|Next Game Will Be||1666310400|
|Total Players Needed||8|
|Game Type||Role Playing Game|
|Audio / Visual||Voice only|
|New Players are Welcome||Yes|
|Pay to Play i||$16/player per session, before session begins|
|Pick Up Game i||No|
### The CAMPAIGN Premise ::
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
Nights like these are the sort that chill folk to the bone and bring back memories of harsher times left in the past. The rain pours relentlessly to the threat of flooding the fields of farmers and drowning their livestock, the lightning and thunder striking and clapping in the distance can be seen destroying parts of the forests that surround this place, and the clouds gather especially dark and foreboding above Krisra Manor.
Too late into the night to turn back now, the party follows the long road to hopefully find their old friends healthy and in good spirits - though such hopes are often proven naïve.
ϟ ღ:: # of Players: 3-6 total || ϟ ღ:: Game Length: 3 Hours
A quick little bit about me: I go by teronism professionally. I've been roleplaying for about 14~ years now, mostly through text via Play-by-post forums, IRC and the like. I got started with the campfire and freeform improv type 'games', later moving on to Dungeons and Dragons as a storytelling catalyst. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. I've been DMing for around 5~ years now and my preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, so I'm looking for players who are as eager to engage in a similar group experience.
### ::GENERAL RULES::
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
The Session Zero of the campaign is completely free and will go over the world setting, any questions about the game itself, character creation, and other campaign related errata. Some or all of the Session Zero might be done via text chat over Discord depending on player preferences and availability.
The first session of the game is to be paid at the end of the session if you enjoyed the start of the game and intend to continue playing. Payment can be done through Paypal or Zelle.
Subsequent games must be paid up-front within 24-hours of the game's start. We run games on a Three-strikes policy: if you refuse to or fail to pay in advance of a session, your character will be NPC'd for a maximum of three sessions and then will be removed from the story.
The scheduled time is approximate. There may be some flexibility give or take an hour; this can be brought up at the Session 0.
We'll send a message to this Game's GM asking their permission to let you join the game. If you want, you can include a brief message below as well: