Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

Wrath of the Righteous 5e

Hello Roll20! My party and I are having a blast so far. While not strictly necessary, we're looking for a 5th player to join, since we've reached a good place for it and we want a bit more of a buffer in case someone can't play on a particular week. 4/5 players is much more robust than 3/4 players. Please apply in the Character Applications listing, and I look forward to seeing your characters!

-

Kenabres is a grim sight, even for those accustomed to the crusades. If you're lucky, the pyres outside of town have naught but ash at their base. If not, guilty and innocent alike burn, a symptom of the ever-growing paranoia within the walls. Even now, twenty years since the Balor Lord Khorramzadeh's last attack, folk rarely go about their business unarmed and suspicion is rampant. Cultists of Baphomet could be anyone, after all.

Despite all this, the mood is lighter than usual. Armasse has arrived! The holiday has grown ever more militant in recent years, marked with tournaments and contests of martial prowess, but it would take more than demons to rob honest folk of a chance to drink and make merry! In the midst of this celebration, six individuals unknown to the world at large prepare for the group melee. Be they local or foreign, young or old, glory-hungry or humble, none of them yet know of the grand destiny that lies before them.


Wrath of the Righteous is one of the most famous Adventure Paths by Paizo, epic in its scope and ambition. In this 5e reimagining of the classic campaign, players will go from level 3 to level 20 across five tiers of custom power, combatting demons and cultists alike in an attempt to close the Worldwound once and for all! I've overhauled everything from maps to statblocks to storylines to make sure the transition to 5e is not just seamless, but overall a superior product. Fans of both the original module and the new cRPG adaptation will both find something new and exciting here, while those uninitiated will have all the more to experience.

Sessions will be 3-4 hours long with a 10 minute break in the middle for food/restroom/leg-stretching purposes, though there's a bit of wiggle room if another half hour will see a combat finished for next session. Payment will be due at the end of each calendar month at the latest, and totals will be viewable on a Google Sheets page for full transparency.

Want to join this game? Make a post in the discussion forum below and let the GM know!

2 Players (5 Open Slots)

Listing Discussion

^
  • 0 q
  • 219 E
Last Post
1634562721 by Ian W.
  • 0 q
  • 16 E
Last Post
1666968875 by apos k.
  • 14 q
  • 286 E
Last Post
1648554597 by Melkath