging story-writing down the line.

And because I want there to be no miscommunication:

  • Sexist, racist, or otherwise offensive remarks and opinions being espoused, or offensive behavior towards other players at any point will result in ejection.
  • Murder hobo'ing, meta-gaming, and being overly vulgar just for the heck of it, are all big no-no's.
  • More generally, don't be a creep. Act responsibly.
  • If I, in any capacity, ever offend or make anyone uncomfortable, or don't handle an issue that arises in a way that you feel encourages your continued participation please let me know.

And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!

::Payment and Scheduling::

The Session Zero of the campaign is completely free and will go over the world setting, any questions about the game itself, character creation, and other campaign related errata. Some or all of the Session Zero might be done via text chat over Discord depending on player preferences and availability.

The first session of the game is to be paid at the end of the session if you enjoyed the start of the game and intend to continue playing. Payment can be done through Paypal or Zelle.

Subsequent games must be paid up-front within 24-hours of the game's start. We run games on a Three-strikes policy: if you refuse to or fail to pay in advance of a session, your character will be NPC'd for a maximum of three sessions and then will be removed from the story.

If you need to miss a session for whatever reason and give forwarning, you will not incur strikes and can resume play again at your earliest convenience.

The scheduled time is approximate. There may be some flexibility give or take an hour; this can be brought up at the Session 0.

Want to join this game? Make a post in the discussion forum below and let the GM know!

1 Players (7 Open Slots)

Listing Discussion

  • 10 q
  • 224 E
Last Post
1662494545 by rosenbot (Sam)
  • 3 q
  • 46 E
Last Post
1653598291 by Croceus