Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

Waterdeep Adventures (DH & DotMM) Wednesday 7:30pm EST

Howdy! This is a weird one... we'll be running Waterdeep: Dragon Heist which will lead into Curse of Strahd and then back to Dungeon of the Mad Mage. This means a Level 1-5, 5-9, and then 9-20 campaign.

Waterdeep: Dragon Heist is a relatively quick adventure when the party bands together to help a patron and end up getting caught in a mad dash to

I've listed character creation and house rules below

|--Character Creation Rules--|
- New characters are made at the same level the campaign has reached (It will be Milestone).
- All officially released content is valid for character creation and is available through Roll20's in-game Compendium or DNDBeyond (I have all released content shared). I will allow Unearthed Arcana content if asked (after review).
- Roll for stats using a provided Character Stat Roll Macro. You may roll twice and use whichever set you prefer or are welcome to use Point Buy if your roll is less than satisfactory.
- You are allowed a Feat at Level 1
- New characters created after Level 4 are granted a +1 Weapon or +1 Armor, a Uncommon or lesser magic item, and 250gp
- New characters created after Level 9 are granted a +2 Weapon or +2 Armor, a Rare or lesser magic item, and 500gp
- New characters created after Level 14 are granted a +3 Weapon or +3 Armor, a Very Rare or lesser magic item, and 1,000gp

|--Game House Rules--|
- Drinking any potion is a bonus action (feeding someone a potion is still an action)
- Spell components costing less than 100gp are ignored
- As long as your spell fits within the action economy (Action/Bonus Action) you can cast it regardless of level (as long as you have the ability to cast the spell).
- Death imposes a scaling DC for revival (DC 5/10/15/20)
- Flanking is allowed as long as there are no conditions affecting you other than Charmed, Deafened, Exhaustion Level 1, Exhaustion Level 2, and/or Invisible (You gain advantage when you have an ally opposite the enemy you're engaged with or when the enemy is surrounded on three sides)
- Inspiration is given upon rolling a natural 20 and can be kept or given to another player if you already have inspiration. It grants either advantage on a roll or a reroll of a roll. A roll can only be rerolled once (advantage/disadvantage remain).
- Rolling two natural 20s at the same time or in direct succession grants one Legendary Success which can be used to automatically succeed on a saving throw or critically hit and deal max damage. Only one Legendary Success can be held per player.
- You can take average Hit Points upon leveling up or roll (Please record results in the Character Appearance section in the BIO tab on your sheet). You can reroll on a 1 or take average HP.
- |After Level 5| When you drop to 0 hit points but aren’t killed outright or roll a 1 on a saving throw you must roll a d20. On a roll of 1–9, roll on the Lingering Injuries table. On a roll of 10–20, the effect doesn't cause you to suffer a lingering injury.
- |After Level 5| When you take damage from a single source equal to or greater than half your hit point maximum, you must succeed on a DC 15 Constitution saving throw or roll on the System Shock table.

|--Payment--|
- Payment can be made to a provided link.
- The fee is $10 per session and is to be paid before the session begins.
- If a session is cancelled, the payment made for that session will carry over to the next.

Want to join this game? Make a post in the discussion forum below and let the GM know!

7 Players (2 Open Slots)

Listing Discussion

  • 11 q
  • 127 E
Last Post
1651088895 by Ghostguy